Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 9 10 [11] 12 13 14

Author Topic: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion  (Read 109586 times)

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.3 - Player Faction Expansion
« Reply #150 on: April 11, 2024, 09:03:39 AM »

I'll get to the rest one of these days, but the new update includes a Tarsus, that one looked small enough to do, ended up doing a rather large design change. I'm not sure if you'll like the new midline aesthetic, but hopefully it lands?

It's certainly... interesting. It vaguely reminds me of a Conquest (I think you used that as a template?) which got a Domain Explorarium drone makeover, then was painted red.

That said, I am a little interested in making some skins for myself. Do you have any recommendations on which programs to use, and some guides on colouring ships you'd recommend?


Hmm, we can see about getting a more faithful version one of these days then. But what I would recommend to you, there is a pretty good program with the rather unfortunate name of GIMP, I think you could look up gimp editing software, should be able to find it at gimp.org.

A lot of what I learned I ended up learning on my own, I’m not sure if I have a lot of tips to give but what I heavily recommend is learning about layers and layer masks. Those two should
make huge differences.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.3 - Player Faction Expansion
« Reply #151 on: April 12, 2024, 12:01:58 AM »

I'll get to the rest one of these days, but the new update includes a Tarsus, that one looked small enough to do, ended up doing a rather large design change. I'm not sure if you'll like the new midline aesthetic, but hopefully it lands?

It's certainly... interesting. It vaguely reminds me of a Conquest (I think you used that as a template?) which got a Domain Explorarium drone makeover, then was painted red.

That said, I am a little interested in making some skins for myself. Do you have any recommendations on which programs to use, and some guides on colouring ships you'd recommend?

There should be a new update, I think this one should be a bit more faithful. I think I'll keep the other design for something special.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

zephyr_zavala

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.6 - Player Faction Expansion
« Reply #152 on: April 12, 2024, 01:17:54 PM »

Hi! Thanks for such a great mod! I downloaded the new update but I'm having problem with the XIII module. I'm on Linux and it just doesn't want to properly start up with it. I tried other mods that had this problem before too and it might be due to Linux being very case sensitive compared to Windows and some assets not having the same exact names in the .csv compared to the actual files.
Logged

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.6 - Player Faction Expansion
« Reply #153 on: April 12, 2024, 02:31:38 PM »

Hi! Thanks for such a great mod! I downloaded the new update but I'm having problem with the XIII module. I'm on Linux and it just doesn't want to properly start up with it. I tried other mods that had this problem before too and it might be due to Linux being very case sensitive compared to Windows and some assets not having the same exact names in the .csv compared to the actual files.

Hmm, that is strange. I could see what I can do. Do you have a log? Maybe that could help me find where it’s going awry.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Gris

  • Commander
  • ***
  • Posts: 242
  • Good day!
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.6 - Player Faction Expansion
« Reply #154 on: April 13, 2024, 02:31:04 AM »

Good day Konturga!  :)

Some issues:
*It seems the Tarsus (XIII Version) in the Main Menu Codex Doesn't have a complete description it just says: No Description Yet...
*Thank you for giving Tarsus some love. Just Adding Militarized subsystems and Shielded Cargo Holds make it worthwhile using.

*It seems your mod cause some of the Player Character Portraits in the New Game Character Creation to not show up and disappear.
*I really want all the Vanilla Faction Portraits in the Character creation even in my Faction.

*Try to atleast stay faithful to the Vanilla lore even the Ships and weapons. Im slightly concerned.
*Sorry if Im rude its still your mod.  :'(

That is all and thank you.  :D   
« Last Edit: April 13, 2024, 02:33:02 AM by Gris »
Logged

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.6 - Player Faction Expansion
« Reply #155 on: April 13, 2024, 08:54:57 AM »

Good day Konturga!  :)

Some issues:
*It seems the Tarsus (XIII Version) in the Main Menu Codex Doesn't have a complete description it just says: No Description Yet...
*Thank you for giving Tarsus some love. Just Adding Militarized subsystems and Shielded Cargo Holds make it worthwhile using.

*It seems your mod cause some of the Player Character Portraits in the New Game Character Creation to not show up and disappear.
*I really want all the Vanilla Faction Portraits in the Character creation even in my Faction.

*Try to atleast stay faithful to the Vanilla lore even the Ships and weapons. Im slightly concerned.
*Sorry if Im rude its still your mod.  :'(

That is all and thank you.  :D

For now I managed to do a quick patchwork fix, looks like I was pulling from the old player.faction.  file.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.6 - Player Faction Expansion
« Reply #156 on: April 13, 2024, 10:34:54 AM »

Good day Konturga!  :)

Some issues:
*It seems the Tarsus (XIII Version) in the Main Menu Codex Doesn't have a complete description it just says: No Description Yet...
*Thank you for giving Tarsus some love. Just Adding Militarized subsystems and Shielded Cargo Holds make it worthwhile using.

*It seems your mod cause some of the Player Character Portraits in the New Game Character Creation to not show up and disappear.
*I really want all the Vanilla Faction Portraits in the Character creation even in my Faction.

