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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Author Topic: [0.97a] Random Assortment of Things  (Read 258333 times)

Question2

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Re: [0.95.1a] Random Assortment of Things
« Reply #30 on: May 12, 2023, 12:51:50 AM »

Remnant themes arent Misc themes, so the option wont do anything to them. Did consider making a more comprehensive option at some point.

Its not a beacon system though. The system is either completely empty or there are only a few small (1-2 ships) remnant fleets.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #31 on: May 12, 2023, 01:22:11 AM »

Systems that dont have a beacon but still spawn remnsnts are still considered remnant systems
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #32 on: May 28, 2023, 07:50:50 PM »

Released Update 1.4.0
Click here for the changelog

Most notably this brings Modular Weapons to a point where id say they are atleast useable for playthroughs.
This update also includes a new feature that replaces the campaigns radar with a minimap.



Also went and updated the thread to look nicer and be more up to date with the mods content.
« Last Edit: May 28, 2023, 08:00:47 PM by Lukas04 »
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Rohzdear

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Re: [0.96a] Random Assortment of Things
« Reply #33 on: May 28, 2023, 09:32:37 PM »

The new update and the new minimap to replace the radar seems to be working just fine, even on an old save (I'm not using the custom weapons feature).

However, I saved in Hyperspace with the minimap enabled, and now the game crashes on loading the save. Delivers a error message:
Quote
Fatal: getSector().playerFleet.starSystem must not be null
Do you need the log?
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #34 on: May 28, 2023, 09:41:21 PM »

The new update and the new minimap to replace the radar seems to be working just fine, even on an old save (I'm not using the custom weapons feature).

However, I saved in Hyperspace with the minimap enabled, and now the game crashes on loading the save. Delivers a error message:
Quote
Fatal: getSector().playerFleet.starSystem must not be null
Do you need the log?

Thanks for the report, released a hotfix that will fix this crash.
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Zelnik

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Re: [0.96a] Random Assortment of Things
« Reply #35 on: May 31, 2023, 07:36:40 PM »

Hey, I found the Tri-Tachyon training sight and took out the station. I tried to check out the planet surface it was orbiting and the game crashed with a "Null" error. 
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tovarichcookie

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Re: [0.96a] Random Assortment of Things
« Reply #36 on: June 01, 2023, 01:24:39 AM »

Hey, where can I find the option to replace the default radar with a minimap? The notes in the mods said -> Added "Minimap" config, which allows replacing the campaign radar with a minimap.

But I am dumb as a rock and can't figure out where it is. Can someone point me to it? Using the latest 1.4.1

Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #37 on: June 01, 2023, 01:30:43 AM »

Hey, where can I find the option to replace the default radar with a minimap? The notes in the mods said -> Added "Minimap" config, which allows replacing the campaign radar with a minimap.

But I am dumb as a rock and can't figure out where it is. Can someone point me to it? Using the latest 1.4.1

Lunalib Mod Configs -> RAT -> UI Enhancements tab.
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tovarichcookie

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Re: [0.96a] Random Assortment of Things
« Reply #38 on: June 01, 2023, 04:55:47 AM »

Oh, I never even knew that! Apparently F2 also gives me a bunch of other options for other mods.

Thanks for the instructions, I think putting a quick "how to" guide in the front can help fresh players like me who are unfamiliar with the mod ecosystem.

Fantastic Chimni

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Re: [0.96a] Random Assortment of Things
« Reply #39 on: June 02, 2023, 01:05:13 AM »

Hey, I found the Tri-Tachyon training sight and took out the station. I tried to check out the planet surface it was orbiting and the game crashed with a "Null" error.

I'm getting the same error, as soon as I take out the system and click on the planet, null pointer. code below.

Little bummed as this whole thing was cool and I forgot to save after killing the station...

Spoiler
5313669 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction.lootVault(OutpostPlanetInteraction.kt:93)
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction$noDefendersDialog$1.invoke(OutpostPlanetInteraction.kt:67)
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction$noDefendersDialog$1.invoke(OutpostPlanetInteraction.kt:66)
   at assortment_of_things.misc.RATInteractionPlugin.optionSelected(RATInteractionDialog.kt:79)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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Versil

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Re: [0.96a] Random Assortment of Things
« Reply #40 on: June 02, 2023, 01:09:48 AM »

Hey, I found the Tri-Tachyon training sight and took out the station. I tried to check out the planet surface it was orbiting and the game crashed with a "Null" error.
Same problem

Spoiler
2246090 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction.lootVault(OutpostPlanetInteraction.kt:93)
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction$noDefendersDialog$1.invoke(OutpostPlanetInteraction.kt:67)
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction$noDefendersDialog$1.invoke(OutpostPlanetInteraction.kt:66)
   at assortment_of_things.misc.RATInteractionPlugin.optionSelected(RATInteractionDialog.kt:79)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #41 on: June 02, 2023, 07:18:15 AM »

Took me a while to find what causes this issue but finaly found it.
Will be fixed in the next version, until then, going to the RAT Mod Settings, changing a single config and then pressing save should prevent this crash from happening the current session.
« Last Edit: June 02, 2023, 07:20:09 AM by Lukas04 »
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Seamus Donohue

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Re: [0.96a] Random Assortment of Things
« Reply #42 on: June 02, 2023, 04:57:08 PM »

In version 1.4.1, regarding Modular Weapons: while the setting "Enable Modular Devmode" is set to "False", learned modifiers are forgotten upon a save-quit-relaunch-load sequence.  So, every time I load the game, I have to earn back those forgotten modifiers, again.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #43 on: June 02, 2023, 09:18:29 PM »

In version 1.4.1, regarding Modular Weapons: while the setting "Enable Modular Devmode" is set to "False", learned modifiers are forgotten upon a save-quit-relaunch-load sequence.  So, every time I load the game, I have to earn back those forgotten modifiers, again.

Checked for the cause of this, and found out this has nothing to do with the devmode, but just an issue in how unlocked modifiers are saved, there will be a fix in the next patch.
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tantananan

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Re: [0.96a] Random Assortment of Things
« Reply #44 on: June 04, 2023, 05:54:57 AM »

There seems to be a bug where all the modular weapons increase to 20 ordnance points each. Happens everytime i save and exit the game.

Edit: i'm not sure if this is relevant but i've also installed the weapon on the ship before that happened.

« Last Edit: June 04, 2023, 05:58:07 AM by tantananan »
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