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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 448329 times)

Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #495 on: April 22, 2024, 10:28:04 PM »

for a beginner is it possible to just use the UI Enhancements features only for first few runs?

As the mod page says its fully configureable
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Nalesh

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Re: [0.97a] Random Assortment of Things
« Reply #496 on: April 23, 2024, 10:32:59 AM »

Like how there's an option to force hints to be off, would it be possible to make it so that it remembers what portrait you used last?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #497 on: April 23, 2024, 10:38:52 AM »

Like how there's an option to force hints to be off, would it be possible to make it so that it remembers what portrait you used last?

Probably theoreticly possible to modify that screen, but it would be annoying to do and take to much effort. The disabling of the hint stuff is simpler.
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Escal8

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Re: [0.97a] Random Assortment of Things
« Reply #498 on: April 24, 2024, 02:48:50 AM »

So, I just stumbled upon a certain Biomod station and it's great, but i just don't really like penalty it gives.
I've tried removing it from the .kt file as that is where another file was pointing to, but it appears to remain unchanged.

I admit I have very little idea of what I'm actually doing (I'm essentially just poking around), but to me it seems that that .kt file is where all the changes it does are. Is my presumption wrong and is it possible to actually edit this mid-playthrough or does this bake itself into the save or something ?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #499 on: April 24, 2024, 03:37:15 AM »

So, I just stumbled upon a certain Biomod station and it's great, but i just don't really like penalty it gives.
I've tried removing it from the .kt file as that is where another file was pointing to, but it appears to remain unchanged.

I admit I have very little idea of what I'm actually doing (I'm essentially just poking around), but to me it seems that that .kt file is where all the changes it does are. Is my presumption wrong and is it possible to actually edit this mid-playthrough or does this bake itself into the save or something ?

Thats just the source code, it needs to be compiled.
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Escal8

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Re: [0.97a] Random Assortment of Things
« Reply #500 on: April 24, 2024, 08:35:33 AM »

So, I just stumbled upon a certain Biomod station and it's great, but i just don't really like penalty it gives.
I've tried removing it from the .kt file as that is where another file was pointing to, but it appears to remain unchanged.

I admit I have very little idea of what I'm actually doing (I'm essentially just poking around), but to me it seems that that .kt file is where all the changes it does are. Is my presumption wrong and is it possible to actually edit this mid-playthrough or does this bake itself into the save or something ?

Thats just the source code, it needs to be compiled.

So, I decided to just roll with it and did some light RTFM, and I tried to compile the .jar, but complications arose - which I currently don't know what to do with.

My .iml looks currently like this:
Spoiler
updating this, i will (hopefully) probably brute force my way thru this (i hope)
Code
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
  <component name="NewModuleRootManager" inherit-compiler-output="true">
    <exclude-output />
    <content url="file://$MODULE_DIR$">
      <sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
    </content>
    <orderEntry type="inheritedJdk" />
    <orderEntry type="sourceFolder" forTests="false" />
    <orderEntry type="library" exported="" name="starfarer.api" level="project" />
    <orderEntry type="library" name="KotlinJavaRuntime" level="project" />
    <orderEntry type="library" name="MagicLib" level="project" />
    <orderEntry type="library" name="Graphics" level="project" />
    <orderEntry type="library" name="LunaLib" level="project" />
    <orderEntry type="library" name="LazyLib" level="project" />
    <orderEntry type="library" name="RandomAssortmentofThings" level="project" />
    <orderEntry type="library" name="ExerelinCore" level="project" />
    <orderEntry type="library" name="CombatChatter" level="project" />
    <orderEntry type="library" name="me.xdrop.fuzzywuzzy" level="project" />
    <orderEntry type="library" name="secretsofthefrontier" level="project" />
  </component>
</module>
[close]

And i got (currently) 5 dependency/import 1 internal(?!) Kotlin related error (:

Spoiler
solved probably all ingame dependencies
-img deleted, prob not necessary-
(If [IMG] done goofed: https://i.imgur.com/NsnUjJb)
imports in order:
import com.sun.org.apache.regexp.internal.RE (this one made me most confused) (just commented this, did not look like it was used + appeared to be completely deprecated and removed in newer java versions)
import data.scripts.utils.SotfMisc (sotf)
import data.hullmods.SotfSierrasConcord (sotf, atleast it looks like it (keyword:sierra))
import me.xdrop.fuzzywuzzy.FuzzySearch (this i managed to solve (i think))
[close]

