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Author Topic: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion  (Read 68417 times)

Konturga

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[0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« on: July 31, 2022, 09:07:24 PM »

ONLY THE UI MOD/PLAYER FACTION MOD CAN BE REMOVED MID GAME,
PLAYER FACTION MERGE DISABLER MOD CANNOT BE APPLIED TO EXISTING
GAMES, FOR THOSE UPGRADING SAVES FROM 2.2 TO 2.3, ENABLE THE
MERGE DISABLER SUB MOD TO CONTINUE.


Download Konturga's Multi-pack 3.4.9

Offers changes to the player faction to make it feel more part of
the world + other optional add ons

This mod is broken into six distinct submods that can be enabled or disabled independently.

[WARNING]
Player Faction overhaul - safe to add, remove, all saves
XIII Vanilla Ships - Safe to add,  Unsafe to remove midsave.
XIII Weapons / Ships - Safe to add,  Unsafe to remove midsave.
UI / Fleet color - Safe to add or remove, all saves
BP/Recovery - Safe to add, probably unsafe to remove midsave.
Player Merge Disabler - Safe to add,  Unsafe to remove midsave.

[Player Faction overhaul]
Expands player faction and flavor for the faction with custom descriptions,
fleet names, fleet dialogue, etc. As a template, it is heavily commented out
for anyone who wants to make their own changes to their file to really bring
out the faction that they want and have the description reflect it. It should
now be more accessible than ever before.

This comes with a default template for the Lost Battalion, claiming your past
as a domain general overseeing the unfortunate 13th Battlegroup.

Other presets can be found inside its folders, working but not yet complete.

[XIII Vanilla Ships]
This submod includes only the vanilla 13th Battlegroup ships, sporting high armor,
high forward speed, but a steep cost in maneuverability.
INCOMPATIBLE WITH XIII WEAPONS/SHIP SUBMOD

[XIII Weapons/ Ships]
This submod includes all 13th Battlegroup ships, sporting high armor,
high forward speed, but a steep cost in maneuverability. Also included
are a set of converted themed ballistic weaponry focused on extended
magazines and themed fighter wings. There is also a bounty for some
rare blueprints that can't be gained anywhere else.
INCOMPATIBLE WITH XIII VANILLA SHIPS SUBMOD

[UI / Fleet Color]
Changes the color of the UI, Maroon with orange subcolor.

[BP/Recovery]
Recoverable [Redacted], [Redacted] weapon blueprints, Restored Ziggurat.

[Merge Disabler]
This is designed so that the player faction file will not be merged with others.
If you want a portrait pack to supply portraits to your faction, copy or rename
the player.faction file in the portrait pack to playeralt.faction. This should allow
you to potentially create player factions with only the portraits you want.

If you have the Merge Disabler mod enabled, and you have a portrait pack to
add portraits to your faction, rename the portrait pack's player.faction file to
playeralt.faction.

Screenshots


[close]

Blueprint additions / New [VERY REDACTED] Ship recovery:
Gameplay Tweaks
Rare Blueprint Additions:
Lux blueprint, Spark blueprint, Flash blueprint,[VERY REDACTED] Weapon blueprints,
[VERY REDACTED] ships are now recoverable if you have the Automated Ships skill.
Very Redacted Ships
Tesseract, Guardian
[close]
Ziggurat to it's original, (fiendishly overpowered) non-destroyed form.

Wings added to drops / rare blueprints:
VERY REDACTED
Cryoblaster, Cryoflamer, Rift Torpedo, Reality Disruptor, S/M/L Rift Weapons, Minipulser, Disintegrator, Volatile Particle Driver(?)
All four variants of the Aspect wing, tiered for doctrine use
[close]
[close]
All of the tweaks can be freely edited or easily deleted from inside its folder.
The modifications in the playeralt.faction file should help for people who want to mod their personal faction by customizing its properties.


Credits
Bangle - for many of the new ship and fighter additions in 2.0 and many adjustments to the ships and hulls.
Kaerenmott - For extensive testing of the weapon systems and suggestions
Roque the Rogue - For crash testing, experimentation, good pointers, great ideas.
Chyvachok - For the baseline listener and replacer code that would be integrated into the mod.


Changelog:
Nothing to see here
3.4.8
-Added a bounty to reference the 13th Legion's Lieutenant Mars, with the higher end XIII (But not experimental) ship bundle is attached to it.


3.4.7
-Fixed Secondary Blueprint packages being empty
-Added Magazine Autoloader
-Added new S mod built in option.

3.4.6
-Update to Deluge Cannon sprite to make it stand out a little more from hulls.

3.4.5
-Recolored dauntless and components to match color of the rest of XIII ships
-Added Deluge Cannon.

3.4.4
-Separated mods

3.4.3
-Fixed Dauntless Cannon using EMP instead of damage.

3.4.2
-Reduced OP cost for Dirge
-fixed a particle glitch with the Dauntless Cannons

3.4.1
-Added Dirge SRM, added to bounty
-Modified Dauntless

3.3.9
-Segmented mod further for those who want a mostly vanilla experience,
-fixed magic bounty,
-Added the Dauntless (XIII) Semi-Automated Cruiser

3.3.8
-Fixed player.faction file not having all the default vanilla portraits

3.3.7
-Rebuilt Tarsus

3.3.6
-Added Tarsus,
-ship changes.

