Food comsumables:
Food, is absolutely useless right now, a total burden, an storage annoyance ...
BUT WHAT IF.
Food could be turned into consumables that enhance your crew's performance and reduces their salary depending on how satisfied they are with their life conditions onboard.
Examples:
Well prepared meals: coversion rate 2 food for each crew member, , 10 % faster repair time on ships for 10 days, 5%+ peak performance time, 5% more salvage.(doesnt stack)
Desc:
Well prepared , hot served meals , hey! it actually tastes like real food!
Delicious Meals:
6 units of food for each crew member , 20 % faster repair time on ships for 10 days, 10%+ peak performance time, reduces this month crew payment by 20%, does not stack, 10% more salvage (doesnt stack)
Desc:
You have put enough care and love in your crew for them to consider living on the ship, as they are having a comfortable life in your vessel.
Special: if with comissioned crew mod, you will gain 1 + rep with the comissioned faction.
Luxurious Meals:
1 vulturnian lobster and 20 units of food per crew and officers, 35 % faster repair time on ships, 15%+ peak performance time for 15 days, crew payment cost cut by half for two months,20% more salvage (doesnt stack)
Special: Officers will gain 20% more exp for 15 days after eating this meal
Special: Rep gain with comissioned crew faction by 2.
Desc:
its probably the first time your crew has seen a lobster in their plates instead of the cargo holds.
Just a few examples, i think the idea of food items is neat, and makes food an actually useful commodity