This thread is an absolute dumpster fire. ALL ARE VIABLE. Don't forget, Starsector is a space exploration game.
"One of the design goals for the campaign layer of the game is that it should present the player with opportunities for combat. This doesn%u2019t mean that everything you do in the campaign has to lead to it, but it%u2019s a good thing to always keep in mind, regardless %u2013 how does a feature of a mechanic give context (and meaning) to combat, or lead into it directly?"
- Alex(first paragraph of the Hostile Activity blogpost)
Starsector is a space combat game. This is why almost everything you do leads to combat. Even if you just want to "trade in peace" you will be harassed by pirates and why accepting trading missions sometimes causes hostile fleet hunting you to spawn. Exploration? Like half of it is fighting Derelicts and Remnants. Colonies? Hostile expeditions, AI Inspections, pirate activity, Pather activity. Main storyline? Plenty of opportunities for combat against just about everyone.
You could, of course, deliberately roleplay a pacifist or something but that would greatly limit the amount of content available to you(never do exploration, never have colonies, never fight remnant or omega, never get omega weapons beyond what you find in the Alpha Site, etc.) because the game simply wasn't designed to support such a playstyle.
I am baffled to be in a world where someone says money is 'not a limiting factor', like NO?? Money is one of the biggest limiting factors, supplies and fuel can chunk a massive amount of money when playing.
Sounds like a skill issue.
Firstly, I mean early game of course, money is difficult if you don't know what you're doing. I myself don't have any troubles with it, a couple of missions, bar missions here and there, bounties and maybe some good colonies with alpha ai spam. Secondly, I never stated I was a pacifist, in fact I like the combat and the fights. It's one of my favourite parts. I was simply addressing the fact that you were talking about the combat skills being good and instead of just saying it you had to push and say that the QOL and Industry skill tree was a noob-trap/practically useless.
I mainly mean as in a majority of the game is space exploration game. There is a lot of combat, of course, but that is to be expected. I mean, there's a reason the pirates or any other faction and their relations exist so it's natural. The NPCs even talk about it quite a bit. But when it boils down to the gameplay, a large majority isn't actually combat (unless you play something where combat is often like a pirate or bounty hunter).
But assuming this is a new player's first time, then you could say that combat most likely isn't advised. To reply to my comment with a quote and then about the game and it's mechanics implies that it isn't a space exploration game. So which is it?
I'm not here to argue with you, just saying that:
1. If you're going to make colonies at least be prepared for the raids.
2. Hostile expeditions can usually be stopped by investing into defence and preparing your own fleet, pirate activity can be stopped via destroying said base, which is combat, but since you made a base then I'm sure a base will be no biggie. (Particularly with Nex)
3. Ai inspection, money. Money and more money. Plus that's assuming you use AI core and not administrators. By the time you maxxed out the amount of admins you have you should have more than enough money to pay off the expedition 10 times over.
4. Pather's have a similar concept, destroy the base. They are much more difficult, but again, this is assuming you are using AI cores which you most likely won't have.
5. The Galatian Academy is the closest thing to a story quest. Judgements can't be made just yet. The devs still plan on expanding on the stories.
6. Yes, but that's assuming you are willing to go to war with said faction. I could understand Pirates and the Luddic Path or the [REDACTED]. Plus with your statement, I might as well go to war with the entire sector, is it vital. Nooooope.
Hell with a lot of the colonies you should be fully prepared to take out Pathers, considering you're using AI cores in the first place.
You can definitely explore, have colonies. Who said I had to fight the [REDACTED] early to mid-game? That's when I need AI cores. Do I NEED omega weapons, sure they're strong but not vital. Hell, you don't necessarily have to follow the story quests. The game was definitely supported for said styles.
Also you only replied to the few arguable statements, I made an entire TED talk about it and that's what you cover??? Why do I have to play a game to other people's standards. Sure the devs have made a ton of combat related content, but that doesn't nullify or completely disregard every other playstyle. I replied because two people were unable to come to an agreement. Like can I not have a single thread that doesn't devolve into fighting?
I just wanna play the game, look at the mods, help and there are these threads, pal. The game encourages experimentation. Sure combat skills are good, but no skill really matters when you're watching a Luddic path IED ready to unleash destruction. I try and try to find a middle ground, but if theres one thing I learned. You can rarely ever convince both sides to come to an agreement.