i recently put together a new modpack and started a game. i focused on areas other than exploration but eventually i went out and scouted the sector. in the course of which i found these systems:
so after i gave up on collecting the loot manually i though i'd build a salvage yard (from indevo) to allow scavenger fleets to spawn and automate the collection. sadly they never did, maybe because these derelicts are "static" and not generated after fleet battles?
at any rate i'd love to know which mod added these systems.
Spoiler
{"enabledMods": [
"yunru_pirate_collection",
"yunrutechmining",
"yunruindustries",
"AI-Retrofits",
"adjustableautomatedships",
"alkemia-armoury",
"A_S-F",
"apex_design",
"archeus_beta",
"lw_autosave",
"BSC",
"blackrock_driveyards",
"HMI_brighton",
"efficientPop",
"CWSP",
"CFT",
"Csp",
"Celestial Mount Circle",
"clearCommands",
"lw_console",
"diyplanets",
"istl_dassaultmikoyan",
"diableavionics",
"edshipyard",
"seven_nexus",
"Everybody loves KoC",
"XLU",
"Gensoukyou_Daze",
"GrandColonies",
"HMI_SV",
"HMI",
"hte",
"hiigaran_descendants",
"IndEvo",
"infinite_cr",
"interestingportraitspack",
"Imperium",
"timid_xiv",
"JYD",
"kadur_remnant",
"keruvim_shipyards",
"kingdomofterra",
"kyeltziv",
"LTA",
"lw_lazylib",
"ArkLeg",
"exshippack",
"mag_protect",
"MagicLib",
"Mayasuran Navy",
"missingships",
"more_hullmods",
"ness_saw",
"nexerelin",
"kayse_phaseships",
"OcuA",
"Ocutek",
"ORK",
"oas",
"ORA",
"pn",
"Polaris_Prime",
"portrait",
"roider",
"rotcesrats",
"sun_ruthless_sector",
"sanguinary_autonomist_defectors",
"tahlan_scalartech",
"scan_those_gates",
"SCY",
"Seafood",
"SEEKER",
"shadow_ships",
"holdsforall",
"speedUp",
"StopGapMeasures3",
"superweapons",
"Sylphon_RnD",
"tahlan",
"Terraforming & Station Construction",
"exalted",
"mayorate",
"star_federation",
"TORCHSHIPS",
"ultra_drive_field_stabilizer",
"underworld",
"uaf",
"UNSC",
"US",
"vic",
"vanidad",
"vayrashippack",
"whichmod",
"XhanEmpire",
"yunruhullmods",
"yunru_midline_expansion",
"yunru_misc_ships",
"yunrucore",
"prv",
"shaderLib",
"mir_nr",
"G1GC_Hide_Leak_Message"
]}
edit: oh and if i can somehow automate the collection of these derelicts because no way am i collecting all of them manually
edit2: after leaving the system and the "cell" and returning after some time a vulture scavenger (from nex?) appeared and is looting the system. yay!