Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Pages: 1 ... 42 43 [44] 45 46 ... 54

Author Topic: [0.97a] Random Assortment of Things  (Read 448388 times)

QuinYoung

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] Random Assortment of Things Singularity event freezing
« Reply #645 on: August 04, 2024, 04:45:44 PM »

Hey I'm loving this mod and everything it adds, however, I've just run into a strange issue. I was going through the abyssal depths and having a great time until I found the ship labeled "singularity". I fought it and managed to reduce its health to zero quite quickly, however, upon doing this the game suddenly froze and crashed soon after. Basically, I destroy the ship, and the game freezes and crashes, is this an issue with the battle not shifting to the next phase properly and getting stuck? It's strange because I've had no issues with this mod or any other mod up until this point, and I'm running the game of Java 23 so it should not be an issue with the number of mods I am running. If you have any idea what I could do to stop the game from freezing during the boss battle I would greatly appreciate it! Thanks for the amazing mod nonetheless!
Logged

Lukas04

  • Admiral
  • *****
  • Posts: 644
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #646 on: August 04, 2024, 04:55:23 PM »

Its a known issue with the games music player, next main game version may fix it.
Logged

Rune

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #647 on: August 05, 2024, 04:15:49 PM »

having an issue with the abyss, i just finished mapping the whole thing and it was much smaller than expected.

After checking the wiki, i haven't found even a quarter of the content that should be in there, but the map shows iv checked every possible route and found every structure.
any ideas?
Logged

Phenir

  • Admiral
  • *****
  • Posts: 1170
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #648 on: August 05, 2024, 04:58:07 PM »

having an issue with the abyss, i just finished mapping the whole thing and it was much smaller than expected.

After checking the wiki, i haven't found even a quarter of the content that should be in there, but the map shows iv checked every possible route and found every structure.
any ideas?
The map doesn't show structures you haven't detected yet. It's possible you went through a node without even getting long range detection on some structures.
Logged

Bigsky

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #649 on: August 23, 2024, 01:09:00 AM »

Hi, what level of fleet power/sensor profile is considered 'end-game' and perhaps too large of a fleet to dive into the abyss?
And on that note, what's the minimum recommended fleet size/level to even tempt fate?
Logged

Lukas04

  • Admiral
  • *****
  • Posts: 644
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #650 on: August 25, 2024, 07:56:20 AM »

Released Update 2.4.0, Got a ton of new stuff and tons of reworks, been in a beta for a while
Changelog here: https://github.com/Lukas22041/Random-Assortment-of-Things/releases/tag/2.4.0
Logged

AdamLegend

  • Commander
  • ***
  • Posts: 143
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #651 on: August 25, 2024, 08:57:38 AM »

Amazing update, thank you. Can't wait to try out all the new stuff
Logged

Lukas04

  • Admiral
  • *****
  • Posts: 644
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #652 on: August 25, 2024, 10:43:00 AM »

Make sure to update to the latest version of ashes, or otherwise a certain mission will crash.
« Last Edit: August 25, 2024, 11:01:53 AM by Lukas04 »
Logged

Bastion.Systems

  • Captain
  • ****
  • Posts: 440
  • Special Circumstances LCU
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #653 on: August 25, 2024, 12:20:42 PM »

woah!
Logged

Jazuke Taizago

  • Ensign
  • *
  • Posts: 48
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #654 on: August 26, 2024, 09:31:26 AM »

Just reporting that some Player Backgrounds have disappeared. Like the basic one, the Comrade Background, which was my favorite.

Not sure if this was intentional. Since your Changelog said only the ExoTech Background was temporarily removed.

Take care.
Logged

CRZgatecrusher

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #655 on: August 26, 2024, 04:50:15 PM »

I have a minor suggestion I guess: you know that ctrl right click change for the zero day exploit background? could you also add that into the Neural Shard background? (I love that background a little too much but accidentally right clicking another ship is slightly annoying so having to press ctrl right click for swapping between ships with the Neural Shard background would be nice, especially with the ED shipyards nurse ship)
Logged

Clockwokis

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #656 on: August 29, 2024, 04:56:49 PM »

java.lang.NullPointerException
   at assortment_of_things.exotech.shipsystems.ai.SupernovaSystemAI.advance(SupernovaSystemAI.kt:147)
   at com.fs.starfarer.loading.specs.M$1.super(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


These are my mods:

