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Author Topic: [0.96a-RC10]/[0.97a-RC8] WIP Aardwolf & Zenith: ARRUS Hullmods 0.7/0.8  (Read 14816 times)

kadu522

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #30 on: October 11, 2023, 11:41:57 AM »

While this package of hullmods can be very broken in the right hands, i really like rolling with then as a way to extend my options by basicly investing in already present ships in my fleet. (plus is makes me less paranoid around d-mods)

I still need to test the new balanceing changes though. [note that i do play with starship legends so i do have ship rep limitations]
« Last Edit: October 11, 2023, 11:45:50 AM by kadu522 »
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Algoul

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #31 on: October 11, 2023, 01:02:25 PM »

This is impressive mod, it is what i need. It give a much needed touch to customizing of my precious ship(s). IMHO it totally perfect now, feel no reasons to "balanced" it.
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meatball

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Re: Aardwolf & Zenith: ARRUS Hullmods
« Reply #32 on: October 11, 2023, 07:47:00 PM »


Fatal.Null Crash #1: I go to visit a lead on an equipment cache I got from the storyteller, loot the cache. It contains two ARRUS Hullmod blueprint-thingies, among other things. Right next to the equipment cache is a Hegemony Deserter bounty fleet, which I go to fight. Game crashes shortly into the battle not long after enemy ships are on screen and the shooting starts. When I restarted the game and went through the same sequence of events, I was able to complete the battle just fine. Odd. Did typical campaign stuff, modifying ships, and simulator battles. Simulator battles worked fine. I don't get into any more actual battles until the next crash(es). I never got around to installing any of the new hullmods despite unlocking two of them.

Fatal.Null Crash#2 and 3 and so on:
I go to destroy a Pirate Base. Engage a small armada of Pirate ships and the station itself. Not long after enemy ships are on screen and the shooting starts, fatal.null crash. Reboot the game, same exact sequence of events, game crashes about the same time.
While writing this up, I tried just fighting the pirate fleet (not the station) and deployed only my destroyer flagship, completed the battle with no problems. Go on to battle the station and a small group of ships, and deploy seven or eight ships of my own? Game crashes before anything has a chance to explode. I thought maybe it could be ARRUS hullmods on the enemy ships but when I examined their fleet on the pre-battle screen I didn't see anything out of the ordinary. Now I've been spawning enemy fleets and doing battles with different ships deployed and I can't seem to figure out what will consistentlycause it to crash, but it always does after a few, and the error is always the same.


I'm having similar problems too, with fatal:null errors every time I've moused over an ARRUS hullmod.
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ctuncks

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Re: Aardwolf & Zenith: ARRUS Hullmods
« Reply #33 on: October 12, 2023, 03:27:21 PM »

I'm having similar problems too, with fatal:null errors every time I've moused over an ARRUS hullmod.

If you can replicate it I don't suppose you could please:

1. Version of my mod you're currently using?

2. Give me your mod list? I just ran it with Aarrus Hullmods, Console Commands, Lazylib, Lunalib, MagicLib, Nexerelin, Stellar Networks and Graphics Lib, for etsting purposes and could not get a crash with mouse overs.

3. A copy of the crash log?

4. Which Hullmod causes it?

5. What circumstances the crash happened in (Mouse over in refit screen or mouse over on the modspec item)?

I've had a few of and fixed a few of these errors usually relating to a lack of ship information causing a crash on the modspec item, it would be helpful to know where I might have missed some.

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meatball

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #34 on: October 14, 2023, 01:55:04 AM »

I apologize, but can i submit the details to you over Discord instead if the part of the .log I post isn’t enough to diagnose the problem?
 (if you want the entire .log file as I’m not sure whether you want the end of it or all of it)

The forum isn't letting me post them due to a "host error".

Thanks for responding so quickly!
« Last Edit: October 14, 2023, 11:50:10 PM by Scremeer »
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meatball

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #35 on: October 15, 2023, 12:03:42 AM »

 I have installed the current version of your mod. My modlist is below.

"PAGSM",
  "yunrutechmining",
  "pantera_ANewLevel30",
  "AAZ_arrus_hullmods",
  "Adjusted Sector",
  "A_S-F",
  "Angry Periphery",
  "ARSWP",
  "aod_core",
  "ash",
  "raccoonarms",
  "arulite_starworks",
  "AttunedDriveField",
  "battle_music",
  "timid_admins",
  "BSC",
  "bricky",
  "HMI_brighton",
  "ORK",
  "CaptainsLog",
  "CFT",
  "CJHM",
  "Csp",
  "clearCommands",
  "combatactivators",
  "CAS",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "timid_cum",
  "Diktat Enhancement",
  "dex",
  "EmergentThreats_Vice",
  "Everybody loves KoC",
  "exoticatechnologies",
  "lyr_ehm",
  "fast_engine_rendering",
  "fluffships",
  "forge_production",
  "sun_fuel_siphoning",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "hostileIntercept",
  "illustrated_entities",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "interestingportraitspack",
  "timid_xiv",
  "JYD",
  "kadur_remnant",
  "kazeron",
  "keruvim_shipyards",
  "lost_sector",
  "LTA",
  "lw_lazylib",
  "lobster_proliferation",
  "lockedAndLoaded",
  "luddenhance",
  "luddenhanceied",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "MoreBarMissions",
  "niko_moreCombatTerrainEffects",
  "MoreMilitaryMissions",
  "ness_saw",
  "nexerelin",
  "sun_nomadic_survival",
  "luddandlions",
  "officerExtension",
  "JYDR",
  "PirateMiniMegaMod",
  "wisp_perseanchronicles",
  "planet_search",
  "wyv_planetaryShieldAccessControl",
  "portrait",
  "progressiveSMods",
  "QualityCaptains",
  "assortment_of_things",
  "roider",
  "rotcesrats",
  "scalartech",
  "sclskl_scalingskilllimits",
  "Scrapyard",
  "Seafood",
  "secretsofthefrontier",
  "holdsforall",
  "swp",
  "spacetruckin",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "scf",
  "timid_supply_forging",
  "supportships",
  "tahlan",
  "presmattdamon_takenoprisoners",
  "Terraforming & Station Construction",
  "thong",
  "thongredacto",
  "TORCHSHIPS",
  "TTSC",
  "vesships",
  "underworld",
  "uaf",
  "US",
  "unthemedweapons",
  "UGH",
  "vayrasector",
  "vayrashippack",
  "whichmod",
  "yunruhullmods",
  "unpackblueprints",
  "yunrucore",
  "prvExtra",
  "prvPath",
  "prv",
  "shaderLib"

