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Author Topic: [0.97a] MagicLib v1.4.3  (Read 215605 times)

Zeta04

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Re: [0.96a] MagicLib v1.3.6 (2024/01/01)
« Reply #60 on: January 02, 2024, 07:03:02 AM »

So with the current update (v1.3.6) it seems that I can repeatedly accept some bounties, with cases where a bounty instantly becomes re-acceptable after completion (unsure if ALL bounties are repeatedly acceptable), is this intehded or is there some sorta bugs causing it to do so?
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Brainwright

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Re: [0.96a] MagicLib v1.3.6 (2024/01/01)
« Reply #61 on: January 02, 2024, 09:33:37 AM »

Getting this, too, with the new Arma Armatura patch.
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lustfull

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Re: [0.96a] MagicLib v1.3.6 (2024/01/01)
« Reply #62 on: January 02, 2024, 12:23:34 PM »

Bug report: double ordo simulator bounti from "a fleet testing mod"  the game crash when i click on the bounty.
 the log if i am not wrong.

ps: i aslo get the infinite bounti ; which could be turn into a cool option

java.lang.NullPointerException: bountySpec.job_description must not be null
   at org.magiclib.bounty.intel.MagicBountyInfo.showBountyText(MagicBountyInfo.kt:334)
   at org.magiclib.bounty.intel.MagicBountyInfo.layoutPanel(MagicBountyInfo.kt:279)
   at org.magiclib.bounty.intel.BountyBoardIntelPlugin$layoutPanel$1.pickedItem(BountyBoardIntelPlugin.kt:137)
   at org.magiclib.bounty.intel.BountyBoardIntelPlugin$layoutPanel$1.pickedItem(BountyBoardIntelPlugin.kt:131)
   at org.magiclib.bounty.ui.lists.ListUIPanelPlugin.itemClicked(ListUIPanelPlugin.kt:117)
   at org.magiclib.bounty.ui.lists.ListItemButtonHandler.onClicked(ListItemButtonHandler.kt:8)
   at org.magiclib.bounty.ui.InteractiveUIPanelPlugin.checkHighlightedButton(InteractiveUIPanelPlugin.kt:101)
   at org.magiclib.bounty.ui.InteractiveUIPanelPlugin.processInput(InteractiveUIPanelPlugin.kt:40)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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Sajuuk

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Re: [0.96a] MagicLib v1.3.6 (2024/01/01)
« Reply #63 on: January 03, 2024, 04:22:07 AM »

Hello!
Switched to version 1.3.5 from version 1.1.3-rc01 and in the bars the first line of dialogue disappeared,
"Connect to the local unsanctioned bounty board."
the same in the version 1.3.6
so now I can't take these unique missions, even if start a new game, still the same.
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Zeta04

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Re: [0.96a] MagicLib v1.3.6 (2024/01/01)
« Reply #64 on: January 03, 2024, 09:55:10 AM »

Hello!
Switched to version 1.3.5 from version 1.1.3-rc01 and in the bars the first line of dialogue disappeared,
"Connect to the local unsanctioned bounty board."
the same in the version 1.3.6
so now I can't take these unique missions, even if start a new game, still the same.
It is intended.
Now the unique bounties are moved into the "Bounty board" tag under "Bounties"/"Important" tab in the intel screen
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Wispborne

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Re: [0.96a] MagicLib v1.3.6 (2024/01/01)
« Reply #65 on: January 03, 2024, 11:48:01 PM »

MagicLib 1.3.7

Oops #7.
Download: https://github.com/MagicLibStarsector/MagicLib/releases/download/1.3.7/MagicLib.zip


MagicBounty
- May no longer re-Accept already-Completed bounties. Sorry.
- Intel fixes.
  - May now mark unimportant (reported by MuleDriver).
  - No longer always new (reported by MuleDriver).
  - Shouldn't show up if there are no bounties loaded (reported by MuleDriver).
  - Potentially fixes issues if MagicBounty is disabled.

MagicAchievements
- Fixed another Linux-only crash when viewing intel (reported by Brainwright).

MagicPaintjobs
- Cleaned up "select ship" popup (centered text, fixed cell placement, shows current paintjob).

MagicCampaign
- Fixed MagicCampaignTrailPlugin not working (reported by Xaiier and maybe others, sorry).

MagicAutoTrails
- Trails no longer disappear after piercing (e.g. Plasma Cannon trail with Trailer Moments) (reported by Nia).
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Killsode

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Re: [0.96a] MagicLib v1.3.6 (2024/01/01)
« Reply #66 on: January 04, 2024, 06:52:46 PM »

Hello!
Switched to version 1.3.5 from version 1.1.3-rc01 and in the bars the first line of dialogue disappeared,
"Connect to the local unsanctioned bounty board."
the same in the version 1.3.6
so now I can't take these unique missions, even if start a new game, still the same.
It is intended.
Now the unique bounties are moved into the "Bounty board" tag under "Bounties"/"Important" tab in the intel screen

I'm not really sure about that change. Sure, now they're all really easily available... but they're really easily available. Would finding weapons be as cool if every market had a complete array of all the weapon blueprints they know available at all times?
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Wispborne

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Re: [0.96a] MagicLib v1.3.7 (2024/01/03)
« Reply #67 on: January 04, 2024, 07:03:25 PM »

Bounties appear if you're within 20LY of the giving market and you meet any conditions (player level, fleet size, time passed, pre-requisites, etc).

