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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 447857 times)

Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #660 on: August 31, 2024, 10:58:25 AM »

Hey great mod thanks for your hard work! I just wanted to point out I can't disable the new faction anymore via the lunalib setting.

Can you go in to more detail? As far as i can see in my code, the faction shouldnt spawn in the sector if you disabled the config before creating a save.
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budgetcommander0451

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Re: [0.97a] Random Assortment of Things
« Reply #661 on: September 04, 2024, 03:13:25 PM »

Any way to get a second Comradery officer? It'd be sick to be escorted by two extra-powerful officers
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saleper

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Re: [0.97a] Random Assortment of Things
« Reply #662 on: September 04, 2024, 06:42:45 PM »

can u make a seperate mod with only cool frontiers. installing the mod and disabling other modules still adds some assets like new hullmodes.
frontiers is bad ass enough to have it is own mod  :(
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mark.sucka

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Re: [0.97a] Random Assortment of Things
« Reply #663 on: September 05, 2024, 01:37:23 PM »

Any way to get a second Comradery officer? It'd be sick to be escorted by two extra-powerful officers

Tying into this, where in the save file is the comradery skill located?  I'm like 40 hours into a save and I remember selecting the Auto-Engineer perk for my comradery officer upon creation.  Now here I am, finally with the AI ship skill myself, I recover my first automated ship and realize the comradery skill somehow is no longer there -- I've got a level 6 officer with only 5 skills.  When I open up her entry in the campaign.xml, I see all her other ship skills.  And when I created a new save and picked the auto-engineer skill for them, I couldn't find it listed in their officer stats, so I figured it must be saved elsewhere, but Ctrl-F finds no mention of "Auto-engineer" in the campaign.xml file.  Any help pointing me to where / what I need to do to correct?

Spoiler
spr="graphics/portraits/portrait_hegemony10.png" rnk="spaceCommander" pst="fleetCommander" wTCRC="0" cW="1.0" fid="player" a="true" im="MEDIUM">
<n z="952" f="Yoon-son" l="Chi" g="FEMALE"></n>
<m z="953">
<d z="954">
<e>
<st>$officerMaxLevel</st>
<fp>8.0</fp>
</e>
<e>
<st>$officerSkillPicksPerLevel</st>
<ip>6</ip>
</e>
<e>
<st>$officerMaxEliteSkills</st>
<ip>3</ip>
</e>
<e>
<st>$mentored</st>
<bp>true</bp>
</e>
</d>
</m>
<stats z="955" x2="0" xp="1042333" bx="4436093" db="0" l="7" pt="0" sp="0">
<s>{"missile_specialization":1,"ballistic_mastery":1,"target_analysis":1,"gunnery_implants":1,"systems_expertise":1,"combat_endurance":1}</s>
</stats>
[close]
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ReconUnitZero

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Re: [0.97a] Random Assortment of Things
« Reply #664 on: September 06, 2024, 11:25:38 PM »

Been using this mod along with the other types such as Nex. It's definitely a must have to change things up for mid-game fun. But the limitations of being able to adjust certain things, such as the AI core penalty of the RAT's Unique AI cores such as the Chrono, Cosmos & Neuro Automated Points Multiplier when using mods that allow more variable fleets of automated ships such as derelicts, but still limited. Could there be a optional function via the RAT's Mod settings that can adjust the RAT's special Core APM to balance it in a future update ?
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Uther Phobos

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Re: [0.97a] Random Assortment of Things
« Reply #665 on: September 08, 2024, 11:22:47 AM »

Any way to get a second Comradery officer? It'd be sick to be escorted by two extra-powerful officers

Tying into this, where in the save file is the comradery skill located?  I'm like 40 hours into a save and I remember selecting the Auto-Engineer perk for my comradery officer upon creation.  Now here I am, finally with the AI ship skill myself, I recover my first automated ship and realize the comradery skill somehow is no longer there -- I've got a level 6 officer with only 5 skills.  When I open up her entry in the campaign.xml, I see all her other ship skills.  And when I created a new save and picked the auto-engineer skill for them, I couldn't find it listed in their officer stats, so I figured it must be saved elsewhere, but Ctrl-F finds no mention of "Auto-engineer" in the campaign.xml file.  Any help pointing me to where / what I need to do to correct?