3.3.5
-Added a bounty, requires magiclib. If you defeat the fleet, you can get borderline unique blueprints that are extremely difficult to get anywhere else.
-Weapon changes?

3.3.4
-Added in a configurable setting as an option to add specific S-Mods to your 13th Battlegroup ships or all hulls.

3.3.3
-Mining laser tweaks
-Prices are now properly adjusted.

3.3.2
-Fixed some player faction presets
-XIII Weapons now show up in player fleets.
-Cleaned up a lot of useless files.
-Solved a crash with the factions.csv
-XIII Blueprint packages now can be chosen in Nex faction start.

3.3.1
-Weapon stat/AI updates

3.3.0
-Fixed Hephaetus reload
-Player faction merging can be disabled through enabling the new mod.
-Buffalo now has damper, will have another feature added to this.
-Eradicator / Hammerhead now have maneuvering jets.

3.2.2
-Extensive weapon edits,
-fixed blueprint package not giving all weapons,
-new bluerprint packages for standard and rare hulls

3.2.1
-Weapon edits
-new blueprint packages
-Separated player.faction file from this mod's faction file to prevent unwanted merging.
-Presets left in folder


3.1.0
-Added new super ship start
-Added around 20 magazine focused weapons, expanded magazines improve weapon capability
-fixed enforcer engines
-XIII ships at start will spawn with the new weapons

3.0.4
-Added Kinetic Blaster to Rare BP list

3.0.3
-Fixed Kite Variant,
-Fixed [REDACTED] stat changes
-Added Gigacannon to Rare BP list.

3.0.2
-Blacklist Patch for Ruthless Sector so it (hopefully) doesn't remove rep from other factions if you are high relations with your own faction.

3.0.1
-Text and sprite tweaks

3.0
-New built in hull mod distributed to some of the ships
-Two completely new mech based automated ships,
-Text Corrections

2.9
-Major edits to almost all sprites
-Added Tempest / Omen
-Fixed two variant templates
-Added High Tech Thrusters

2.8
-Added Manticore and Eradicator
-Edited spark sprite

2.7
-Overhaul of brawler, gryphon, kite, and a couple other sprites,
-Improved the HUD UI colors
-Modified Nex Start

2.6
-Drastically cleaned up the player faction file to make it easier to modify and understand potential changes.

2.5
-Retouched Ship Sprites
-Added version checker support

2.4
-Split the color changes from the backstory changes, separated them into two distinct mods.
-Added new HUD elements.

2.3
-Fixed Hammerhead OP and system
-Ship Weapon Covers changed slightly

2.2
-Adjusted some of the new fighters. Still powerful, but not *that* powerful
-Is now using the reinforced sprites for the Falcon, Eagle, and Onslaught

2.1
-Update to 0.97
-Fix for missing Vanguard
-Fighter wings adjusted
-New Faction Start Hidden from Intel
-New Hulls

2.0
-A lot of new hulls added
-new fighters and descriptions
-faction start added to start with XIII Equipment unlocked
-Legion Ordinance points pushed up to regular levels
-And more

1.10
-Reduced Maneuverability loss for XIII ships from 23 to 13,
-Added 2 combat chatter profiles for Player faction
-Added AI combat "default" chatter files for Friendly AI Core officers
-Updated Large Fuel Hull

1.09
-Patchwork fix 0.96a

1.08
-Fixed the trade ship blueprint

1.07
-Moved the mod order to last to avoid the player faction from being overwritten

1.06
-Fixed several crashes due to poor code

1.05
-Separates the additions into three sub-mods

1.04
-Added ships to game
-Added blueprint package
-Added Hullmod

1.03
-Added flag and hull graphics

1.02:
-Added a new attitude description.
-Changed the long player faction name so it could be used easier from the start.
-Slightly different dialogue and descriptions depending on whether or not you committed atrocities.

1.01:
-Changed Player Faction fleet dialogue based on the Hegemony.
-Slightly changed the name of the roles.
[close]
« Last Edit: April 25, 2024, 11:45:19 AM by Konturga »
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

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New update, 1.06

It should have fixed all the issues.
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It's easier surrounded by seas,
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Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

JenkoRun

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Most of the images seem to be broken, also could we have more details on how the SUPER REDACTED ships have been incorporated into player use?
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Konturga

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Good idea, I added it to the description here.
For your convenience, I'll write it here as well.

Very Redacted Ship Recovery
Spoiler
Tesseract, Guardian
[close]

If you have the automated ships skill, these become recoverable albeit horrendously overpowered ships.

Could you add more information about the broken images?

I have a feeling it's the ones I left in as extra variants that aren't used but could be renamed to be used instead, like the Onslaught.
« Last Edit: August 24, 2022, 05:56:50 PM by Konturga »
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It's easier surrounded by seas,
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Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

JenkoRun

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My mistake, my wifi was bad last night and only loaded 1 image for some reason.
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Konturga

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Ha, you're all good, I'm just glad it's working.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Einsy

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Hallu! don't meant to bother, but is there a guide somewhere on how to get started with this mod? am gettin' big confusion just trying to understand how to use the player.faction.

