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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 448527 times)

hentai-sama

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Re: [0.96a] Random Assortment of Things
« Reply #120 on: July 27, 2023, 09:43:47 AM »

Hello Lukas04, thanks for the cool mod.
I wanna to ask if u can add setting or a slider in Luna for how many we can install  those alteration hullmods. If not can you just tell me how i undo that limit in files? I really wanna have options to install more or all of them.

Also With progressive S mods mod if u already installed some S mods thx to xp, it will not allow you to install any of alteration hullmods.
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giganticats

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Re: [0.96a] Random Assortment of Things
« Reply #121 on: August 04, 2023, 09:18:46 AM »

may i make a request of an even higher system multiplier of 300%?
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #122 on: August 04, 2023, 01:34:51 PM »

may i make a request of an even higher system multiplier of 300%?

Probably not, is a bit janky with how the system is setup.
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Arghy

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Re: [0.96a] Random Assortment of Things
« Reply #123 on: August 04, 2023, 08:24:31 PM »

Yeah at 200% you already get some systems overlapping in hyper space, makes sense lore wise but oh is it not fun when you accidentally jump into a high warning system without saving thinking it was the fringe point of another system.
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mllhild

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Re: [0.96a] Random Assortment of Things
« Reply #124 on: August 08, 2023, 04:02:14 PM »

The 1.5.0 version is giving
203223 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: lunalib/lunaRefit/BaseRefitButton
with LunaLib 1.7.8 and 1.8.2.

The 1.4.2 version is giving
java.lang.RuntimeException: Using LunaLib with this mod requires at least version 1.7.4 of LunaLib. Update your LunaLib, or else...
with LunaLib 1.8.2.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #125 on: August 09, 2023, 08:43:41 AM »

The 1.5.0 version is giving
203223 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: lunalib/lunaRefit/BaseRefitButton
with LunaLib 1.7.8 and 1.8.2.

If your getting this with Luna 1.8.2, then you installed Lunalib updated wrongly.


The 1.4.2 version is giving
java.lang.RuntimeException: Using LunaLib with this mod requires at least version 1.7.4 of LunaLib. Update your LunaLib, or else...
with LunaLib 1.8.2.

This is a bug from the ScanThoseGates mod, update that.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #126 on: August 15, 2023, 12:36:49 PM »

Been a while so a little abyss progress report.

Its getting relatively close to normal release, if i were to put a guess on it, it will be another 2-3 weeks but it largely depends on how long a certain, rather large sprite takes.
Been getting lots of feedback on the discord-beta and have since added lots of stuff too, been fun seeing people use it.

Yesterday Haplo finished the encounter theme for the abyss which you can find a sample of here and find it on soundcloud here

We also added weapons, currently totalling at 9 (+ 1 counting the builtin in one of the ships). We want to add more in the future but this is a pretty good amount for the moment.
Snazzy also finished the sprite for a ship in our new lineup of abyss ships, that will only spawn in the deep parts of the abyss, for release there will only be this one but it has stats that will make a threat whenever its spotted.

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johnaaron

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Re: [0.96a] Random Assortment of Things
« Reply #127 on: August 16, 2023, 07:28:03 AM »

Both 1.42 stable and 1.50 beta are going to be save-incompatible with the 'final' 1.5 release right?
« Last Edit: August 16, 2023, 07:30:01 AM by johnaaron »
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #128 on: August 16, 2023, 07:43:16 AM »

Both 1.42 stable and 1.50 beta are going to be save-incompatible with the 'final' 1.5 release right?

Yes
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edixo

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Re: [0.96a] Random Assortment of Things
« Reply #129 on: August 20, 2023, 12:32:46 AM »

I was wondering if there's a way to not only scale the procgen in terms of overall size, but also with amount of systems, planets, and such? So you could keep sector size at 100% but have 10% more systems with 10% more planets, and so forth.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #130 on: August 20, 2023, 01:49:50 AM »

I was wondering if there's a way to not only scale the procgen in terms of overall size, but also with amount of systems, planets, and such? So you could keep sector size at 100% but have 10% more systems with 10% more planets, and so forth.

...thats exactly what it does? Sector size does not increase in this mod. It only increases systems, by increasing the amount of systems it increases the amount of planets, and it spawns a bit more encounters like cryosleepers.
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edixo

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Re: [0.96a] Random Assortment of Things
« Reply #131 on: August 20, 2023, 11:29:25 AM »

I was wondering if there's a way to not only scale the procgen in terms of overall size, but also with amount of systems, planets, and such? So you could keep sector size at 100% but have 10% more systems with 10% more planets, and so forth.

...thats exactly what it does? Sector size does not increase in this mod. It only increases systems, by increasing the amount of systems it increases the amount of planets, and it spawns a bit more encounters like cryosleepers.
I just did a test, and that is indeed what it does.

I am stupid, sorry about that.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #132 on: August 26, 2023, 06:31:30 AM »

Version 1.5.0 Release (Not save compatible with previous versions)

Due to some time-constraints, we decided to release the full version of the abyss a bit earlier. This sadly means a boss we wanted to add is missing, but feature wise its already been rather release-ready, so i didnt wanna wait much longer.

The update adds the abyss, and removes both Chiral/Outpost systems, and Modular Weapons.

Chiral/Outposts have been removed as many of their elements found a new home in the abyss where the ideas could be expanded upon more easily.
Modular weapons have been removed as they were a total pain to work on, and before they rot for eternity in the mod, i rather had removed them.

The forum page also got a bit of a re-design to fit with the added and removed content now.
Hope people will enjoy the new feature, it was very fun to work on it so far and i am looking forward to further expanding it!
« Last Edit: August 26, 2023, 06:50:10 AM by Lukas04 »
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Soviet Tom Bombadil

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Re: [0.96a] Random Assortment of Things
« Reply #133 on: August 26, 2023, 11:06:40 AM »

that's that spooky blood red thing you had on the discord?

I love it.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #134 on: August 26, 2023, 11:54:45 AM »

Yup, i also made a short trailer for it.

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