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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 448326 times)

Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #615 on: July 16, 2024, 07:19:17 AM »

Got some more work done, so here is another blog-post for Second-in-Command, which is my attempt at a skill system rework:
https://www.patreon.com/posts/108240819

If you havent seen my posts about it before, theres other blog posts on the same patreon page for it.
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Artikae

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Re: [0.97a] Random Assortment of Things
« Reply #616 on: July 16, 2024, 02:46:33 PM »

Two ships, two orders lmao.
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HallyHallway

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Re: [0.97a] Random Assortment of Things
« Reply #618 on: July 19, 2024, 05:42:35 AM »

Hello Lukas,
First, amazing mods. been playing with them for a year now and while a bit broken (in power), I'd put them in the "couldn't tell it's not official" tier at this point. Super cool.
Wanted to ask couple questions of things that have been confusing me for a while.

-Been playing my current run with the Neural shard background, but I'm not sure how it itneracts with other skills that take officers into account. It gives some of my skills to any ship without an officer, but do said ships count as having officers? as in, do they also get the bonuses of skills like Armada Doctrine?
-On a similar note, I'm planning on trying the "force in numbers" backgrounds which says that it renders Capitals and cruisers "almost unusable". What does that do exactly? Force low CR, force low CR risk of malfunctions at any moment? Does it work with all ships or is there some slight workaround, like having the drone skills and using a drone capital with a core.

One last thing that I'm not sure it concerns you but wanted to mention anyway. I'm using a fan updated version of that "super rare weapons" mods that adds stuff like the black hole canon, the BFG, etc. Usually the drop rates are low enough that I come across 5 to 7 of these in a normal playthrough. This time, I used the Expedition HUB from RATs on a Colony 6 with Alpha core, and almost every time they come back they bring one of these weapons. At this point I got more than 3 times the amount I got on any other run.
Now I have no idea if this is due how these weapon's rarities are coded or how Expedition HUB works, but as of now I have +20 of those weapons. While I think the HUB is too powerful it is true I found one very early and had it running for a while. Still wanted to share in case you might think it gives too much stuff.

Overall, really *** good mods, thanks a lot for your work.
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Phenir

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Re: [0.97a] Random Assortment of Things
« Reply #619 on: July 19, 2024, 05:27:39 PM »

-On a similar note, I'm planning on trying the "force in numbers" backgrounds which says that it renders Capitals and cruisers "almost unusable". What does that do exactly? Force low CR, force low CR risk of malfunctions at any moment? Does it work with all ships or is there some slight workaround, like having the drone skills and using a drone capital with a core.
It's -66% ppt, -75% cr (multiplicative so 70% max cr becomes 18%), -20% cargo and fuel capacity, +50% maintenance, +50% fuel cost, -1 burn. I don't know if there are any in combat debuffs that aren't shown on the stat sheet. Radiant with support doctrine/core, crew training, and hull restoration still has only 33% cr.
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Def16

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Re: [0.97a] Random Assortment of Things
« Reply #620 on: July 20, 2024, 09:41:07 PM »

Trying this out and it seems neat so far. The abyssal ships dont seem too overpowered like a lot of mod factions tend to be.
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HallyHallway

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Re: [0.97a] Random Assortment of Things
« Reply #621 on: July 21, 2024, 01:49:06 AM »

It's -66% ppt, -75% cr (multiplicative so 70% max cr becomes 18%), -20% cargo and fuel capacity, +50% maintenance, +50% fuel cost, -1 burn. I don't know if there are any in combat debuffs that aren't shown on the stat sheet. Radiant with support doctrine/core, crew training, and hull restoration still has only 33% cr.
Damn that's p harsh. Was hoping for some way to have at least 1 capital or Cruiser around as not using any feels like wasting a lot of ship potential, but I guess that's the point of it too.
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robepriority

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Re: [0.97a] Random Assortment of Things
« Reply #622 on: July 21, 2024, 03:15:49 AM »

IMO core world fleets should have hull alterations at some point after enough abyssal exploration.
Taskforces becoming AFK battles is kinda weird.

Coil

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Re: [0.97a] Random Assortment of Things
« Reply #623 on: July 21, 2024, 09:34:06 PM »

IMO core world fleets should have hull alterations at some point after enough abyssal exploration.
Taskforces becoming AFK battles is kinda weird.

Legio Daemons with Hull alterations? Thank you, no.

I feel like some modded ships would go from strong to bonkers with some hull alterations O_o
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AnXel LG

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Re: [0.97a] Random Assortment of Things
« Reply #624 on: July 22, 2024, 02:43:30 AM »

IMO core world fleets should have hull alterations at some point after enough abyssal exploration.
Taskforces becoming AFK battles is kinda weird.