Edit; to give context on what amst is stuck on, mod is loaded in; it changes the names of fleets and people and such- but it doesn't show my faction on the intel screen, and am stuck on making it show it in the first place.
« Last Edit: August 27, 2022, 10:09:41 AM by Einsy »
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Konturga

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Interesting. It should have done it all on its own. All the changes should be automatic. A lot of the changes, including the Intel screen changes come from the player.faction file included inside the Player Faction mod.


The specific line that puts your faction in the intel tab is shown here:
Spoiler
[close]



And the file is located here:
Spoiler
[close]


Edit:
I read this through and I thought you might have been talking about the faction tab and not the intel tab.

Is the problem in the Intel Tab(1) or Faction Tab(3)?
Spoiler
[close]
If you're not seeing it in the bottom at the intel tab, it means that there are no new or pressing notifications for your faction.
« Last Edit: August 27, 2022, 10:53:52 AM by Konturga »
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Chryvrius

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It's super funny, I was just thinking about wanting a player faction shipset. Lo-and-behold, this manifests from the ether. Thank you for making this, having a blast with it!
(The flavor changes are lovely as well, it's great to finally feel like you actually are the leader of a faction.)

On top of new original hulls, do you have any intention of adding some of the midlines/high-techs to the player faction's repertoire? Would love to see an Odyssey in these colors!
« Last Edit: August 27, 2022, 06:31:37 PM by Chryvrius »
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Einsy

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Thanmkies Kon! also uh, managed to fix it last night before I slept so this is in the morning rn; all I did was made it load first by putting in ~~~ to the name so it doesn't get overwritten, works like a charm now!

...Now to make things right and make myself SUPREME OVERLORD and not heckin' Security Officer lol.
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Konturga

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It's super funny, I was just thinking about wanting a player faction shipset. Lo-and-behold, this manifests from the ether. Thank you for making this, having a blast with it!
(The flavor changes are lovely as well, it's great to finally feel like you actually are the leader of a faction.)

On top of new original hulls, do you have any intention of adding some of the midlines/high-techs to the player faction's repertoire? Would love to see an Odyssey in these colors!


My skills are rather limited so I usually need other designs to use as a basis for recoloring and redesigning. I've asked a couple of the other modders if I could use their assets. I want to see if I could add the other XIV ships as XIII ships... Hmm... No promises but let me test out the waters and see what I can do.

That being said, I'm glad you're enjoying it. The player faction doesn't get enough love if you ask me, it surprises me what just a couple tweaks can do to bring life to the game. I'm certain it's still only scratching the surface too..

Thanmkies Kon! also uh, managed to fix it last night before I slept so this is in the morning rn; all I did was made it load first by putting in ~~~ to the name so it doesn't get overwritten, works like a charm now!

...Now to make things right and make myself SUPREME OVERLORD and not heckin' Security Officer lol.

Ha, if I remember correctly I believe the security officer title is a title for patrolling fleet commanders. Still trying to figure out how to have them call you by your role. It would be nice if we could have them say,

------------Overlord-----
"Yes, my $playerRank."
or
(After demanding you turn on your transponder)
---------Overlord-------Officer---Wright----------------------------------------------------
"Ahh... $playerRank." $rank $lastName looks at you nervously. "Have I disturbed you?"

Might take more digging. If possible, could you share a little more with me what you did?
Is this a change to the mod_info.json file?
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

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I think if I were to add High Tech to the roster, most of the ships would probably follow this color style.

Spoiler
[close]
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Einsy

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Yee, modified the mod.json itself by adding ~~~ in the name section right before the quotes to make it load first

   "name":"~~~Konturga's Game Tweaks - Player Faction",

anywhomst; other thing, am trying to see if I can change the description because its showing the one for the Lost Battalion in-game, but the player.faction file doesn't have anything pertaining to it am not think?
« Last Edit: August 27, 2022, 09:31:27 PM by Einsy »
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Konturga

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Yee, modified the mod.json itself by adding ~~~ in the name section right before the quotes to make it load first

   "name":"~~~Konturga's Game Tweaks - Player Faction",

anywhomst; other thing, am trying to see if I can change the description because its showing the one for the Lost Battalion in-game, but the player.faction file doesn't have anything pertaining to it am not think?

What you're looking for is the descriptions file located here:


Should be fairly easy to change from here. It's formatted for two paragraphs but I think you could have up to four. See what you can do.

Also, I think you might be interested in this.
This is the file that adds all the fleet dialogue, so you can give it a go and make it something unique:


Also, thanks for the information, it should be updated now so no one else runs into the same problem.
« Last Edit: August 27, 2022, 09:40:25 PM by Konturga »
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Chryvrius

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I think if I were to add High Tech to the roster, most of the ships would probably follow this color style.

Spoiler
[close]

This looks fantastic! I hope they make it into the roster  :D
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