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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Author Topic: [0.95.1a-RC6] Rate of Fire Hullmod  (Read 1678 times)


  • Lieutenant
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[0.95.1a-RC6] Rate of Fire Hullmod
« on: January 23, 2023, 11:16:08 AM »

This is a Hullmod mod that I commissioned to have built mostly for the fun of it.
It Increases the ROF, Damage, Ammo, and Range

There are hullmods for Energy, Ballistics and Missiles.
For late game and for fun there is another that increases all weapons.
In order to get them you have to explore.

Here are the stats:
Ballistic: Increase ROF, Damage, Ammo, and Range by 100%
Energy: Increase ROF, Damage, Ammo, and Range by 100%
Missiles: Increase ROF, Damage, Ammo, missile HP, more sturdy to PDs, speed, maneuverability and Range by 100%
Cheaty: Has everything the other Hullmods have. by 1000%

You can only have one Hullmod installed on your ship.

Also if you want to configure them, just open .java file with notepad, I recommend using notepad++ since Windows notepad can mess up encoding and that can cause crashes, and as text editor I find its handier to use, its free, you will see values at top, like DAMAGE_BONUS_PERCENT and etc, most of them are percents like 100f, 100f means 2x increase, 50f 1.5 and etc.

RoF one is 1f - its same percent, but multiplied by 100, so 1f its 2x, 0.5f its 1.5x increase.

Its a ridiculous mod that is mostly for fun and it will break you game.
I mostly use it so that early game weapons can still be used and weapons that take forever to fire will fire faster.



  • Ensign
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Re: [0.95.1a-RC6] Rate of Fire Hullmod
« Reply #1 on: August 18, 2023, 09:41:24 PM »

is this safe to bootleg to 096?