 Here's the tail end of my .log file:
Code
310228 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.ZDA_Sup_Diag.addPostDescriptionSection(ZDA_Sup_Diag.java:53)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


 These hullmods are 100% confirmed to cause a fatal:null error when moused over in the main menu mission's refit screen, as well as the upgrade packages themselves. (I think)

 - Crew Diagnstics
 - Supply Diagnostics
 - Fuel Diagnostics

Thanks for offering your help to me, as I am but a humble meatball.





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Kris_xK

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #36 on: October 15, 2023, 12:33:24 AM »

Balance be damned, I'm having a great time. Love the mod!
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ctuncks

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #37 on: October 15, 2023, 01:24:13 AM »

These hullmods are 100% confirmed to cause a fatal:null error when moused over in the main menu mission's refit screen, as well as the upgrade packages themselves. (I think)

 - Crew Diagnstics
 - Supply Diagnostics
 - Fuel Diagnostics

Thanks for offering your help to me, as I am but a humble meatball.

Ok I had a look at the crashlog seems the 53rd line of the Supply Diagnostics caused the crash which is really weird because it's just getting the float value of how many supplies the player's fleet uses everyday. Just before I go delving into the realm of trying to see if it's a cross mod issue are you on 0.96a-Rc10 of starsector? Also what circumstance did it pop up in? Was it in a mission?
« Last Edit: October 15, 2023, 07:27:17 AM by ctuncks »
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meatball

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #38 on: October 15, 2023, 07:51:14 PM »

It happened while I was trying to refit a ship in a main menu mission, and yes, I am playing on the latest version of SS.
« Last Edit: October 15, 2023, 07:53:15 PM by Scremeer »
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ctuncks

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #39 on: October 15, 2023, 11:34:09 PM »

It happened while I was trying to refit a ship in a main menu mission, and yes, I am playing on the latest version of SS.

Ok in a way that's good, I've found out through some conferring with other modders on discord and through some testing, that missions don't quite work in the same way as campaign mode. In the sense that there's a sections of campaign data that the game can't pull on in mission mode. This means that when some of my mods try to fetch that non existing data it comes up with that fatal null.

I never really thought about the hullmods being used for missions, so best bet is to not use them, I've found a way to disable them for mission mode for my next release.
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meatball

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #40 on: October 16, 2023, 02:08:52 AM »

So do you mean that they won’t crash the game in the campaign?
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ctuncks

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #41 on: October 16, 2023, 02:45:07 AM »

So do you mean that they won’t crash the game in the campaign?

They shouldn't unless I've left a incorrect calling method in there. If there is I haven't found it yet.
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meatball

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #42 on: October 16, 2023, 05:11:41 AM »

I've tested it out and they don't cause a crash in my campaign at all.
(I can have my flux capacitors back yay)
Thanks for all the help!
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ctuncks

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« Reply #43 on: October 17, 2023, 02:45:00 AM »

ARRUS Hullmods 0.65

- Hullmods from this mod are now disabled in Mission mode, they were never intended for it and more importantly some were causing fatal null crashes.

- New Reversion Reclaimed Racks; reverts all bonuses and penalties of Expanded Missile Racks.
- New Rectification Rack Optimiser; eliminates the penalty of S-Modded Expanded Missile Racks.
- Standardised Emitter has been reworked somewhat:
* Requires a shield.
* Improves Front Arc by 120/110/100/90 up to a threshold of 210/200/190/180 any remaining bonus is divided by 2.5.
* Imrpoves Omni Arc by 90/80/60/70 up to a threshold of 150/140/130/120 any remaining bonus is divided by 2.5.
* Improves Flux/Sec by 10% to a threshold of 40% any remaining bonus is divided by 2.
* Imrpoves Flux/Dam by 40/35/30/25% to a threshold of 80/85/90/95% any remaining bonus is divided by 4.
* Negates Speed Penalty from Makeshift Shield.
! Shield values are set so they are considered to be the "Base" value, any other mod that sets any of these values will overwrite this hullmod or be overwritten by it depending on install order.
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Versil

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Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.65
« Reply #44 on: February 25, 2024, 12:40:58 AM »

ctuncks Hi there! Can you update mod for 097 version?
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