Pls, are there any dependencies I'm missing or am I just doing this wrong ?
(dis new) Is there a specific jdk version i have to use ?
« Last Edit: April 24, 2024, 11:25:58 AM by Escal8 »
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #501 on: April 24, 2024, 11:32:39 AM »

So, I just stumbled upon a certain Biomod station and it's great, but i just don't really like penalty it gives.
I've tried removing it from the .kt file as that is where another file was pointing to, but it appears to remain unchanged.

I admit I have very little idea of what I'm actually doing (I'm essentially just poking around), but to me it seems that that .kt file is where all the changes it does are. Is my presumption wrong and is it possible to actually edit this mid-playthrough or does this bake itself into the save or something ?

Thats just the source code, it needs to be compiled.

So, I decided to just roll with it and did some light RTFM, and I tried to compile the .jar, but complications arose - which I currently don't know what to do with.

My .iml looks currently like this:
Spoiler
updating this, i will (hopefully) probably brute force my way thru this (i hope)
Code
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
  <component name="NewModuleRootManager" inherit-compiler-output="true">
    <exclude-output />
    <content url="file://$MODULE_DIR$">
      <sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
    </content>
    <orderEntry type="inheritedJdk" />
    <orderEntry type="sourceFolder" forTests="false" />
    <orderEntry type="library" exported="" name="starfarer.api" level="project" />
    <orderEntry type="library" name="KotlinJavaRuntime" level="project" />
    <orderEntry type="library" name="MagicLib" level="project" />
    <orderEntry type="library" name="Graphics" level="project" />
    <orderEntry type="library" name="LunaLib" level="project" />
    <orderEntry type="library" name="LazyLib" level="project" />
    <orderEntry type="library" name="RandomAssortmentofThings" level="project" />
    <orderEntry type="library" name="ExerelinCore" level="project" />
    <orderEntry type="library" name="CombatChatter" level="project" />
    <orderEntry type="library" name="me.xdrop.fuzzywuzzy" level="project" />
    <orderEntry type="library" name="secretsofthefrontier" level="project" />
  </component>
</module>
[close]

And i got (currently) 5 dependency/import 1 internal(?!) Kotlin related error (:

Spoiler
solved probably all ingame dependencies
-img deleted, prob not necessary-
(If [IMG] done goofed: https://i.imgur.com/NsnUjJb)
imports in order:
import com.sun.org.apache.regexp.internal.RE (this one made me most confused) (just commented this, did not look like it was used + appeared to be completely deprecated and removed in newer java versions)
import data.scripts.utils.SotfMisc (sotf)
import data.hullmods.SotfSierrasConcord (sotf, atleast it looks like it (keyword:sierra))
import me.xdrop.fuzzywuzzy.FuzzySearch (this i managed to solve (i think))
[close]

Pls, are there any dependencies I'm missing or am I just doing this wrong ?
(dis new) Is there a specific jdk version i have to use ?

Dont really have the time to help compiling mods over a forum thread, the USC Discord could probs help you more in the modding channels.
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Escal8

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Re: [0.97a] Random Assortment of Things
« Reply #502 on: April 24, 2024, 12:11:11 PM »

So, I just stumbled upon a certain Biomod station and it's great, but i just don't really like penalty it gives.
I've tried removing it from the .kt file as that is where another file was pointing to, but it appears to remain unchanged.

I admit I have very little idea of what I'm actually doing (I'm essentially just poking around), but to me it seems that that .kt file is where all the changes it does are. Is my presumption wrong and is it possible to actually edit this mid-playthrough or does this bake itself into the save or something ?

Thats just the source code, it needs to be compiled.

So, I decided to just roll with it and did some light RTFM, and I tried to compile the .jar, but complications arose - which I currently don't know what to do with.

