Great respawn time. Impressive durability. Heavy firepower. Cheap OP cost. And there is three of them! God loves trinity! But their max range is only 2000...
Coupled with the snail's speed, Warthogs is just unable to engage the target. Frigates, destroyers, and even light cruisers are completely unreacheble for these fighters.
The moment when enemy ship sees them flying towards, he just takes one step back and the fighters can no longer follow him so they changing target while he just comes back like nothing happen. So 99% of the time they just helplessly hover around from target to target, or stick to the allied ships.
I tried almost all variants, but they just doen't work.
Fast destroyers and cruisers? Check. Herons and Moras? Check. Heck, even fleets made entirely of them! Only piloted Legion seems to work.
On paper they looks great, but on practice they are a great disappointment.
Dunno, maybe my hands growing out of my arse (sorry for my french) and i'm doing everything wrong. In that case, i humbly invite you to teach me how to cook them, and will be extremely grateful for this.
But if it's not the case, then i have a couple of suggestions:
1) Restore their range back to 4000, a bit boring but atleast they will work.
2) Replace their system for Burn Drive or Plasma Burn, and add 500-1000su (needs playtesting) so they will at least be able to engage enemy.
3) Add even more weapons! Vulcan turret, or Dual Machinegun from the front, turn them into little Death Stars which ferociously defends their mothership!
I would like to hear your opinion.