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Author Topic: [0.97a] Random Assortment of Things  (Read 221686 times)

JamesTripleQ

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Re: [0.97a] Random Assortment of Things
« Reply #435 on: March 16, 2024, 05:49:37 AM »

Is there a way to disable the conditions from Relics of the Past without disabling its unique stations? I really like the exploration content but the conditions seem spawn too often and without any real logic: ancient megacities in on a volcanic world, with extreme heat and extreme tectonic activity in the middle of nowhere seems a bit unlikely to happen. Comparatively, Unknown Skies, for example, has conditions that spawn more rarely and actually feel placed approproately.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #436 on: March 16, 2024, 04:18:00 PM »

Is there a way to disable the conditions from Relics of the Past without disabling its unique stations? I really like the exploration content but the conditions seem spawn too often and without any real logic: ancient megacities in on a volcanic world, with extreme heat and extreme tectonic activity in the middle of nowhere seems a bit unlikely to happen. Comparatively, Unknown Skies, for example, has conditions that spawn more rarely and actually feel placed approproately.

not atm
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Stalkar

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Re: [0.97a] Random Assortment of Things
« Reply #437 on: March 16, 2024, 06:34:47 PM »

Establishing a colony in the same planet you had a settlement seem to properly merge item storage but ship storage is overwitten by empty colony
realised that a bit too late

« Last Edit: March 16, 2024, 08:23:39 PM by Stalkar »
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SaucyBagel

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Re: [0.97a] Random Assortment of Things
« Reply #438 on: March 16, 2024, 09:01:20 PM »

Is there a way to increase the size of the minimap? I don't mean switch between square and rectangular, I mean just make it bigger, cover more of the screen, tried looking through the settings and some of the files but couldn't really find anything, I have a 1440p monitor and having that be bigger would be handy since I got a lot of extra space on my screen.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #439 on: March 17, 2024, 08:58:46 AM »

Is there a way to increase the size of the minimap? I don't mean switch between square and rectangular, I mean just make it bigger, cover more of the screen, tried looking through the settings and some of the files but couldn't really find anything, I have a 1440p monitor and having that be bigger would be handy since I got a lot of extra space on my screen.

It scales in size like all other UI elements in the game do when changing the UI scaling in the games launcher configs.
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Brainwright

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Re: [0.97a] Random Assortment of Things
« Reply #440 on: March 17, 2024, 05:23:43 PM »

Any chance the backgrounds could be changed so that you can select more than one?

A few of them seem like they would be fun to stack together, like the companion and haunted from SotF.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #441 on: March 17, 2024, 06:16:50 PM »

Any chance the backgrounds could be changed so that you can select more than one?

A few of them seem like they would be fun to stack together, like the companion and haunted from SotF.

No, also backgrounds are a nex feature, not a RAT one.
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SpaceshipCaptainYukari

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Re: [0.97a] Random Assortment of Things
« Reply #442 on: March 19, 2024, 06:52:43 AM »

I've got some suggested corrections on the Gravitational Dynamo fluff text. I hope you can consider this.
1. "once powering" should be "that once powered"
2. "technicly" should be "technically"
3. The comma (,) after "local star" should be a period (.)
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robepriority

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Re: [0.97a] Random Assortment of Things
« Reply #443 on: March 19, 2024, 01:44:08 PM »

Any chance the backgrounds could be changed so that you can select more than one?

A few of them seem like they would be fun to stack together, like the companion and haunted from SotF.

No, also backgrounds are a nex feature, not a RAT one.


What determines what separates background from special start?
For example, what makes Underworld's Infernal Machine special start only?

vicegrip

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Re: [0.97a] Random Assortment of Things
« Reply #444 on: March 19, 2024, 02:00:53 PM »

Hey, I posted about this previously but I managed to get some screenshots this time. RAT seems to cause non-Omega missiles to explode on fade out rather than just fade and disappear like in vanilla. Here are screenshots comparing what happens to a Cyclone Reaper salvo after engine flameout. Is there a way to turn off this effect?

Vanilla: RAT:

Wyvern

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Re: [0.97a] Random Assortment of Things
« Reply #445 on: March 19, 2024, 03:33:42 PM »

RAT seems to cause non-Omega missiles to explode on fade out rather than just fade and disappear like in vanilla.
Pretty sure that's GraphicsLib, not RAT.

From the GraphicsLib main post:
Features
  • Missile Self-Destrution
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Wyvern is 100% correct about the math.

vicegrip

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Re: [0.97a] Random Assortment of Things
« Reply #446 on: March 19, 2024, 04:10:02 PM »

RAT seems to cause non-Omega missiles to explode on fade out rather than just fade and disappear like in vanilla.
Pretty sure that's GraphicsLib, not RAT.

From the GraphicsLib main post:
Features
  • Missile Self-Destrution

Ah I see. RAT has graphicslib as a dependency and that mod has missile self destruct turned on by default. That's inconvenient.

