- Converted Hangar:
- Reduced cost to 10 OP across the board (still can't be mounted on frigates)
- Removed fighter speed/damage taken penalties and ordnance point cost increase
- Increases the ship's deployment points and supply cost to recover from deployment by 1 per 5 OP spent on fighters, minimum of +1
- Fighter replacement is 1.5x slower, in all aspects
- Returning bombers take an extra 40% of the base refit time to relaunch (normally, it's <1 second)
There are a lot of changes I like, and definitely too much to say for certain without hands on, but this really drew my attention. Really looking forward to toying with this to see what kind of horrific chimeras I can regurgitate into an early game hobo fleet and onto some poor feller's tactical display. Gotta show the Pirates how it's
done.Maybe all game. Some things never change.
Cutting edge no-loss meta is nice for a zen-like rhythm, but it's fun to switch it up and make something just way too stupid to die, too.
The cherry on top is that with a bit of care you can return strikecraft for repairs. Human life doesn't really have much
value in the Persean Sector, and the fleet doesn't mind whether or not you take care of them (no mechanic for it), but I like to bring as many of my guys home as possible. Always felt bad for the pilots who never had the opportunity to retreat.
Anyways, good luck on the update!