*Try to atleast stay faithful to the Vanilla lore even the Ships and weapons. Im slightly concerned.
*Sorry if Im rude its still your mod.  :'(

That is all and thank you.  :D

I think what I will do, some people want vanilla, some people want things that add new ships, weapons, etc. I have some very non-vanilla ideas I want to implement.. So I think what I’m going to do is separate the two into mods that can be enabled on top of each other. That way everyone gets what they want.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

El Jojo

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.8 - Player Faction Expansion
« Reply #157 on: April 14, 2024, 02:32:17 AM »

Hi
getting some sudden crashes very often and I believe I narrowed it down to the player faction mod
looking at the log nothing is abnormal except this:

106277 [Thread-3] WARN  org.magiclib.util.MagicCampaign  - could not load ship variant at data/config/modFiles/magicBounty_variants/kpf_bounty_large.variant
org.json.JSONException: JSONArray[2] not found.
   at org.json.JSONArray.get(JSONArray.java:204)
   at org.json.JSONArray.getString(JSONArray.java:327)
   at org.magiclib.util.MagicCampaign.loadVariant(MagicCampaign.java:167)
   at org.magiclib.bounty.MagicBountyLoader.validateAndCorrectIds(MagicBountyLoader.java:526)
   at org.magiclib.bounty.MagicBountyLoader.validateAndCullLoadedBounties(MagicBountyLoader.java:346)
   at org.magiclib.bounty.MagicBountyCoordinator.onGameLoad(MagicBountyCoordinator.java:65)
   at org.magiclib.Magic_modPlugin.onGameLoad(Magic_modPlugin.java:138)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int. 00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

kpf_bounty_large.variant I assume is the newly introduced bounty ? Could this be it ?
Logged

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.8 - Player Faction Expansion
« Reply #158 on: April 14, 2024, 07:42:37 AM »

Hi
getting some sudden crashes very often and I believe I narrowed it down to the player faction mod
looking at the log nothing is abnormal except this:

106277 [Thread-3] WARN  org.magiclib.util.MagicCampaign  - could not load ship variant at data/config/modFiles/magicBounty_variants/kpf_bounty_large.variant
org.json.JSONException: JSONArray[2] not found.
   at org.json.JSONArray.get(JSONArray.java:204)
   at org.json.JSONArray.getString(JSONArray.java:327)
   at org.magiclib.util.MagicCampaign.loadVariant(MagicCampaign.java:167)
   at org.magiclib.bounty.MagicBountyLoader.validateAndCorrectIds(MagicBountyLoader.java:526)
   at org.magiclib.bounty.MagicBountyLoader.validateAndCullLoadedBounties(MagicBountyLoader.java:346)
   at org.magiclib.bounty.MagicBountyCoordinator.onGameLoad(MagicBountyCoordinator.java:65)
   at org.magiclib.Magic_modPlugin.onGameLoad(Magic_modPlugin.java:138)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int. 00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

kpf_bounty_large.variant I assume is the newly introduced bounty ? Could this be it ?

Strange. You are right though. Let me see if I can fix it.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.8 - Player Faction Expansion
« Reply #159 on: April 14, 2024, 09:32:32 AM »

Hi
getting some sudden crashes very often and I believe I narrowed it down to the player faction mod
looking at the log nothing is abnormal except this:

106277 [Thread-3] WARN  org.magiclib.util.MagicCampaign  - could not load ship variant at data/config/modFiles/magicBounty_variants/kpf_bounty_large.variant
org.json.JSONException: JSONArray[2] not found.
   at org.json.JSONArray.get(JSONArray.java:204)
   at org.json.JSONArray.getString(JSONArray.java:327)
   at org.magiclib.util.MagicCampaign.loadVariant(MagicCampaign.java:167)
   at org.magiclib.bounty.MagicBountyLoader.validateAndCorrectIds(MagicBountyLoader.java:526)
   at org.magiclib.bounty.MagicBountyLoader.validateAndCullLoadedBounties(MagicBountyLoader.java:346)
   at org.magiclib.bounty.MagicBountyCoordinator.onGameLoad(MagicBountyCoordinator.java:65)
   at org.magiclib.Magic_modPlugin.onGameLoad(Magic_modPlugin.java:138)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int. 00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

kpf_bounty_large.variant I assume is the newly introduced bounty ? Could this be it ?

The new one should be working, along with a new ship added to the reward.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

El Jojo

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.9 - Player Faction Expansion
« Reply #160 on: April 14, 2024, 10:43:13 AM »

Strange, the crashes still happen and according to the log the error with bounties isn't gone.

Maybe its something on my end.
Logged

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.9 - Player Faction Expansion
« Reply #161 on: April 14, 2024, 10:47:38 AM »

Strange, the crashes still happen and according to the log the error with bounties isn't gone.

Maybe its something on my end.

Hmm, let me reformat I think. I split the mods but I think the original XIII ships folder is still being a problem. So I’m going to change the name so it’ll properly overwrite the old one.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.3.9 - Player Faction Expansion
« Reply #162 on: April 14, 2024, 10:52:58 AM »

Strange, the crashes still happen and according to the log the error with bounties isn't gone.

Maybe its something on my end.

Alright, made a tweak, just make sure if a folder is labelled XIII Ships and weapons, you can delete that. The XIII ships folder will house that mod again.
« Last Edit: April 14, 2024, 10:54:39 AM by Konturga »
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Solus_Dantelion

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.4.2 - Player Faction Expansion
« Reply #163 on: April 15, 2024, 02:14:23 AM »

So since a new ship has been added is it safe to update that particular submod midsave?
Logged

Konturga

  • Commander
  • ***
  • Posts: 116
  • Talk is cheap, but they never said it was free.
    • View Profile
Re: [0.97] Kon's Multi-Pack v.3.4.2 - Player Faction Expansion
« Reply #164 on: April 15, 2024, 05:32:47 AM »

So since a new ship has been added is it safe to update that particular submod midsave?

Should be good, just use the XIII weapon and ships submod alone without the vanilla ships mod. But luckily even if you do use them together, you can still switch off the Vanilla ships submod afterward as long as you’re using the XIII weapon and ships submod.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.
Pages: 1 ... 9 10 [11] 12 13 14