My .iml looks currently like this:
Spoiler
updating this, i will (hopefully) probably brute force my way thru this (i hope)
Code
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
  <component name="NewModuleRootManager" inherit-compiler-output="true">
    <exclude-output />
    <content url="file://$MODULE_DIR$">
      <sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
    </content>
    <orderEntry type="inheritedJdk" />
    <orderEntry type="sourceFolder" forTests="false" />
    <orderEntry type="library" exported="" name="starfarer.api" level="project" />
    <orderEntry type="library" name="KotlinJavaRuntime" level="project" />
    <orderEntry type="library" name="MagicLib" level="project" />
    <orderEntry type="library" name="Graphics" level="project" />
    <orderEntry type="library" name="LunaLib" level="project" />
    <orderEntry type="library" name="LazyLib" level="project" />
    <orderEntry type="library" name="RandomAssortmentofThings" level="project" />
    <orderEntry type="library" name="ExerelinCore" level="project" />
    <orderEntry type="library" name="CombatChatter" level="project" />
    <orderEntry type="library" name="me.xdrop.fuzzywuzzy" level="project" />
    <orderEntry type="library" name="secretsofthefrontier" level="project" />
  </component>
</module>
[close]

And i got (currently) 5 dependency/import 1 internal(?!) Kotlin related error (:

Spoiler
solved probably all ingame dependencies
-img deleted, prob not necessary-
(If [IMG] done goofed: https://i.imgur.com/NsnUjJb)
imports in order:
import com.sun.org.apache.regexp.internal.RE (this one made me most confused) (just commented this, did not look like it was used + appeared to be completely deprecated and removed in newer java versions)
import data.scripts.utils.SotfMisc (sotf)
import data.hullmods.SotfSierrasConcord (sotf, atleast it looks like it (keyword:sierra))
import me.xdrop.fuzzywuzzy.FuzzySearch (this i managed to solve (i think))
[close]

Pls, are there any dependencies I'm missing or am I just doing this wrong ?
(dis new) Is there a specific jdk version i have to use ?

Dont really have the time to help compiling mods over a forum thread, the USC Discord could probs help you more in the modding channels.

Oh I completely understand, thank you for replying, and for making this mod.
I got a bit carried away with that post...
I've managed to figure things out (atleast it looks like it), now i just have to find that file to modify, since i forgot where it was.
I somehow completely overlooked the discords' existance.
I shall rectify.

Found it... And it works!!! YES!!!
I spent an embarrassing amount of time on this lmao...
« Last Edit: April 24, 2024, 12:22:24 PM by Escal8 »
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #503 on: April 24, 2024, 12:15:21 PM »

On another note, simplified the forum post since it got a bit to crowded, and most more in-depth info is on the wiki now.
I now also have a patreon again since otherwise il probs have to look for a small part time job instead. https://www.patreon.com/Lukas04
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Nalesh

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Re: [0.97a] Random Assortment of Things
« Reply #504 on: April 25, 2024, 01:54:02 PM »

Is there a way to spawn a specific artifact with the console? I had the transdimensional one but had to do a soft restart of the save due to forgetting to enable a mod, but can't seem to find a way to add it back in.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #505 on: April 25, 2024, 02:30:36 PM »

Is there a way to spawn a specific artifact with the console? I had the transdimensional one but had to do a soft restart of the save due to forgetting to enable a mod, but can't seem to find a way to add it back in.

Code
addspecial rat_artifact artifactIdHere
You can find the ids in data/campaign/rat_artifacts.csv

The one you are looking for is "rat_transdimensional_accumalator". Alternatively in the future, you can also use the Lunalib debug menu (Opened with F3) to teleport to an entity when you recall what its name was.
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Shogouki

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Re: [0.97a] Random Assortment of Things
« Reply #506 on: April 25, 2024, 03:20:03 PM »

I was curious if you have plans to release more Exo-Tech weapons at some point that aren't primarily for phase ships?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #507 on: April 25, 2024, 03:23:29 PM »

I was curious if you have plans to release more Exo-Tech weapons at some point that aren't primarily for phase ships?

Dont have any specific plans atm
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Shogouki

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Re: [0.97a] Random Assortment of Things
« Reply #508 on: April 25, 2024, 03:33:53 PM »

Thanks, just curious.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #509 on: April 26, 2024, 05:35:34 AM »

Updated the mod to include 3 new backgrounds, very happy with those specificly.
Changelog: https://github.com/Lukas22041/Random-Assortment-of-Things/releases/tag/2.1.4
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