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Author Topic: Removing(or fixing) Cryosleeper ships?  (Read 700 times)

BCS

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Removing(or fixing) Cryosleeper ships?
« on: August 20, 2022, 03:05:19 AM »

A bug currently exists where blueprint missions will point to Cryosleepers since they're technically derelict ships but there is no way to actually salvage them which leads to this. It's already fixed in the dev but I would rather not have to wait hovewer many months until the dev gets here.

Assuming a mod fix is impossible how would I go around removing Cryosleepers entirely? I never use them anyway.

[Edit] Wait, you just add "not_random_mission_target" tag to "derelict_cryosleeper" in custom_entities.json and that's it?
« Last Edit: August 20, 2022, 03:17:22 AM by BCS »
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michail

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Re: Removing(or fixing) Cryosleeper ships?
« Reply #1 on: August 20, 2022, 03:18:44 AM »

"Adjusted Sector" mod has an option to set the number of cryosleepers. Not sure what can be done in an ongoing run, maybe something with console commands?
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