Legio Daemons with Hull alterations? Thank you, no.

I feel like some modded ships would go from strong to bonkers with some hull alterations O_o

  Oh, for God's sake! Are you folks still afraid of Legio Daemons? How many times must I repeat myself? Grab a Phase Cruiser and/or a Phase Capital like the Phasegon from Caymon's Ship Pack and refit them with Tachyon-Phase lances or their equivalent in the modiverse factions and the poor toasters fall left and right like flies. As in one ALPHA STRIKE from 4 phase lances/Tachyons severely cripples a Legio Hel Retribution if caught in a flanking possition etc...  Not to mention a fully OMEGA weapons loadout Ziggy. I affectionately call it "Ziggy the LegioSlayer"
« Last Edit: July 22, 2024, 02:48:40 AM by AnXel LG »
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Phenir

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Re: [0.97a] Random Assortment of Things
« Reply #625 on: July 22, 2024, 06:41:56 AM »

IMO core world fleets should have hull alterations at some point after enough abyssal exploration.
Taskforces becoming AFK battles is kinda weird.

Legio Daemons with Hull alterations? Thank you, no.

I feel like some modded ships would go from strong to bonkers with some hull alterations O_o

  Oh, for God's sake! Are you folks still afraid of Legio Daemons? How many times must I repeat myself? Grab a Phase Cruiser and/or a Phase Capital like the Phasegon from Caymon's Ship Pack and refit them with Tachyon-Phase lances or their equivalent in the modiverse factions and the poor toasters fall left and right like flies. As in one ALPHA STRIKE from 4 phase lances/Tachyons severely cripples a Legio Hel Retribution if caught in a flanking possition etc...  Not to mention a fully OMEGA weapons loadout Ziggy. I affectionately call it "Ziggy the LegioSlayer"
Seriously suggesting "just use ziggurat" as a solution to legio lol. If you're going to do that, you might as well turn the game off because ziggurat makes any battle auto win.
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NeoWolfen

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Re: [0.97a] Random Assortment of Things
« Reply #626 on: July 22, 2024, 07:25:08 AM »

Gamechanger mod, just a post of appreciation.  This made a good thing better, so thanks ;)
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AnXel LG

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Re: [0.97a] Random Assortment of Things
« Reply #627 on: July 22, 2024, 09:25:45 AM »

IMO core world fleets should have hull alterations at some point after enough abyssal exploration.
Taskforces becoming AFK battles is kinda weird.

Legio Daemons with Hull alterations? Thank you, no.

I feel like some modded ships would go from strong to bonkers with some hull alterations O_o

  Oh, for God's sake! Are you folks still afraid of Legio Daemons? How many times must I repeat myself? Grab a Phase Cruiser and/or a Phase Capital like the Phasegon from Caymon's Ship Pack and refit them with Tachyon-Phase lances or their equivalent in the modiverse factions and the poor toasters fall left and right like flies. As in one ALPHA STRIKE from 4 phase lances/Tachyons severely cripples a Legio Hel Retribution if caught in a flanking possition etc...  Not to mention a fully OMEGA weapons loadout Ziggy. I affectionately call it "Ziggy the LegioSlayer"
Seriously suggesting "just use ziggurat" as a solution to legio lol. If you're going to do that, you might as well turn the game off because ziggurat makes any battle auto win.

  That was a "Last Resort" suggestion. The core mechanic against Legio is "you cannot kill me if you cannot hit me", so that was all the rant about using Phase vessels against them. The modiverse offers perfect LegioSlayers the likes of:

1- Scylla Phase Cruiser (Shadowyards) with Mughal Particle Lances. Absolute Bane of Legio with its high damage ship system. Perfect sniper.
2- Percale Phase Cruiser (Scalar Tech Solutions, thanks Nia) with Ion Weapons loadout for a close and personal approach or sniper version using the rest of the Spindle arsenal. Another win-win candidate with high damage ship sistem that DISINTEGRATES lesser Legio toasters with one Alpha.
3- The Phase Cruiser from Prv Starworks (don't remember its name) acts exactly the same as the Percale, with a similar system and 4 medium mounts to install phase lances.
4- The obnoxious Cabal Doom cruiser (from Underworld). Not as good as the choices above, but with 4 universal mounts for installing (surprise!) 4 phase lances and a bunch of light ones, makes it a solid bully against destroyer and frigate Legio Daemons, and a significant threat against cruiser and capitals. Lethal if in a flanking possition.

