The magnestar parry mechanic is probably the most annoying thing ever. The timing is all over the place, there are no indicator when is the "correct" time to do so, it does almost absolutely nothing closer to the wave source.
Planetary shelter is a mess because you would get into the menu instead of having your fleet staying middle and trying to readjust is almost impossible.
The same with the cache, auto orbit is non-existent and you have to readjust while waiting for bruteforce, not to mention have to span your camera out to watch out for the wave, which you probably gonna eat the whole thing anw.
Everything in this mechanic is designed to waste your time, not checking your skill.
EDIT: Also the final fight in the damn zone require you to have your ENTIRE FLEET equip with intergrated Solar shielding cuz the enemy is somehow immune to corona. It's pretty much impossible to fight in those condition without heavy modification of your fleet.
While this on paper seem good on it own, the combination of all the time wasting mechanic making everything is a chore that i seriously don't want to suffer throught the second time.
EDIT 2: Suggestion: Planetary SHOULD have a massive safe zone behind it, it is a planet after all, this also remove the need to interact with the planet itself which is a enormous pain in the behind.
Suggestion 2: making the hit box of the wave smaller and closer to the middle of the entire thing, add more visual effect signify this. Because the god damn interdection pulse IS NOT design to be a defensive mechanic. It has delay, it has weird wind up, it slow your fleet down and most of all it is cumbersome af to use because it is mostly use to counter fleet. Also the speed up time is a thing.
GREAT MOD BTW.