*Ahem* hello.
So, yes, obviously the Church of Galactic Redemption et al is a commentary on/exploration of religion which borrows elements from many different, but mostly Christian, sources. This is due largely to me being more familiar with the aesthetics and history of Christianity rather than other religions due to growing up in North America.
There are a few very good reasons why the in-game Luddic religion is intentionally portrayed as a slightly kooky "scifi religion" which intentionally doesn't reference certain extremely contemporary real-world associations ie. Jesus Christ, or, for that matter Muhammad, or the actual Bible.
The reasons are:
- People get really, really mad when they talk about real world religion (see: this thread; moderation note incoming). This is particularly bad in the context of videogames which tend to have unreasonably fractious and poorly managed communities, so these conflicts get ugly, fast.
- To Histidine's point: Science fiction, as a genre, (whether it admits it or not) intentionally puts contemporary subjects into imaginary aesthetic wrapping to comment upon them with a certain subjective distance which allows them to be a little more accessible, or seen in a different light. This sort of conceit is absolutely standard-issue practice.
- Also, sirs, this is a video game. It's built to be accessible to a general audience in a way, perhaps, a novel would not. It's not a game made for religious people, or one made for atheists. It's not a game that wants to convert anyone one way or the other. If certain players (named Megas) just want to blow up all the Luddic Church fleets, they can do that.
- (Also, if I tried to actually tie this in strongly with real-world religions I'd have to do more research and that'd be a ton of work.)
All that said, the gaming audience traditionally comes from
a certain viewpoint about religion that tends toward the negative and portrayals of religious factions in games tend toward the negative as well. The challenge I set out for myself several years ago was to offer a way for some (not all, obviously) people from that general audience to think about religion with a little more nuance. Is Starsector successful in this? I like to think it is, sometimes. I hope.
Neldonax, if I may: For the reasons above, it is not reasonable for us to put explicit references to Jesus Christ, etc., into the game, nor do I think it would serve the narrative or aesthetics. It'd probably just make a lot of people from every viewpoint really, really mad. There is a place in the world for a space game that is built from the ground up that specifically centers an exploration of Christianity in particular, but this is not that game.
From a moderation standpoint, I would ask that everyone be respectful here and keep it chill. We've got rules about no bigotry and no toxicity ie. don't be a huge jerk.