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Author Topic: [0.97a] Random Assortment of Things  (Read 220404 times)

Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #240 on: October 27, 2023, 02:37:08 PM »

can i ask what does the skill Abyssal Bloodstream do? I accidently clicked too fast and skipped it. And how large the Abyss actualy is? Love the mod

Check your players skills when assigning them to a ship
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Laf

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Re: [0.96a] Random Assortment of Things
« Reply #241 on: October 27, 2023, 04:50:48 PM »

can i ask what does the skill Abyssal Bloodstream do? I accidently clicked too fast and skipped it. And how large the Abyss actualy is? Love the mod

Check your players skills when assigning them to a ship
I can't open the skill window long enough too check it and it doesn't appear in assigned menu, probaly cuz i increased the level cap so it didn't show up. I also tried to check the mod file for description but my dumbass self can't find it so i just want to ask( sry if bad english, me no native)
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #242 on: October 27, 2023, 05:14:46 PM »

can i ask what does the skill Abyssal Bloodstream do? I accidently clicked too fast and skipped it. And how large the Abyss actualy is? Love the mod

Check your players skills when assigning them to a ship
I can't open the skill window long enough too check it and it doesn't appear in assigned menu, probaly cuz i increased the level cap so it didn't show up. I also tried to check the mod file for description but my dumbass self can't find it so i just want to ask( sry if bad english, me no native)
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Laf

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Re: [0.96a] Random Assortment of Things
« Reply #243 on: October 27, 2023, 06:11:50 PM »

can i ask what does the skill Abyssal Bloodstream do? I accidently clicked too fast and skipped it. And how large the Abyss actualy is? Love the mod

Check your players skills when assigning them to a ship
I can't open the skill window long enough too check it and it doesn't appear in assigned menu, probaly cuz i increased the level cap so it didn't show up. I also tried to check the mod file for description but my dumbass self can't find it so i just want to ask( sry if bad english, me no native)

Thank you so much
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Brightness

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Re: [0.96a] Random Assortment of Things
« Reply #244 on: October 31, 2023, 12:11:59 AM »

here's a song I found to encourage you:
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Kurrywurst

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Re: [0.96a] Random Assortment of Things
« Reply #245 on: November 05, 2023, 05:00:07 AM »

I died in battle and immediately crashed, any ideas on how to fix? This was the error log

2266657 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at assortment_of_things.abyss.skills.AbyssalBloodstream$AbyssalBloodstreamListener.notifyAboutToTakeHullDamage(AbyssalBloodstream.kt:154)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.notifyAboutToTakeHullD amage(CombatListenerUtil.java:94)
   at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.E.super.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #246 on: November 05, 2023, 09:10:06 AM »

I died in battle and immediately crashed, any ideas on how to fix? This was the error log

2266657 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at assortment_of_things.abyss.skills.AbyssalBloodstream$AbyssalBloodstreamListener.notifyAboutToTakeHullDamage(AbyssalBloodstream.kt:154)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.notifyAboutToTakeHullD amage(CombatListenerUtil.java:94)
   at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.E.super.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

Killed by a fighter without a wing, appearently? Will be fixed next patch.
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Desregaurd

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Re: [0.96a] Random Assortment of Things
« Reply #247 on: November 06, 2023, 02:11:40 AM »

Is there specific criteria for what weapons the Boost Redirector hullmod affects? Like does it only affect Abyss weapons or weapons from this mod specifically?


I've tried a bunch of ballistic and energy weapons with varying reload sizes, burst sizes, ammo sizes, ammo charge rates, refire speeds and I've not seen them have any noticeable change after adding this hullmod.

The 0-flux speed boost is reduced as labeled, but that's about all I can see that does work for it.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #248 on: November 06, 2023, 02:18:30 AM »

Have you tested it at 0 flux boost?
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Desregaurd

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Re: [0.96a] Random Assortment of Things
« Reply #249 on: November 06, 2023, 03:07:58 AM »

Oh, I had completely misinterpreted that there was a trigger for it to function. It works, just not at all how I thought it did.
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TheMuffinOfEvil

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Re: [0.96a] Random Assortment of Things
« Reply #250 on: November 10, 2023, 09:52:12 AM »

At some point do you just stop running into the archivist?  I feel like I found them pretty rapidly several times, then never again on my current playthrough.
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avallanch

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Re: [0.96a] Random Assortment of Things
« Reply #251 on: November 11, 2023, 04:23:26 AM »

Any reason why cybernetic interface cant be on Player?
« Last Edit: November 11, 2023, 05:53:27 AM by avallanch »
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #252 on: November 12, 2023, 09:36:52 AM »

At some point do you just stop running into the archivist?  I feel like I found them pretty rapidly several times, then never again on my current playthrough.

Can be a streak of bad luck, but she also wont show up if you have none of the stations left to find anymore.

Any reason why cybernetic interface cant be on Player?

Doesnt work mechanicly with how the skill works.
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Uther Phobos

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Re: [0.96a] Random Assortment of Things
« Reply #253 on: November 12, 2023, 11:15:00 AM »

Is it intended that Merkoths only show up in fleets at first layer of the Abyss? The only other i've found so far was a derelict, and it seems rather strange to have the biggest ships only show up at the very beginning.
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avallanch

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Re: [0.96a] Random Assortment of Things
« Reply #254 on: November 12, 2023, 12:40:46 PM »

@Lukas04: one last question, any way we will get the station start as independents?
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