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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Fleet Journal v1.1.3  (Read 76986 times)

brunocss

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Re: [0.96a] Fleet Journal v1.0.8
« Reply #45 on: May 25, 2023, 07:40:07 AM »

How do I even open the Journal? Neither the OP nor readme have any useful information.

Are you playing a new game? It won't appear at the beginning of a new save, but should eventually show up on the Intel screen.
I was four cycles in, and still nothing. I'll try to reinstall and see if that fixes it.

It shows up as an option in the bottom of the Intel screen, like "Important", "Bounties"...
It appears in the Fleet Log button.
https://imgur.com/a/a8XQDpq
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Jang

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Re: [0.96a] Fleet Journal v1.0.8
« Reply #46 on: June 09, 2023, 07:35:30 PM »

I tried disabling Fleet Journal v1.0.8 after starting a new save, before I had interacted with the mod at all, and got an error while loading the save so I don't think the mod can be removed after starting a save with it.

Also, I love the "Brief" after the Title in a journal entry. Makes it a lot easier to skim these journal entries since I can see more text before needing to open the entry.
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vorpal+5

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Re: [0.96a] Fleet Journal v1.0.8
« Reply #47 on: February 02, 2024, 09:52:46 PM »

Thanks for this mod, I prefer it -- as it is more powerful -- than the Captain Log Mod.
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Ontheheavens

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Re: [0.96a] Fleet Journal v1.1.0
« Reply #48 on: February 03, 2024, 08:24:12 AM »

Updated to 1.1.0: NOT save-compatible.
  • 0.97a compatibility update.
  • Quick Entry creation: press J or CTRL-J when mousing over campaign entity to either instantly write an empty entry or enter journal with mouseovered entity selected as target.
  • Auto-Logging toggle: enable in settings file, certain entities (derelicts, debris fields) will cause automatic log creation on discovery.
    This feature isn't playtested and so disabled by default, bugreports/feedback welcome.
  • Entry Rewriting: can now transform recorded Fleet Journal entries back into drafts.

Thanks for this mod, I prefer it -- as it is more powerful -- than the Captain Log Mod.

Thanks for your kind words, glad this stuff is to your liking!  :)
« Last Edit: February 03, 2024, 08:26:03 AM by Ontheheavens »
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Zuthal

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Re: [0.97a] Fleet Journal v1.1.0
« Reply #49 on: February 03, 2024, 10:47:31 AM »

Not sure what went wrong with it, but the download link in the OP goes to a Not Found page - downloading v1.1.0 from the repo works just fine though.
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Ontheheavens

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Re: [0.97a] Fleet Journal v1.1.0
« Reply #50 on: February 03, 2024, 06:43:11 PM »

Not sure what went wrong with it, but the download link in the OP goes to a Not Found page - downloading v1.1.0 from the repo works just fine though.

Fixed, thanks!
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Ontheheavens

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #51 on: February 04, 2024, 07:55:53 AM »

Updated to 1.1.1: save-compatible.
  • Dedicated icons for auto-logged entries.
  • Now can select an icon for journal entry.

Preview
[close]
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Neo15555

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #52 on: February 12, 2024, 08:53:12 PM »

Have a bit of a odd issue with fleet journal, more especially with the rewrite journal function.

When I first started the game, and tried to rewrite a journal, the game crashes and the error message says:

Quote
Fatal: lateinit property assembly has not been initialized
Check starsector.log for more info.

Checking the log, this:
Spoiler
36945 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - kotlin.UninitializedPropertyAccessException: lateinit property assembly has not been initialized
kotlin.UninitializedPropertyAccessException: lateinit property assembly has not been initialized
   at fleetjour.scripts.EntryWriter.beginEntryRewrite(EntryWriter.kt:141)
   at fleetjour.scripts.objects.JournalEntry.buttonPressConfirmed(JournalEntry.kt:116)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.voidsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
 

But when I started the game, and click open the fleet journal, the one where you create your entry, the rewrite entry works again without crashing.
 
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Ontheheavens

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #53 on: February 12, 2024, 09:35:06 PM »

Have a bit of a odd issue with fleet journal, more especially with the rewrite journal function.

When I first started the game, and tried to rewrite a journal, the game crashes and the error message says:

Quote
Fatal: lateinit property assembly has not been initialized
Check starsector.log for more info.

Checking the log, this:
Spoiler
36945 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - kotlin.UninitializedPropertyAccessException: lateinit property assembly has not been initialized
kotlin.UninitializedPropertyAccessException: lateinit property assembly has not been initialized
   at fleetjour.scripts.EntryWriter.beginEntryRewrite(EntryWriter.kt:141)
   at fleetjour.scripts.objects.JournalEntry.buttonPressConfirmed(JournalEntry.kt:116)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.voidsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
 

But when I started the game, and click open the fleet journal, the one where you create your entry, the rewrite entry works again without crashing.

This was a known bug in 1.1.0 which I had fixed in 1.1.1 - there shouldn't be any calls to assembly in the beginEntryRewrite() method at all. Can you reproduce the issue on a new save with the latest version?
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vorpal+5

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #54 on: February 13, 2024, 12:22:02 AM »

The rewrite where you can basically edit a note is one of the best feature of this mod!
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Neo15555

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #55 on: February 13, 2024, 12:52:55 AM »



This was a known bug in 1.1.0 which I had fixed in 1.1.1 - there shouldn't be any calls to assembly in the beginEntryRewrite() method at all. Can you reproduce the issue on a new save with the latest version?

Yep, even on a new game. On the latest 0.97a-RC9 version, with the latest 1.1.1

I even tried disabling every other mod except for Fleet Journal. The game still crash.
« Last Edit: February 13, 2024, 12:56:22 AM by Neo15555 »
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Ontheheavens

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #56 on: February 13, 2024, 04:02:54 AM »



This was a known bug in 1.1.0 which I had fixed in 1.1.1 - there shouldn't be any calls to assembly in the beginEntryRewrite() method at all. Can you reproduce the issue on a new save with the latest version?

Yep, even on a new game. On the latest 0.97a-RC9 version, with the latest 1.1.1

I even tried disabling every other mod except for Fleet Journal. The game still crash.

Unable to reproduce the bug on my end, unfortunately. If you want, feel free to hit me up on Discord, perhaps we can pinpoint the source of issue together. No pressure though.
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Neo15555

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #57 on: February 13, 2024, 05:04:53 AM »

Unable to reproduce the bug on my end, unfortunately. If you want, feel free to hit me up on Discord, perhaps we can pinpoint the source of issue together. No pressure though.

Unfortunate, the only thing I can think of that I didn't mention before is that I used the old 1.1.0 before updating to the 1.1.1.

But even after deleting the mod and downloading a new one, I still has the bug.

Fortunately, I can lived with it. I obsessively spam the auto save anyway.
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vorpal+5

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #58 on: February 13, 2024, 09:48:35 PM »

I'm not sure what is the point of linking to my current locations all the notes I add?

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eidolad

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Re: [0.97a] Fleet Journal v1.1.1
« Reply #59 on: February 14, 2024, 06:26:50 AM »

Hi great idea, starred the repo.

Can I safely:  add and activate this mod to a game instance in progress?

(also might recommend to let players know the answer to this question as well on page one of the mod)
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