  "pantera_ANewLevel25",
  "Cryo_but_better",
  "aod_vos",
  "aotd_vok",
  "armaa",
  "zzarmaa_anime",
  "CaptainsLog",
  "CFT",
  "chatter",
  "timid_cum",
  "GrandColonies",
  "HMI",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "JYD",
  "lw_lazylib",
  "luddenhance",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "JYDR",
  "QualityCaptains",
  "assortment_of_things",
  "RetroLib",
  "roider",
  "scalartech",
  "secretsofthefrontier",
  "swp",
  "speedUp",
  "stardustventures",
  "sun_starship_legends",
  "alcoholism",
  "tahlan",
  "Terraforming & Station Construction",
  "TTSC",
  "underworld",
  "US",
  "vic",
  "shaderLib"

Had this happen on the fight with the special fighter ship Exotech has a bounty for. Any particular reason why java gives a null crash on the first volley from what i assume is the fighter?
Logged

Lukas04

  • Admiral
  • *****
  • Posts: 644
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #657 on: August 29, 2024, 05:47:24 PM »

java.lang.NullPointerException
   at assortment_of_things.exotech.shipsystems.ai.SupernovaSystemAI.advance(SupernovaSystemAI.kt:147)
   at com.fs.starfarer.loading.specs.M$1.super(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


These are my mods:

  "pantera_ANewLevel25",
  "Cryo_but_better",
  "aod_vos",
  "aotd_vok",
  "armaa",
  "zzarmaa_anime",
  "CaptainsLog",
  "CFT",
  "chatter",
  "timid_cum",
  "GrandColonies",
  "HMI",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "JYD",
  "lw_lazylib",
  "luddenhance",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "JYDR",
  "QualityCaptains",
  "assortment_of_things",
  "RetroLib",
  "roider",
  "scalartech",
  "secretsofthefrontier",
  "swp",
  "speedUp",
  "stardustventures",
  "sun_starship_legends",
  "alcoholism",
  "tahlan",
  "Terraforming & Station Construction",
  "TTSC",
  "underworld",
  "US",
  "vic",
  "shaderLib"

Had this happen on the fight with the special fighter ship Exotech has a bounty for. Any particular reason why java gives a null crash on the first volley from what i assume is the fighter?

Update ashes, specificly vaults of knowledge
Logged

Ardryn

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #658 on: August 30, 2024, 04:28:36 PM »

I keep having a crash after sector generation that only occurs when I include RAT with this mod list.

Code
java.lang.RuntimeException: Found 1 serliazed classes not marked with DoNotObfuscate.
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.O.dismiss(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.newui.M.dismiss(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

Said mod list:
 
  "PAGSM",
  "aitweaks",
  "adversary",
  "Cryo_but_better",
  "aod_vos",
  "aotd_vok",
  "ApproLight",
  "armaa",
  "zzarmaa_anime",
  "Planetace_AstralAscension",
  "battlefleets",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "customizablestarsystems",
  "DetailedCombatResults",
  "diableavionics",
  "dex",
  "dpl_phase_lab",
  "EmergentThreats_Vice",
  "EmergentThreats_IX_Revival",
  "FantasyM",
  "GMDA",
  "HMI",
  "HIVER",
  "IndEvo",
  "Imperium",
  "lost_sector",
  "largerZoomOut",
  "lw_lazylib",
  "leadingPip",
  "lunalib",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "niko_moreCombatTerrainEffects",
  "MoreMilitaryMissions",
  "nexerelin",
  "officerExtension",
  "progressiveSMods",
  "assortment_of_things",
  "sikr",
  "SCY",
  "second_in_command",
  "secretsofthefrontier",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "suitablestarsystems",
  "knights_of_ludd",
  "timid_tmi",
  "TTE",
  "uaf",
  "vic",
  "WEAPONARCS",
  "niko_morePlanetaryConditions",
  "shaderLib",
  "Rouge_Redstar"

I did download AoD Vaults 2.2.10 and I have the most recent rework of Diable by Caymon. I'm using miko with the 11gb vmparams.

Edit: I think I figured it out, for some reason RAT will crash if devMode is enabled in the settings.json, even if no other mod except the libs are enabled alongside it.
« Last Edit: August 30, 2024, 06:38:18 PM by Ardryn »
Logged

sadday

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #659 on: August 31, 2024, 07:45:32 AM »

Hey great mod thanks for your hard work! I just wanted to point out I can't disable the new faction anymore via the lunalib setting.
Logged
Pages: 1 ... 42 43 [44] 45 46 ... 54