Spoiler
spr="graphics/portraits/portrait_hegemony10.png" rnk="spaceCommander" pst="fleetCommander" wTCRC="0" cW="1.0" fid="player" a="true" im="MEDIUM">
<n z="952" f="Yoon-son" l="Chi" g="FEMALE"></n>
<m z="953">
<d z="954">
<e>
<st>$officerMaxLevel</st>
<fp>8.0</fp>
</e>
<e>
<st>$officerSkillPicksPerLevel</st>
<ip>6</ip>
</e>
<e>
<st>$officerMaxEliteSkills</st>
<ip>3</ip>
</e>
<e>
<st>$mentored</st>
<bp>true</bp>
</e>
</d>
</m>
<stats z="955" x2="0" xp="1042333" bx="4436093" db="0" l="7" pt="0" sp="0">
<s>{"missile_specialization":1,"ballistic_mastery":1,"target_analysis":1,"gunnery_implants":1,"systems_expertise":1,"combat_endurance":1}</s>
</stats>
[close]
Did you make sure to actually select and learn the skill at the start of the game? It's perfectly possible to confirm and exit the menu without having any skill selected.

That aside, the cryoprison station can get you a second officer with some of those skills.
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POPOUTKOS

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Re: [0.97a] Random Assortment of Things
« Reply #666 on: September 08, 2024, 12:06:18 PM »

hi.Trying out the quest
Spoiler
for exotech and get a crash every time i try to call the ship at the end of the quest
[close]

Spoiler
5528096 [Thread-6] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
5528260 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
5528261 [Thread-8] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
5529147 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/campaign/ui/NexLunaElement
java.lang.NoClassDefFoundError: exerelin/campaign/ui/NexLunaElement
   at java.base/java.lang.ClassLoader.defineClass1(Native Method) ~[?:?]
   at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1023) ~[?:?]
   at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) ~[?:?]
   at java.base/java.net.URLClassLoader.defineClass(URLClassLoader.java:524) ~[?:?]
   at java.base/java.net.URLClassLoader$1.run(URLClassLoader.java:427) ~[?:?]
   at java.base/java.net.URLClassLoader$1.run(URLClassLoader.java:421) ~[?:?]
   at java.base/java.security.AccessController.doPrivileged(AccessController.java:714) ~[?:?]
   at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:420) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:592) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
   at assortment_of_things.exotech.interactions.exoship.PlayerExoshipInteraction.recr eateManagementOptions(PlayerExoshipInteraction.kt:146) ~[?:?]
   at assortment_of_things.exotech.interactions.exoship.PlayerExoshipInteraction.init(PlayerExoshipInteraction.kt:39) ~[?:?]
   at assortment_of_things.misc.RATInteractionPlugin.init(RATInteractionDialog.kt:74) ~[?:?]
   at com.fs.starfarer.ui.newui.o0Oo.void.void(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.showInteractionDialog(Unknown Source) ~[port_obf.jar:?]
   at assortment_of_things.exotech.abilities.ManageExoshipAbility.activateImpl(ManageExoshipAbility.kt:26) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.activate(BaseDurationAbility.java:226) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.pressButton(BaseDurationAbility.java:189) ~[starfarer.api.jar:?]
   at com.fs.starfarer.ui.newui.G.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.ClassNotFoundException: exerelin.campaign.ui.NexLunaElement
   at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:445) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:592) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
   ... 31 more
[close]
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #667 on: September 08, 2024, 01:00:35 PM »

Just released another patch, this one has a few fixes & changes, but mainly crossover content with Second-in-Command
https://github.com/Lukas22041/Random-Assortment-of-Things/releases/tag/2.4.1

hi.Trying out the quest
Spoiler
for exotech and get a crash every time i try to call the ship at the end of the quest
[close]

