Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Author Topic: Some imropvents for combat comands  (Read 262 times)

ubuntufreakdragon

  • Commander
  • ***
  • Posts: 187
    • View Profile
Some imropvents for combat comands
« on: December 10, 2022, 10:56:30 AM »

It would be nice to have more than one level of attack:
There should different intensities ranging from a berserk all in don't care for casualties to a yea focus fire on it if possible but don't risk too much.
It would also nice to have such levels for the evade order, ranging from flee at all cost to try to avoid but if not possible focus fire.
And it would be nice if the com channel wouldn't break the moment you close the map, but rather decays more quickly outside of map.
There are so many situations where you have to give orders shortly after another that can't be delayed but you own ship requires your attention too.
Logged