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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Random Assortment of Things  (Read 397563 times)

Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #315 on: January 13, 2024, 09:42:07 AM »

Added a small showcase vid for the exo-tech faction to the threads front page.

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Brainwright

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Re: [0.96a] Random Assortment of Things
« Reply #316 on: January 13, 2024, 04:26:30 PM »

Nicely done.  Rather enjoying the abyss.
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Dankocristal

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Re: [0.96a] Random Assortment of Things
« Reply #317 on: January 15, 2024, 11:12:06 AM »

Can i change the "upgrade" of the radar  back to a vanilla radar in settings?
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #318 on: January 16, 2024, 01:25:23 AM »

Can i change the "upgrade" of the radar  back to a vanilla radar in settings?

Yeah you can, by just disabling the config?
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Killsode

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Re: [0.96a] Random Assortment of Things
« Reply #319 on: January 16, 2024, 03:34:55 AM »

Can i change the "upgrade" of the radar  back to a vanilla radar in settings?

Yep. so are most features of RAT. They're all available for configuration in the main menu even, if you run lunalib
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Luminous815

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Re: [0.96a] Random Assortment of Things
« Reply #320 on: January 16, 2024, 12:43:18 PM »

Hi, absolutely loving your mod! I had a question though: what can i do with the exo-processor? It looks like a relic, but I can't right-click on it. Also, how do i raise relations with the exo-tech faction?
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Killsode

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Re: [0.96a] Random Assortment of Things
« Reply #321 on: January 16, 2024, 07:17:32 PM »

Hi, absolutely loving your mod! I had a question though: what can i do with the exo-processor? It looks like a relic, but I can't right-click on it. Also, how do i raise relations with the exo-tech faction?

I believe the exo-processor is a unique AI core for ships, going off of its description. I should also say if you have LOST_SECTOR it adds a loot drop from its own AI enemy faction called "Enigma" that looks extremely similar but is basically just a credit cache.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #322 on: January 16, 2024, 09:13:23 PM »

Hi, absolutely loving your mod! I had a question though: what can i do with the exo-processor? It looks like a relic, but I can't right-click on it. Also, how do i raise relations with the exo-tech faction?

Its an AI core with a special skill that is very beneficial for automated phase ships. The mod gives you two ways to find a suiting ship for it in case your other mods dont have any automated phase ships.
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FreedomFighter

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Re: [0.96a] Random Assortment of Things
« Reply #323 on: January 16, 2024, 09:49:52 PM »

There is a weird issue that compound with 2 other mods when using together. The Extreme Modifications hullmod from SWP is unusable if the ship has Alteration or Refurbish hullmod while under Progressive SMod mod at the built-in hullmod limit. Even after increase the limit through Progressive SMod, the Extreme Modifications is still unusable.

It is not big of a deal and I work around it. I don't think many people will find Extreme Modifications attractive to them due to it cause random weapon malfunction at any CR but I am one of the weirdo who like random malfunction. I report this in case if you want to look into it or maybe talk to the author of those mods for compatible patch.
« Last Edit: January 17, 2024, 10:16:18 AM by FreedomFighter »
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Cel

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Re: [0.96a] Random Assortment of Things
« Reply #324 on: January 18, 2024, 08:17:57 PM »

How can you actually add rat_refurbished_hull mod to ships using console? It's the one which allows one extra hullmod.
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Killsode

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Re: [0.96a] Random Assortment of Things
« Reply #325 on: January 19, 2024, 12:02:57 AM »

How can you actually add rat_refurbished_hull mod to ships using console? It's the one which allows one extra hullmod.

Not with a simple command, you'd have to code string something. When i've been wanting to toss on an exceptional construction or refurbished i've just popped into the save file and edited it in. Although that can be a little tedious to find the right spot.
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Cel

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Re: [0.96a] Random Assortment of Things
« Reply #326 on: January 19, 2024, 06:37:35 PM »

Not with a simple command, you'd have to code string something. When i've been wanting to toss on an exceptional construction or refurbished i've just popped into the save file and edited it in. Although that can be a little tedious to find the right spot.

Found it in save files, was hoping there is an easier way :/
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liliyn

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Re: [0.96a] Random Assortment of Things
« Reply #327 on: January 20, 2024, 11:28:02 PM »

Hello, love the mod, especially the Abyss, thanks for the work

Are there any plans to add some sort of final boss in it?
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #328 on: January 21, 2024, 01:39:02 AM »

Hello, love the mod, especially the Abyss, thanks for the work

Are there any plans to add some sort of final boss in it?

Yes, still in the works
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FreedomFighter

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Re: [0.96a] Random Assortment of Things
« Reply #329 on: January 21, 2024, 03:46:14 AM »

Are you ok with Exo derelict findable through the animated storyteller from Starship Legends mod?
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