One of the most common complaints about the MagicBounty system, as a player, was that actually finding bounties was a total pain, and it was easy to not see certain bounties if you were unlucky with "rolls" (e.g. a market had Legio Rising instead of Rare Bounty).

HVBs, from Vayra's Sector, were available as Intel immediately, albeit at a trickle rather than all at once.
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Kitfox88

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Re: [0.96a] MagicLib v1.3.7 (2024/01/03)
« Reply #68 on: January 10, 2024, 10:43:45 AM »

Disabled achievements using the mod organizer and that session ran fine but now when I try to boot the game I get a fatal:null exception with this in the log. It's the only thing I can think that would be causing it since it's the only major change I've made between starting a new save last night and today when I tried to boot the game.
Quote
109283 [Thread-3] INFO  org.magiclib.achievements.MagicAchievementManager  - []
109286 [Thread-3] INFO  org.magiclib.achievements.MagicAchievementManager  - MagicLib achievements are disabled.
109288 [Thread-3] INFO  org.magiclib.achievements.MagicAchievementManager  - Saved 0 achievements.
109489 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.magiclib.achievements.MagicAchievementManager.setAchievementsEnabled(MagicAchievementManager.java:154)
   at org.magiclib.achievements.MagicAchievementManager.onApplicationLoad(MagicAchievementManager.java:116)
   at org.magiclib.Magic_modPlugin.onApplicationLoad(Magic_modPlugin.java:74)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Anyway to turn them back out outside the game? I can't find an easy option to do so in any of the ini files in the magiclib/data/config directory.
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Wispborne

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Re: [0.96a] MagicLib v1.3.7 (2024/01/03)
« Reply #69 on: January 10, 2024, 10:51:21 AM »

Disabled achievements using the mod organizer and that session ran fine but now when I try to boot the game I get a fatal:null exception with this in the log. It's the only thing I can think that would be causing it since it's the only major change I've made between starting a new save last night and today when I tried to boot the game.
Quote
109283 [Thread-3] INFO  org.magiclib.achievements.MagicAchievementManager  - []
109286 [Thread-3] INFO  org.magiclib.achievements.MagicAchievementManager  - MagicLib achievements are disabled.
109288 [Thread-3] INFO  org.magiclib.achievements.MagicAchievementManager  - Saved 0 achievements.
109489 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.magiclib.achievements.MagicAchievementManager.setAchievementsEnabled(MagicAchievementManager.java:154)
   at org.magiclib.achievements.MagicAchievementManager.onApplicationLoad(MagicAchievementManager.java:116)
   at org.magiclib.Magic_modPlugin.onApplicationLoad(Magic_modPlugin.java:74)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Anyway to turn them back out outside the game? I can't find an easy option to do so in any of the ini files in the magiclib/data/config directory.

Ouch. I'll see if I can make time to fix this today.

In the meantime, look in your saves/common/LunaSettings folder for something like MagicLib.json.data. Open that up and there should be the setting you're looking for. Not at my PC at the moment so I can't check.
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Kitfox88

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Re: [0.96a] MagicLib v1.3.7 (2024/01/03)
« Reply #70 on: January 10, 2024, 02:43:17 PM »

Ouch. I'll see if I can make time to fix this today.

In the meantime, look in your saves/common/LunaSettings folder for something like MagicLib.json.data. Open that up and there should be the setting you're looking for. Not at my PC at the moment so I can't check.

That fixed it, thanks! I didn't think to look in saves, kind of obvious in retrospect.
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Wispborne

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Re: [0.96a] MagicLib v1.3.7 (2024/01/03)
« Reply #71 on: January 11, 2024, 05:32:54 PM »

Here's a "quick" fix, but there's an additional internal change to fleet building that needs further testing before I do a proper release.

https://github.com/MagicLibStarsector/MagicLib/releases/tag/1.3.8-dev02
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Wispborne

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Re: [0.96a] MagicLib v1.3.6 (2024/01/01)
« Reply #72 on: January 31, 2024, 10:32:28 PM »

MagicLib 1.3.8

Download: https://github.com/MagicLibStarsector/MagicLib/releases/download/1.3.8/MagicLib.zip


MagicCampaign
- Fixed 5 year old crash: MagicCampaignTrailPlugin sometimes crashed with ConcurrentModificationException if player moved between hyperspace and regular space (reported by Xaiier).
- Added `MagicCampaign.createDerelict` overload that lets you mark a derelict as unrecoverable.

MagicUI
- Fade interpolation fix by Starficz.

MagicAchievements
- Made it clearer when a crash is from using devmode.
- Fixed achievement `advance` methods running when achievements are disabled.

