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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 448306 times)

300Stalker

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Re: [0.97a] Random Assortment of Things
« Reply #450 on: March 21, 2024, 10:26:14 AM »

So i was goofing around a bit with Abyss equipment and suddenly i ran into an exploit that might need fixing.
The Abyssal crew Conversion in alteration tab is bugged in a way that it makes infinite number of said hull alteration.
Trying to remove it while it's still installed on ship "Removes" it, but also keeps it cause it can't be removed.
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Richared

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Re: [0.97a] Random Assortment of Things
« Reply #451 on: March 25, 2024, 12:50:58 PM »

I'm gonna assume this is you trying to prevent cheese with the Console mod, but just ot be sure: When I try to give myself the rat_abyssal_crew_converter item, it gives me Seraph cores instead. Is this intentional?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #452 on: March 25, 2024, 01:57:08 PM »

I'm gonna assume this is you trying to prevent cheese with the Console mod, but just ot be sure: When I try to give myself the rat_abyssal_crew_converter item, it gives me Seraph cores instead. Is this intentional?

There is no "rat_abyssal_crew_converter" item, it gives you a core because thats the closest thing cc thinks your trying to get. Alterations are gotten from spawning in the rat_alteration_install item with the data of the hullmod.
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Richared

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Re: [0.97a] Random Assortment of Things
« Reply #453 on: March 25, 2024, 04:47:11 PM »

I'm gonna assume this is you trying to prevent cheese with the Console mod, but just ot be sure: When I try to give myself the rat_abyssal_crew_converter item, it gives me Seraph cores instead. Is this intentional?

There is no "rat_abyssal_crew_converter" item, it gives you a core because thats the closest thing cc thinks your trying to get. Alterations are gotten from spawning in the rat_alteration_install item with the data of the hullmod.

Ohhhhhhh!
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Seti

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Re: [0.97a] Random Assortment of Things
« Reply #454 on: March 26, 2024, 11:07:11 AM »

Hi, I want to make my own mod and i really like the exotech system (i.e. teleporting stations, and non hostility, essentially being neutral to everyone) is it ok if i look in your code to see how it works and possibly apply it in my own mod? (if i ever upload it, ill credit you)
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Can you help me buy some milk?

Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #455 on: March 26, 2024, 12:45:25 PM »

Hi, I want to make my own mod and i really like the exotech system (i.e. teleporting stations, and non hostility, essentially being neutral to everyone) is it ok if i look in your code to see how it works and possibly apply it in my own mod? (if i ever upload it, ill credit you)

Wouldnt quite recommend it as the mod is written in Kotlin, which probably wont help much if your coding with Java. Though if you do wanna take aspects of it i dont mind.
The non-hostility just comes from there being no "real" markets that are added to the economy, so nex isnt making it do anything.
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JamesTripleQ

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Re: [0.97a] Random Assortment of Things
« Reply #456 on: March 27, 2024, 01:08:01 AM »

Is there a way to disable the conditions from Relics of the Past without disabling its unique stations? I really like the exploration content but the conditions seem spawn too often and without any real logic: ancient megacities in on a volcanic world, with extreme heat and extreme tectonic activity in the middle of nowhere seems a bit unlikely to happen. Comparatively, Unknown Skies, for example, has conditions that spawn more rarely and actually feel placed approproately.

not atm

Thank you so much for adding this in the latest beta.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #457 on: March 31, 2024, 01:45:00 PM »

RAT now has its own wiki!
Took a lot of work, but its pretty useable now!
https://randomassortmentofthings.wiki.gg/wiki/

Added a link to it on the forum front page aswell.
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Droll

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Re: [0.97a] Random Assortment of Things
« Reply #458 on: March 31, 2024, 02:37:11 PM »

Hi, I want to make my own mod and i really like the exotech system (i.e. teleporting stations, and non hostility, essentially being neutral to everyone) is it ok if i look in your code to see how it works and possibly apply it in my own mod? (if i ever upload it, ill credit you)

Wouldnt quite recommend it as the mod is written in Kotlin, which probably wont help much if your coding with Java. Though if you do wanna take aspects of it i dont mind.
The non-hostility just comes from there being no "real" markets that are added to the economy, so nex isnt making it do anything.

I'm not familiar with Kotlin so I was curious as to what the advantages of using it over Java is. Especially since the intellij decompiler seems to do a decent job of converting kotlin into java code. Also since some mods seem to use a little bit of Kotlin on the side even if the main source is in Java.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #459 on: March 31, 2024, 03:03:38 PM »

Hi, I want to make my own mod and i really like the exotech system (i.e. teleporting stations, and non hostility, essentially being neutral to everyone) is it ok if i look in your code to see how it works and possibly apply it in my own mod? (if i ever upload it, ill credit you)

Wouldnt quite recommend it as the mod is written in Kotlin, which probably wont help much if your coding with Java. Though if you do wanna take aspects of it i dont mind.
The non-hostility just comes from there being no "real" markets that are added to the economy, so nex isnt making it do anything.

I'm not familiar with Kotlin so I was curious as to what the advantages of using it over Java is. Especially since the intellij decompiler seems to do a decent job of converting kotlin into java code. Also since some mods seem to use a little bit of Kotlin on the side even if the main source is in Java.

Kotlin is just a lot more convenient of a language than Java, especialy since we are still limited to writing for Java7 (Though this is about to change whenever alex releases the next update).
Its just a great language to use especialy when you do have to do lots of coding in the end. 

Theres two reasons some mods only have small snippets of code in Kotlin:
1. The author learned java first, then got interested in kotlin, and resumes to use it for all later stuff
2. Kotlin only got more popular to use over the last two years, though its still mostly used by the nerds that just really like coding a lot.
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TheLord999

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Re: [0.97a] Random Assortment of Things
« Reply #460 on: April 02, 2024, 03:12:13 AM »

hello it is I again with a new question, will you add new transmitter logs and is it possible to have all of them in a single playthrough ?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #461 on: April 02, 2024, 02:46:30 PM »

hello it is I again with a new question, will you add new transmitter logs and is it possible to have all of them in a single playthrough ?

Not thinking of adding more atm, and yeah all of them are spread across transmitters in the abyss.
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FreedomFighter

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Re: [0.97a] Random Assortment of Things
« Reply #462 on: April 04, 2024, 02:16:49 PM »

Lukas, I would like to increase both the level, and elite skill limit to the unique officer from Camaraderie background in Nex. Is it possible with json/csv edit?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #463 on: April 04, 2024, 04:23:01 PM »

Lukas, I would like to increase both the level, and elite skill limit to the unique officer from Camaraderie background in Nex. Is it possible with json/csv edit?

no
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orangevillain

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Re: [0.97a] Random Assortment of Things
« Reply #464 on: April 05, 2024, 06:16:36 AM »

I'm using the nifty exo-tech ships and whenever I get out of combat, the Leanira and Tylos-class ships I have always wind up at about 50% hull, even if they didn't take any damage.  I'm guessing that's something to do with the fact that they're both in two parts (Leanira+deployable platform, Tylos+quantum entangled friend).

Is that a known issue or possibly just a weird interaction with another mod I'm running?  I do run a lot of other mods and if that's the case I can live with it, but figured I'd ask in case something else is going on.
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