The list goes on and on...
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Coil

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Re: [0.97a] Random Assortment of Things
« Reply #628 on: July 22, 2024, 05:10:51 PM »

IMO core world fleets should have hull alterations at some point after enough abyssal exploration.
Taskforces becoming AFK battles is kinda weird.

Legio Daemons with Hull alterations? Thank you, no.

I feel like some modded ships would go from strong to bonkers with some hull alterations O_o

  Oh, for God's sake! Are you folks still afraid of Legio Daemons? How many times must I repeat myself?

My man, I don't know who you are.

Nor do we really know how legio daemons might be if they get hull alterations. I'm not afraid of daemons, but I respect them. I think they are hard, but (mostly) fair. Thinking there might be unintended or absurdly strong combinations of daemons and alterations is a legitimate concern and not one I'm willing to entertain in my game

Lastly, saying "combining hull alterations and daemons sounds like it could be problematic" =/= "I don't know how to deal with daemons! Please tell me all the ways to do it."

I get you're eager to help, but it's completely unwarranted and a little patronizing in this context.

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AnXel LG

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Re: [0.97a] Random Assortment of Things
« Reply #629 on: July 22, 2024, 11:53:48 PM »

IMO core world fleets should have hull alterations at some point after enough abyssal exploration.
Taskforces becoming AFK battles is kinda weird.

Legio Daemons with Hull alterations? Thank you, no.

I feel like some modded ships would go from strong to bonkers with some hull alterations O_o

  Oh, for God's sake! Are you folks still afraid of Legio Daemons? How many times must I repeat myself?

My man, I don't know who you are.

Nor do we really know how legio daemons might be if they get hull alterations. I'm not afraid of daemons, but I respect them. I think they are hard, but (mostly) fair. Thinking there might be unintended or absurdly strong combinations of daemons and alterations is a legitimate concern and not one I'm willing to entertain in my game

Lastly, saying "combining hull alterations and daemons sounds like it could be problematic" =/= "I don't know how to deal with daemons! Please tell me all the ways to do it."

I get you're eager to help, but it's completely unwarranted and a little patronizing in this context.

  Sorry if I often get myself carried away by zealous anti-Legio rant. Don't take me too seriously, really, as I only want you people to success in defeating the annoying Daemon toasters. That said, check the above post for some ideas as to which vessels to use to engage the vile Legio AI threat and easily gain the upper hand.

   The best tactic is to use ships with GREAT ALPHA STRIKE DAMAGE, that is, when you fire all your weapons the enemy should become overwhelmed, or better yet, crippled. To that end, nothing better than phase ships since they reduce the cooldown time of weapons when moving through P-space. That means weapons with charges and/or high cooldown times, like phase/tachyon lances can fire more often, effectively increasing their nominal DPS.

  This is the better approach, since Legio Daemons are REALLY TOUGH and must be eliminated quickly or they will overpower you. Move through the battlespace with impunity, emerging from P-space at the same time you activate the ship system to inflict high damage with energy weapons. The Percale Ambush Maneouvre, as I like to call it. Add to this the potential of ION WEAPONRY, which causes disruptions and flameouts to an otherwise very slippery and fast foe and they are marked for destruction. Ion pulsers, ion beams or their equivalent in the factions modiverse, notably the Scalar Tech Spindle arsenal. I suspect Nia created them as the natural counter to the Legio Infernalis, but other factions are also well equipped to face them in equal terms.

   If you want to take on them with non phase vessels, you should procced with caution however. Be sure to ALWAYS bully them with a clear advantage in ship class: destroyer vs frigate, cruiser vs destroyer, capital vs cruiser, you know the drill. Overwhelming firepower, movility and speed are key, otherwise you are bound to get flanked by the hated Hel Retributions and Hel Kodais, who will inevitably pin you down until a Hel Scaith reaches the front line and engulfs you in fiery death. The Odyssey battlecruiser, with its plasma burn ship system is a better option to attack and retreat than a slow Paragon or Onslaught. Overwhelm them by flanking with your allies whenever possible, and swarm them with kinetic damage fighters like Broadswords to weaken their shields and their will to advance. ELIMINATE THE LESSER DAEMONS FIRST (this is vital) and surround the slower cruisers. Make them retreat to their corner of the battlespace WHILE YOU CAPTURE BATTLESPACE OBJECTIVES (also vital to ensure deployment points advantage) and hound them from all angles. Whenever possible, use efficient loadouts and flux management. Kinetic damage against shields with high explosive weapons kept in reserve until their shields are down etc...

   Give it a try, first with a mostly phase vessels Excision Fleet and see how it goes. When you are confident enough, try the standard naval doctrine approach, with few or no phase ships but a balanced mix of fast and deadly destroyers, cruisers and battlecruisers supported by carriers.

 
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