Spoiler
5528096 [Thread-6] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
5528260 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
5528261 [Thread-8] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
5529147 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/campaign/ui/NexLunaElement
java.lang.NoClassDefFoundError: exerelin/campaign/ui/NexLunaElement
   at java.base/java.lang.ClassLoader.defineClass1(Native Method) ~[?:?]
   at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1023) ~[?:?]
   at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) ~[?:?]
   at java.base/java.net.URLClassLoader.defineClass(URLClassLoader.java:524) ~[?:?]
   at java.base/java.net.URLClassLoader$1.run(URLClassLoader.java:427) ~[?:?]
   at java.base/java.net.URLClassLoader$1.run(URLClassLoader.java:421) ~[?:?]
   at java.base/java.security.AccessController.doPrivileged(AccessController.java:714) ~[?:?]
   at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:420) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:592) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
   at assortment_of_things.exotech.interactions.exoship.PlayerExoshipInteraction.recr eateManagementOptions(PlayerExoshipInteraction.kt:146) ~[?:?]
   at assortment_of_things.exotech.interactions.exoship.PlayerExoshipInteraction.init(PlayerExoshipInteraction.kt:39) ~[?:?]
   at assortment_of_things.misc.RATInteractionPlugin.init(RATInteractionDialog.kt:74) ~[?:?]
   at com.fs.starfarer.ui.newui.o0Oo.void.void(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.showInteractionDialog(Unknown Source) ~[port_obf.jar:?]
   at assortment_of_things.exotech.abilities.ManageExoshipAbility.activateImpl(ManageExoshipAbility.kt:26) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.activate(BaseDurationAbility.java:226) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.pressButton(BaseDurationAbility.java:189) ~[starfarer.api.jar:?]
   at com.fs.starfarer.ui.newui.G.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.ClassNotFoundException: exerelin.campaign.ui.NexLunaElement
   at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:445) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:592) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
   ... 31 more
[close]

This new version should fix this.
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POPOUTKOS

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Re: [0.97a] Random Assortment of Things
« Reply #668 on: September 08, 2024, 01:35:28 PM »

Thanks so much for the quick response.Works like a charm.Thanks for your work ,really enjoying the mod!
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Souper

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Re: [0.97a] Random Assortment of Things
« Reply #669 on: September 09, 2024, 12:58:46 AM »

Nice update! - really liking the new second in command talents, however, the new hullmod conditional `isInAbyss` for `AbyssalSeraphsGrace` might be introducing a bug that prevents saves from being loaded

Stacktrace:
Spoiler
Caused by: java.lang.NullPointerException: getSector().playerFleet must not be null
        at second_in_command.SCUtils.getPlayerData(SCUtils.kt:53) ~[?:?]
        at assortment_of_things.abyss.hullmods.abyssals.AbyssalSeraphsGrace.isInAbyss(AbyssalSeraphsGrace.kt:31) ~[?:?]
        at assortment_of_things.abyss.hullmods.abyssals.AbyssalSeraphsGrace.applyEffectsBe foreShipCreation(AbyssalSeraphsGrace.kt:49) ~[?:?]
        at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.fleet.FleetMember.readResolve(Unknown Source) ~[port_obf.jar:?]
        at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?]
        at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?]
        at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78) ~[xstream-1.4.17.jar:1.4.17]
        ... 182 more
[close]

The bug can be reproduced by adding the Sariel ship to your fleet, saving and leaving the game, then attempting to load the game, which'll fail and give the above trace.
Maybe `Global.getSector().playerFleet` hasn't been initialized at that point in the load? - Maybe slapping a null check on it would fix it?
AbyssalSeraphsGrace.kt:
Spoiler
    fun isInAbyss() : Boolean {
        var isInAbyss = false
        if (Global.getSector() != null && Global.getSector().playerFleet != null) {
            if (Global.getSector().playerFleet.containingLocation != null)
            {
                if (Global.getSector().playerFleet.containingLocation.hasTag(AbyssUtils.SYSTEM_TAG)) {
                    isInAbyss = true
                }
            }
        }

        if (Global.getSettings().modManager.isModEnabled("second_in_command")) {
            if (SCUtils.getPlayerData().isSkillActive("rat_abyssal_angelic_presence")) { // This line!
                isInAbyss = true
            }
        }

        return isInAbyss
    }
[close]
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #670 on: September 09, 2024, 01:25:24 AM »

Nice update! - really liking the new second in command talents, however, the new hullmod conditional `isInAbyss` for `AbyssalSeraphsGrace` might be introducing a bug that prevents saves from being loaded

Stacktrace:
Spoiler
Caused by: java.lang.NullPointerException: getSector().playerFleet must not be null
        at second_in_command.SCUtils.getPlayerData(SCUtils.kt:53) ~[?:?]
        at assortment_of_things.abyss.hullmods.abyssals.AbyssalSeraphsGrace.isInAbyss(AbyssalSeraphsGrace.kt:31) ~[?:?]
        at assortment_of_things.abyss.hullmods.abyssals.AbyssalSeraphsGrace.applyEffectsBe foreShipCreation(AbyssalSeraphsGrace.kt:49) ~[?:?]
        at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.fleet.FleetMember.readResolve(Unknown Source) ~[port_obf.jar:?]
        at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?]
        at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?]
        at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78) ~[xstream-1.4.17.jar:1.4.17]
        ... 182 more
[close]