Jimminy Crimbles

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Re: [0.97a] Random Assortment of Things
« Reply #447 on: March 19, 2024, 04:14:40 PM »

RAT seems to cause non-Omega missiles to explode on fade out rather than just fade and disappear like in vanilla.
Pretty sure that's GraphicsLib, not RAT.

From the GraphicsLib main post:
Features
  • Missile Self-Destrution

Ah I see. RAT has graphicslib as a dependency and that mod has missile self destruct turned on by default. That's inconvenient.

you can turn that off in the settings ini, basically all of graphicslib's improvements can be adjusted or disabled
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vicegrip

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Re: [0.97a] Random Assortment of Things
« Reply #448 on: March 19, 2024, 04:34:16 PM »

you can turn that off in the settings ini, basically all of graphicslib's improvements can be adjusted or disabled

I had to use glib/no_self_destruct.csv to exempt certain modded missiles from the effect, since I can't exactly go around turning off settings for other players. But good to know it wasn't a RAT conflict, and I'm glad for the help in finally tracking it down. Since my mods don't use graphicslib, it's always been a headscratcher whenever missiles started exploding without explanation.

zrx1000

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Re: [0.97a] Random Assortment of Things
« Reply #449 on: March 20, 2024, 01:02:56 AM »

Not sure if this is a RAT bug but my save suddenly failed to load with a null error:
Spoiler
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : Cannot invoke "java.util.Map.get(Object)" because "this.supply" is null
method              : com.fs.starfarer.campaign.fleet.FleetMember.readResolve()
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 1103116
class[1]            : java.util.HashSet
required-type[1]    : java.util.HashSet
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : java.util.HashMap
required-type[2]    : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[3]            : com.fs.starfarer.campaign.ModAndPluginData
required-type[3]    : com.fs.starfarer.campaign.ModAndPluginData
class[4]            : com.fs.starfarer.campaign.CampaignEngine
required-type[4]    : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : Cannot invoke "java.util.Map.get(Object)" because "this.supply" is null
method              : com.fs.starfarer.campaign.fleet.FleetMember.readResolve()
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 1103116
class[1]            : java.util.HashSet
required-type[1]    : java.util.HashSet
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : java.util.HashMap
required-type[2]    : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[3]            : com.fs.starfarer.campaign.ModAndPluginData
required-type[3]    : com.fs.starfarer.campaign.ModAndPluginData
class[4]            : com.fs.starfarer.campaign.CampaignEngine
required-type[4]    : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
[close]

Thankfully I managed to fix it by deleting those FMmbr entries its complaining about in the save file. While deleting those entries I noticed they're all rat ships that seems to be suffering from a corona effect. Here's the last entry I deleted to get the save to load properly. EDIT: Nevermind they're from LOST SECTOR, sorry.

Spoiler
<FMmbr z="369474" o="1" sid="nskr_warfare_e_hev" sN="ISS Alala" t="SHIP" iF="false" id="50cadf" sUN="false" civ="false" cCiv="false">
<savedVariant z="369475" hId="nskr_warfare_e" v="0" c="0" hVId="nskr_warfare_e_hev" vDN="Sin" s="REFIT" mAAW="false" gV="true">
<wpn z="369476">
<e>
<st>WS0005</st>
<st>nskr_prot10_light</st>
</e>
<e>
<st>WS0007</st>
<st>nskr_bigFlak</st>
</e>
<e>
<st>WS0006</st>
<st>nskr_bigFlak</st>
</e>
</wpn>
<sM z="369477"></sM>
<wng z="369478"></wng>
<wG z="369479">
<WGSpec z="369480" t="LINKED" a="true">
<s z="369481">
<st>WS0003</st>
</s>
</WGSpec>
</wG>
<hM z="369482">
<st>automated</st>
<st>nskr_domain_era</st>
<st>nskr_focused_shield</st>
<st>nskr_multi_phased</st>
<st>nskr_rage_mod</st>
<st>rat_controller</st>
<st>sun_sl_notable</st>
<st>rat_artifact_controller</st>
</hM>
<pM z="369483">
<st>sun_sl_notable</st>
</pM>
<sMods z="369484"></sMods>
<sModdedBuiltIns z="369485"></sModdedBuiltIns>
<suM z="369486"></suM>
<tags z="369487">
<st>ship_recoverable</st>
</tags>
</savedVariant>
<rT z="369488" cr="0.96999997" crPTM="0.0" sR="false" mo="false" lCR="false">
<m ref="369474"></m>
<recentEvents z="369489">
<CREvent z="369490">
<crAmount>-0.009814385</crAmount>
<text>Star corona effect</text>
<elapsed>1.7100552</elapsed>
<id>corona</id>
</CREvent>
</recentEvents>
</rT>
</FMmbr>
[close]

« Last Edit: March 20, 2024, 01:44:48 AM by zrx1000 »
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