MagicBounty
- Fixed occasional crash when filtering a bounty (reported by laf223).
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El_Sassos

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Re: [0.96a] MagicLib v1.3.8 (2024/01/31)
« Reply #73 on: February 02, 2024, 11:44:23 AM »

Hello! A CTD occurs at seemingly random intervals while in a battle. There are two stack traces in the log. One for Magiclib and another for your other mod, Persean Chronicles. Turning the Paint module off in Luna doesn't do anything, as the issue persists. Chronicles may be responsible for the CTD instead, of course.

Here's the part for MagicLib:


Code
org.json.JSONException: JSONObject["unlockedPaintjobs"] not found.
    at org.json.JSONObject.get(JSONObject.java:406)
    at org.json.JSONObject.getJSONArray(JSONObject.java:482)
    at org.magiclib.paintjobs.MagicPaintjobManager.loadUnlockedPaintjobs(MagicPaintjobManager.kt:249)
    at org.magiclib.paintjobs.MagicPaintjobManager.onGameLoad(MagicPaintjobManager.kt:91)
    at org.magiclib.Magic_modPlugin.onGameLoad(Magic_modPlugin.java:153)
    at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
    at com.fs.starfarer.ui.public.dismiss(Unknown Source)
    at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
    at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
    at com.fs.starfarer.ui.I.processInput(Unknown Source)
    at com.fs.starfarer.ui.W.super(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:750)

    My mod list:

 
Spoiler
{
  "enabledMods": [
    "alcoholism",
    "aod_vos",
    "aotd_vok",
    "apex_design",
    "ApproLight",
    "ApproLightPlus",
    "ArkLeg",
    "armaa",
    "assortment_of_things",
    "audio_plus",
    "automatedcommands",
    "blackrock_driveyards",
    "bluefriendballs",
    "CaptainsLog",
    "Celestial Mount Circle",
    "CFT",
    "cmutils",
    "combatactivators",
    "COPS",
    "Cryo_but_better",
    "DetailedCombatResults",
    "diableavionics",
    "Diktat Enhancement",
    "edshipyard",
    "EmergentThreats_Vice",
    "exshippack",
    "FantasyM",
    "fob",
    "forge_production",
    "Goat_Aviation_Bureau",
    "GrandColonies",
    "gudalanmu",
    "hcok",
    "hte",
    "Imperium",
    "IndEvo",
    "Interstellar Federation Refurbished -unbalanced-",
    "istl_dassaultmikoyan",
    "JYD",
    "JYDR",
    "kazeron",
    "kyeltziv",
    "largerZoomOut",
    "leadingPip",
    "lost_sector",
    "luddenhance",
    "lunalib",
    "lw_console",
    "lw_lazylib",
    "mag_protect",
    "MagicLib",
    "molecularreplicator",
    "Musashimanufactor",
    "Neutrino",
    "nexerelin",
    "objects_analysis",
    "ObviousNeutron",
    "OcuA",
    "officerExtension",
    "ORA",
    "PAGSM",
    "pantera_ANewLevel40R",
    "particleengine",
    "pearson_exotronics",
    "planet_search",
    "pn",
    "Polaris_Prime",
    "portrait_changer",
    "presmattdamon_takenoprisoners",
    "progressiveSMods",
    "pt_qolpack",
    "QualityCaptains",
    "Red_Hat_Shenandoah_JRE8",
    "roider",
    "SBR",
    "scalartech",
    "scan_those_gates",
    "ScavengerTrading",
    "SCY",
    "SCYUtility",
    "seven_nexus",
    "shaderLib",
    "shadow_ships",
    "shadowlight",
    "sikr",
    "smc_coalition",
    "spacetruckin",
    "stardustventures",
    "Starsin",
    "stelnet",
    "StopGapMeasures3",
    "sun_fuel_siphoning",
    "sun_hyperdrive",
    "sun_new_beginnings",
    "sun_starship_legends",
    "superweapons",
    "tahlan",
    "Terraforming \u0026 Station Construction",
    "the_vass",
    "THI",
    "timid_admins",
    "timid_commissioned_hull_mods",
    "timid_cum",
    "timid_supply_forging",
    "TraverserDesignBureau",
    "TrulyAutomatedShips",
    "TTSC",
    "uaf",
    "uaf_skills",
    "unionrailsystems",
    "US",
    "vic",
    "which_industry",
    "whichmod",
    "wisp_perseanchronicles",
    "wotani_federation",
    "wyv_planetaryShieldAccessControl",
    "yrutl",
    "yrxp"
  ]
}
[close]

Here's the end part of the log, including both the magiclib and chronicles errors.  Might as well do that instead of double posting.
« Last Edit: February 02, 2024, 03:51:22 PM by El_Sassos »
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Wispborne

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Re: [0.96a] MagicLib v1.3.8 (2024/01/31)
« Reply #74 on: February 02, 2024, 06:59:31 PM »

Hello! A CTD occurs at seemingly random intervals while in a battle. There are two stack traces in the log. One for Magiclib and another for your other mod, Persean Chronicles.
<snip>

Neither of these are crashes, just non-crash errors. The crashes are caused by something else.
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