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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 448716 times)

El Jojo

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Re: [0.96a] Random Assortment of Things
« Reply #150 on: August 31, 2023, 11:21:20 AM »

How feasible is it to add RAT to an existing save ?
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #151 on: August 31, 2023, 11:30:01 AM »

Should work fine for the most part
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Kadatherion

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Re: [0.96a] Random Assortment of Things
« Reply #152 on: August 31, 2023, 11:57:27 AM »

The issue had been around for a while (I only recently found a report for it though) and it mostly was visible to the user as certain systems generating 2 cryosleepers. It did mess up quite a few things, but nothing save-breaking.

That's cool then, I guess, especially if it was mostly *more* things than intended spawning rather than the opposite. I'm not technically too deep into my current campaign (first time in 0.96 for me), but I've just finished raising all the relations to 100 with the Iron Shell contacts for their rewards, and it would be a terrible chore to have to do it all over again ;D
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vicegrip

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Re: [0.96a] Random Assortment of Things
« Reply #153 on: August 31, 2023, 01:36:31 PM »

Having played this mod obsessively since its release, I have to say it's one of the best I've tried so far. Everything from the music, sprite work, atmosphere, mechanics, and dungeon crawl experience is top notch. However, I think the hullmod icons for the Chronos and Cosmos core conversions are not that great, since they're just dark blobs that don't really look like anything. In my opinion even something simple like using the commodity item graphics against a plain black background looks much better. Here is something I whipped up real quick. Feel free to use the idea or the graphics if you like.

ThomasMannerheim

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Re: [0.96a] Random Assortment of Things
« Reply #154 on: September 01, 2023, 07:57:32 AM »

Please forgive me if this is an obvious answer but is 1.5.4 save game compatible with 1.5.2?
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #155 on: September 01, 2023, 11:05:54 AM »

yes (if you actually mean it the other way around)
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zacharywere

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Re: [0.96a] Random Assortment of Things
« Reply #156 on: September 02, 2023, 09:44:29 PM »

uh like when ever i hit x ever since i applied a thing i think i got from this mod it goes null idk if its fixed or not
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #157 on: September 02, 2023, 10:52:43 PM »

uh like when ever i hit x ever since i applied a thing i think i got from this mod it goes null idk if its fixed or not

If its still an X you are on an old Lunalib version
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zacharywere

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Re: [0.96a] Random Assortment of Things
« Reply #158 on: September 02, 2023, 11:51:42 PM »

I will make a vid showing the problem e cuz its a weird one
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zacharywere

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Re: [0.96a] Random Assortment of Things
« Reply #159 on: September 03, 2023, 12:32:55 AM »

I will make a vid showing the problem e cuz its a weird one
shows full problem and expain in discretion my discord is zacharywere if u want more info on the crash
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TheSAguy

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Re: [0.96a] Random Assortment of Things
« Reply #160 on: September 03, 2023, 12:04:41 PM »

Hey Lucas,

Great mod, love all the stuff you're adding.
I do have a issue though, when I install this mod, not FPS drops from 60 to 35-40 when in Hyperspace. (In system it's still 60)
I'm playing with 80 mods and adding/removing RAT causes this.

I was wondering if you would consider splitting this mod. Additional content vs. QoL.
I tried disabling everything but the mini-map, but the slowness consists.

Thanks.
« Last Edit: September 03, 2023, 01:11:53 PM by TheSAguy »
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #161 on: September 03, 2023, 02:33:07 PM »


I tried disabling everything but the mini-map, but the slowness consists.


The Minimap config very specificly says that it is very performance intensive in hyperspace, so theres your issue.
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Oni

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Re: [0.96a] Random Assortment of Things
« Reply #162 on: September 04, 2023, 09:06:09 AM »


I tried disabling everything but the mini-map, but the slowness consists.


The Minimap config very specificly says that it is very performance intensive in hyperspace, so theres your issue.
Hmm... I wonder if having a config setting to choose which type of map you want for hyperspace and systems (as in them being different) is possible?

I think there's a 'starscape' mode, but that's not quite the same thing...
« Last Edit: September 04, 2023, 09:11:50 AM by Oni »
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #163 on: September 04, 2023, 11:01:10 AM »


I tried disabling everything but the mini-map, but the slowness consists.


The Minimap config very specificly says that it is very performance intensive in hyperspace, so theres your issue.
Hmm... I wonder if having a config setting to choose which type of map you want for hyperspace and systems (as in them being different) is possible?

I think there's a 'starscape' mode, but that's not quite the same thing...

The style is not whats costing performance, its just the amount of entities in hyperspace.
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mathyou

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Re: [0.96a] Random Assortment of Things
« Reply #164 on: September 06, 2023, 12:51:42 PM »

Hey Lukas, I'm really enjoying the mod!

I think I found a bug in the punitive cryochamber (rat_cryochamber) interaction. The option to take an officer is disabled if my permanent officers + mercenaries is at least equal to the total number of permanent officers I should be allowed to have.
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