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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 448335 times)

McNutty145

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Re: [0.97a] Random Assortment of Things
« Reply #480 on: April 19, 2024, 12:05:47 AM »

I wasn't able to track down why, or find a solution, but the automated ships skill seems to prevent abyss cores from appearing in salvage. This was tested with a clean mod install and with only RAT, dependencies, and console commands enabled.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #481 on: April 19, 2024, 01:00:23 AM »

I wasn't able to track down why, or find a solution, but the automated ships skill seems to prevent abyss cores from appearing in salvage. This was tested with a clean mod install and with only RAT, dependencies, and console commands enabled.

This is an issue with the Quality Captains mod
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McNutty145

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Re: [0.97a] Random Assortment of Things
« Reply #482 on: April 19, 2024, 01:17:00 AM »

I don't use that, but I was just able to reproduce this on vanilla ai cores with nothing but console commands and lazylib enabled, so it has nothing to do with you. Sorry for the false report.
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Uther Phobos

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Re: [0.97a] Random Assortment of Things
« Reply #483 on: April 20, 2024, 03:08:55 PM »

Anything that modifies Automated Ships messes with AI core droprates for some reason. So it's kinda a Vanilla issue.
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Aldazar

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Re: [0.97a] Random Assortment of Things
« Reply #484 on: April 20, 2024, 04:06:41 PM »

Think the removal exotech start is breaking new game launch due to some mods on new game start. I can get around this for now and do the previous version and add it after.
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ntoxeg

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Re: [0.97a] Random Assortment of Things
« Reply #485 on: April 20, 2024, 06:27:23 PM »

I’ve been seeing cases of bizarre behavior of the exo-tech ships recently, moving in the opposite direction to their supposed target. The result is that they even move out of the combat zone. It doesn’t happen always but it does disrupt their normal operation. Funnily enough, if I tell them to retreat while they are outside the zone, they just vanish but the target arrow on the map remains. I’ve attached screenshots so that you can see what it looks like.

Furthermore, Tylos-class sometimes tends to have a split-personality issue, where it gets two target directions on the map (usually when it’s a capture target) and then thrashes around between the two. That’s not as big of an issue though.
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Rockow

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Re: [0.97a] Random Assortment of Things
« Reply #486 on: April 21, 2024, 01:24:26 AM »

So not sure if this is a problem with the new update but the exo grid ships are having some really bad piloting issues, for instance the Thesia goes to the corner of the map if I don't tell it to follow my capital, and the Thylos, when it uses its skill accelerates off the map and disappear out of bounds. It's especially a problem for the automated exogrid fight, can't leave without going to main menu and can't finish the fight because everything is out of range
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mmmmbrainss

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Re: [0.97a] Random Assortment of Things
« Reply #487 on: April 21, 2024, 04:14:15 AM »

Did the requirement for hull alterations requiring an S-mod slot get removed?  I vaguely remember in an older version they functioned like an S-mod and filled an S-mod slot on the ship, now they seem to be letting me install 3 S-mods and an alteration for no downside.  I'm using version 2.0.9 part 1 so my apologies if this got fixed back to how it used to be in the current version



« Last Edit: April 21, 2024, 04:27:55 AM by mmmmbrainss »
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Phenir

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Re: [0.97a] Random Assortment of Things
« Reply #488 on: April 21, 2024, 06:53:33 AM »

Did the requirement for hull alterations requiring an S-mod slot get removed?  I vaguely remember in an older version they functioned like an S-mod and filled an S-mod slot on the ship, now they seem to be letting me install 3 S-mods and an alteration for no downside.  I'm using version 2.0.9 part 1 so my apologies if this got fixed back to how it used to be in the current version
Yes, that was changed in version 2.0
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ntoxeg

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Re: [0.97a] Random Assortment of Things
« Reply #489 on: April 21, 2024, 07:00:38 AM »

FWIW for the weird exo-tech ship behavior, I can throw in that I use AI Tweaks and Advanced Gunnery Control but I don’t have any AI settings from AGC enabled on them and AI Tweaks has the fleet cohesion algo that only affects cruisers and capitals. Also the weird behavior seems to have started with recent versions (I see there is a hot fix version now, will see if that still happens).
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mmmmbrainss

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Re: [0.97a] Random Assortment of Things
« Reply #490 on: April 21, 2024, 07:27:21 AM »

Did the requirement for hull alterations requiring an S-mod slot get removed?  I vaguely remember in an older version they functioned like an S-mod and filled an S-mod slot on the ship, now they seem to be letting me install 3 S-mods and an alteration for no downside.  I'm using version 2.0.9 part 1 so my apologies if this got fixed back to how it used to be in the current version
Yes, that was changed in version 2.0

Thanks!  I see it in the changelog for the mod now I must have missed it last time I updated, x3 s-mods and one of these seems extremely strong, but I guess it lets you experiment more freely with different builds because they get refunded on removal.  I believe on the older versions the alteration got destroyed when you removed it.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #491 on: April 21, 2024, 07:36:38 AM »

Did the requirement for hull alterations requiring an S-mod slot get removed?  I vaguely remember in an older version they functioned like an S-mod and filled an S-mod slot on the ship, now they seem to be letting me install 3 S-mods and an alteration for no downside.  I'm using version 2.0.9 part 1 so my apologies if this got fixed back to how it used to be in the current version
Yes, that was changed in version 2.0

Thanks!  I see it in the changelog for the mod now I must have missed it last time I updated, x3 s-mods and one of these seems extremely strong, but I guess it lets you experiment more freely with different builds because they get refunded on removal.  I believe on the older versions the alteration got destroyed when you removed it.

I changed it as it increased the need for the skill that increases the smod count a bit to much, and i often saw people only loot the abyss after they already put two smods on their favorite ships. The Alterations can also be gotten back as i over time realised its more fun to be able to freely experiment around with them.

FWIW for the weird exo-tech ship behavior, I can throw in that I use AI Tweaks and Advanced Gunnery Control but I don’t have any AI settings from AGC enabled on them and AI Tweaks has the fleet cohesion algo that only affects cruisers and capitals. Also the weird behavior seems to have started with recent versions (I see there is a hot fix version now, will see if that still happens).

Yeah not quite sure if my hotfix will really fix it, the issue appears to come from another fix i made for the tylos and leanira, theres a trend wherever i fix one of their issues another one appears, so thats fun. Might need to revert that fix and think of another if the hotfix doesnt patch it. Please tell me if you get it again, since i couldnt replicate it myself.
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ntoxeg

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Re: [0.97a] Random Assortment of Things
« Reply #492 on: April 21, 2024, 08:02:26 AM »

Another bug: Tylos-class’es second form doesn’t respect the increased s-mod limit from Best of the Best. Probably going to be an issue with any other special modification like the Refurbished mod that also increases the s-mod limit by 1.
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Uther Phobos

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Re: [0.97a] Random Assortment of Things
« Reply #493 on: April 21, 2024, 07:04:54 PM »

Yeah not quite sure if my hotfix will really fix it, the issue appears to come from another fix i made for the tylos and leanira, theres a trend wherever i fix one of their issues another one appears, so thats fun. Might need to revert that fix and think of another if the hotfix doesnt patch it. Please tell me if you get it again, since i couldnt replicate it myself.
I believe the common name for this phenomenon is "software development".
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Bugatti

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Re: [0.97a] Random Assortment of Things
« Reply #494 on: April 22, 2024, 09:15:13 PM »

for a beginner is it possible to just use the UI Enhancements features only for first few runs?
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