I need an explanation as to what would be the point of nerfing the monitor. All it can do is not die and to set up the SO you need 20 OP out of 30. What can you even fit on those small universals to complement the built in flaks while having enough OP for vents?
"All it can do is not die" is a very good thing for 6 DP, but it can do more ofc
You can send a few monitors forward to tie up lots of enemy DP, rest of your fleet gets a big local advantage.
Glue them to enemy radiants to keep them away for a good while. Glue them to radiants to pressure their shields and block them. Glue them to Onslaughts for constant ion annoyance.
Send 2-3 to each flank and now the cruisers on the side can't be swarmed.
Might even kill a few missiles/fighters, but that's not their main job.
Something like this.
Ballistic mastery+elite PD, 2 LMGs for each monitor, they do >100K shield damage each in remnant battles. Replace an LMG with an ion cannon for less shield-heavy enemies.
"Optimal" monitor builds leave the universals empty, and min-max into flux dissipation/shield strength.
My putting weapons in the universals, it makes the monitor more likely to stop using fortress shield, which runs counter to it's role of "damage sponge"
It's a waste to throw away ~310 kinetic DPS, Monitor won't really die either way (as long as you don't suicide them into tach radiants with support).
LMG output really adds up with reckless officers.
As it is, in anti-fighter or anti-projectile or in anti-frigate(!) role Omen is so much better than the Monitor it's not even a contest(honestly the EMP Emitter deserves a nerf) at same cost.
They have very different roles, Omen dies in 2 seconds if you try to use it instead of a Monitor.
Monitor is the safest frigate for bogging down strong capitals or multiple smaller ships, and the best crutch for any fleet with ships that can't handle being swarmed.