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Author Topic: Starsector 0.96a (Released) Patch Notes  (Read 323036 times)

Amoebka

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Re: Starsector 0.96a (In Development) Patch Notes
« Reply #585 on: May 05, 2023, 01:21:39 AM »

Should be noted that Gremlin losing Delicate Machinery means it can now sanely fit Safety Overrides, which will be quite a lot of fun.
Should also be noted Gremlin has a grand total of 2 small ballistic slots after the missiles run out.
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Princess_of_Evil

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Re: Starsector 0.96a (In Development) Patch Notes
« Reply #586 on: May 05, 2023, 01:28:03 AM »

Hey, 2 phase SO railguns can be scary on frigate level.
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Brainwright

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Re: Starsector 0.96a (In Development) Patch Notes
« Reply #587 on: May 05, 2023, 08:51:06 AM »

Yep, two annihilator pods will get you at least two destroyer kills, and that’s before expanded missile racks or the auto-loader.
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Grievous69

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Re: Starsector 0.96a (In Development) Patch Notes
« Reply #588 on: May 05, 2023, 08:53:00 AM »

Yep, two annihilator pods will get you at least two destroyer kills, and that’s before expanded missile racks or the auto-loader.
Small Annihilators have the shotgun spread, it's not that easy to get kills that way unless you're sniffing the engines.
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Amoebka

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Re: Starsector 0.96a (In Development) Patch Notes
« Reply #589 on: May 05, 2023, 09:00:19 AM »

Yep, two annihilator pods will get you at least two destroyer kills, and that’s before expanded missile racks or the auto-loader.
Yeah, right. You need to be unphased for long periods of time to fire those, so you will eat a phase lance and implode. Besides, annihilators run out pretty fast, so the extra PPT doesn't matter there.
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Alex

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #590 on: May 05, 2023, 09:27:31 AM »

And, it's out! See OP for blog post link.
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SurplusDOS

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #591 on: May 05, 2023, 09:28:38 AM »

Your timing is impeccable Alex! Thank you!
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Grievous69

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #592 on: May 05, 2023, 09:34:00 AM »

Wow and I refreshed the site one minute before it was out, finally we are graced with the long awaited update.

EDIT: @Alex
The 0.96 update is not listed under "Releases" on the official site, I've had the use the link from here.
« Last Edit: May 05, 2023, 09:39:16 AM by Grievous69 »
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Doctorhealsgood

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #593 on: May 05, 2023, 09:39:11 AM »

AAAAAAAAAAAAAAAAAAAAAA
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Stormy Fairweather

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #594 on: May 05, 2023, 09:43:51 AM »

anything in this about compatibility with amd systems?
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Kirschbra

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #595 on: May 05, 2023, 09:44:25 AM »

And, it's out! See OP for blog post link.

I knew checking everyday would pay off!
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Alex

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #596 on: May 05, 2023, 09:46:11 AM »

EDIT: @Alex
The 0.96 update is not listed under "Releases" on the official site, I've had the use the link from here.

Thank you! Hmm, it is for me - probably some sort of cloudflare caching thing?

(Edit: currently uploading the new javadoc, btw.)
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Princess_of_Evil

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #597 on: May 05, 2023, 09:52:24 AM »

The S-mod bonus description looks a bit silly on mods with S-mod debuffs.
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Amoebka

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #598 on: May 05, 2023, 09:53:36 AM »

Quote
01:00 AM release
Should have gone to sleep so I didn't see this...
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Soban

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #599 on: May 05, 2023, 09:55:58 AM »

Finally after 10,000 years, time to conquer earth play starsector 0.96

I love the update content, better the base game is the more the modders have to build off from but I swear to bob Alex if 0.97 now takes +1½-2 years I'm just going to.. Well I dunno make a really desperate blog post but my man its like we're out here dying of thirst in the desert while after 1 year :D
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