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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 448291 times)

Shogouki

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Re: [0.97a] Random Assortment of Things
« Reply #420 on: March 09, 2024, 02:19:46 PM »

Ahh gotcha, thanks!
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Renna

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Re: [0.97a] Random Assortment of Things
« Reply #421 on: March 09, 2024, 04:23:37 PM »

Hi, is there anyway to modify max lv and max elite skill of your partner in the comradery of nexerelin ?
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Axisoflint

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Re: [0.97a] Random Assortment of Things
« Reply #422 on: March 09, 2024, 05:20:31 PM »

Firstly, thanks for making the mod :)

Secondly, using the Volantian Reclamation Initiative mod, I started as VRI and once I'd played a bit, I settled a colony on Eminence (a planet in a VRI system) - it then offered me the option of putting a settlement down on the planet, but was asking me to pay my own faction the 350k still? Is this intended behaviour? Am I missing something about how this works?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #423 on: March 10, 2024, 04:03:09 AM »

Firstly, thanks for making the mod :)

Secondly, using the Volantian Reclamation Initiative mod, I started as VRI and once I'd played a bit, I settled a colony on Eminence (a planet in a VRI system) - it then offered me the option of putting a settlement down on the planet, but was asking me to pay my own faction the 350k still? Is this intended behaviour? Am I missing something about how this works?

Making a settlement always costs
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Axisoflint

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Re: [0.97a] Random Assortment of Things
« Reply #424 on: March 10, 2024, 04:14:38 AM »

Firstly, thanks for making the mod :)

Secondly, using the Volantian Reclamation Initiative mod, I started as VRI and once I'd played a bit, I settled a colony on Eminence (a planet in a VRI system) - it then offered me the option of putting a settlement down on the planet, but was asking me to pay my own faction the 350k still? Is this intended behaviour? Am I missing something about how this works?

Making a settlement always costs

Okay, thanks :) Makes sense considering the nice passive income you can get from them to be honest, just wanted to check.
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JohnVicres

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Re: [0.97a] Random Assortment of Things
« Reply #425 on: March 11, 2024, 10:58:41 AM »

That drum-looking thing at the bow of the Leanira, what is that? Looks kinda like a weapon to me. In fact, adding a spinal weapon to the Leanira would be cool, make it less boring; I'm shoving a built-in HIL on that front cannon!

On a sidenote, I've had a possible bug with Leanira where it exclusively sends its fighters to protect the Apheidas platform, even if the current enemy target is overloaded.
« Last Edit: March 11, 2024, 11:38:49 AM by JohnVicres »
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JohnVicres

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Re: [0.97a] Random Assortment of Things
« Reply #426 on: March 11, 2024, 12:21:39 PM »

Another thing: a petition to add another Nexerelin custom start, one where you are an Exo-Tech deserter. Similar to the Blade-Breaker deserter start if you remember, start with the faction blueprint package, some faction ships, and awful relations with all factions.
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Phenir

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Re: [0.97a] Random Assortment of Things
« Reply #427 on: March 11, 2024, 02:01:59 PM »

Another thing: a petition to add another Nexerelin custom start, one where you are an Exo-Tech deserter. Similar to the Blade-Breaker deserter start if you remember, start with the faction blueprint package, some faction ships, and awful relations with all factions.
There is an exo start. You start with a few exo ships and an exo partnership so you can easily find them and some tokens to trade with.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #428 on: March 11, 2024, 02:15:09 PM »

That drum-looking thing at the bow of the Leanira, what is that? Looks kinda like a weapon to me. In fact, adding a spinal weapon to the Leanira would be cool, make it less boring; I'm shoving a built-in HIL on that front cannon!

On a sidenote, I've had a possible bug with Leanira where it exclusively sends its fighters to protect the Apheidas platform, even if the current enemy target is overloaded.

The Leanira already gets a change next update, it gets its DP increased from 26DP to 30DP, gains another fighter bay in exchange, and the platform now gets some rudimentary thrusters to allow it to move a little.

Another thing: a petition to add another Nexerelin custom start, one where you are an Exo-Tech deserter. Similar to the Blade-Breaker deserter start if you remember, start with the faction blueprint package, some faction ships, and awful relations with all factions.

As someone said, theres already an exo custom start
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JohnVicres

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Re: [0.97a] Random Assortment of Things
« Reply #429 on: March 12, 2024, 09:04:37 AM »

There is an exo start. You start with a few exo ships and an exo partnership so you can easily find them and some tokens to trade with.
I know there is one for an exo-tech partner, I meant to say a different exo-tech start where you are a deserter of said faction and pariah to the Sector.
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Brainwright

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Re: [0.97a] Random Assortment of Things
« Reply #430 on: March 12, 2024, 11:43:50 AM »

There is an exo start. You start with a few exo ships and an exo partnership so you can easily find them and some tokens to trade with.
I know there is one for an exo-tech partner, I meant to say a different exo-tech start where you are a deserter of said faction and pariah to the Sector.

Blade Breakers are Blade Breakers.  Exotech is Exotech.  No need for everything to be the same.

Though, an exo-ship invasion as a colony crisis would be pretty cool...
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JohnVicres

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Re: [0.97a] Random Assortment of Things
« Reply #431 on: March 12, 2024, 12:14:58 PM »

Blade Breakers are Blade Breakers.  Exotech is Exotech.  No need for everything to be the same.
Dassault-Mikoyan is gone, probably for good, and that is a whole 'nother unimportant discussion. I'm not suggesting a similar scenario for the sake of copying, but because it is compatible with the faction description of Exo-Tech as they are said to be a manner of pirates (therefore disliked by most Sector polities). A deserter of Exo-Tech would be disliked by the Sector and an enemy of Exo-Tech.

Besides that, I just think it's cool to create a unique player-led-faction custom start. I'd absolutely do it on my end, as I usually do for most small stuff, but I am an utter beginner at coding (learning the basics of python rn) and have no proper knowledge of java; Therefore custom starts are beyond me.
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cesuoking

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Re: [0.97a] Random Assortment of Things
« Reply #432 on: March 15, 2024, 05:05:51 PM »

When using officer extension, I can't get the officer from the punitive cryostation. it says my officer is full but technically there shouldn't be a limit...
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Xoatl

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Re: [0.97a] Random Assortment of Things
« Reply #433 on: March 16, 2024, 12:46:18 AM »

Code
119655 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [CS_AS_WS0002LSM] not found on hull [rat_sariel_default_D]
java.lang.RuntimeException: Slot id [CS_AS_WS0002LSM] not found on hull [rat_sariel_default_D]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Appears that experimental hullmod mod and RAT has an incompatibility. CTD on reloading a save.
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JamesTripleQ

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Re: [0.97a] Random Assortment of Things
« Reply #434 on: March 16, 2024, 05:49:37 AM »

Is there a way to disable the conditions from Relics of the Past without disabling its unique stations? I really like the exploration content but the conditions seem spawn too often and without any real logic: ancient megacities in on a volcanic world, with extreme heat and extreme tectonic activity in the middle of nowhere seems a bit unlikely to happen. Comparatively, Unknown Skies, for example, has conditions that spawn more rarely and actually feel placed approproately.
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