The bug can be reproduced by adding the Sariel ship to your fleet, saving and leaving the game, then attempting to load the game, which'll fail and give the above trace.
Maybe `Global.getSector().playerFleet` hasn't been initialized at that point in the load? - Maybe slapping a null check on it would fix it?
AbyssalSeraphsGrace.kt:
Spoiler
    fun isInAbyss() : Boolean {
        var isInAbyss = false
        if (Global.getSector() != null && Global.getSector().playerFleet != null) {
            if (Global.getSector().playerFleet.containingLocation != null)
            {
                if (Global.getSector().playerFleet.containingLocation.hasTag(AbyssUtils.SYSTEM_TAG)) {
                    isInAbyss = true
                }
            }
        }

        if (Global.getSettings().modManager.isModEnabled("second_in_command")) {
            if (SCUtils.getPlayerData().isSkillActive("rat_abyssal_angelic_presence")) { // This line!
                isInAbyss = true
            }
        }

        return isInAbyss
    }
[close]

Sorry for the issue! Should be fixed in the new update now!
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Nick9

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Re: [0.97a] Random Assortment of Things
« Reply #671 on: September 12, 2024, 02:14:27 AM »

I wish there was a way to get chat strings preview when choosing chatter character on Comradery start.

upd: Combat Chatter\data\config\chatter\characters, there they are! I'm kinda blind, but this might help someone else as well.
« Last Edit: September 12, 2024, 02:22:32 AM by Nick9 »
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Novora

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Re: [0.97a] Random Assortment of Things
« Reply #672 on: September 12, 2024, 06:11:03 PM »

Heya! just wanna say I love your mods, however I may have found an issue pertaining to RAT and second in command. It appears that despite having an automation SIC officer (the one that by default has automated ship recovery) im still unable to recover the automated ships. If there's a solution to this please let me know. Otherwise thank you for the excellent mods!
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mrz

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Re: [0.97a] Random Assortment of Things
« Reply #673 on: September 12, 2024, 06:23:52 PM »

Sorry I don't have much to go on here but... I lost the Neuro core somehow. I got it early on and it sat in my inventory. Later I got the automated ship skill and put it in a ship in the fleet screen to see what it did etc. From here I am not 100% sure, but I think I put the ship back into storage at a settlement. Hours later when I decided to actually use some automated ships I couldn't find the core.

I think when I stored the ship it was in, the core just vanished, but as I said I don't really remember if I removed it first etc.

I can't find it any where else. I have searched my save file, there is no instances of 'rat_ai_core_special' and 14 for 'rat_neuro_core'. None of them seem to be a core for a ship, but I don't know the save files that well.

No idea if this is a bug, normal behaviour, or something else, but figured I'd report it anyway.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #674 on: September 12, 2024, 11:49:15 PM »

Heya! just wanna say I love your mods, however I may have found an issue pertaining to RAT and second in command. It appears that despite having an automation SIC officer (the one that by default has automated ship recovery) im still unable to recover the automated ships. If there's a solution to this please let me know. Otherwise thank you for the excellent mods!

This should be fixed in 2.4.0 & later of RAT, you are probably on an older version

Sorry I don't have much to go on here but... I lost the Neuro core somehow. I got it early on and it sat in my inventory. Later I got the automated ship skill and put it in a ship in the fleet screen to see what it did etc. From here I am not 100% sure, but I think I put the ship back into storage at a settlement. Hours later when I decided to actually use some automated ships I couldn't find the core.

I think when I stored the ship it was in, the core just vanished, but as I said I don't really remember if I removed it first etc.

I can't find it any where else. I have searched my save file, there is no instances of 'rat_ai_core_special' and 14 for 'rat_neuro_core'. None of them seem to be a core for a ship, but I don't know the save files that well.

No idea if this is a bug, normal behaviour, or something else, but figured I'd report it anyway.

Idk, never got an issue like this reported. You can cheat a new one in by pressing F3 to open the Lunalib debug screen and going to the cargo tab
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