after aprox 500 planets surveyed and cycle 214, i am still without a colony. I aint sure what i wrong with me lol...
screenshots with most of the survey data and items
https://imgur.com/a/lK7vr5J
Wish there was a console command so i could check systems before starting, its beginning to get to me that i play for so many hours and still not starting the colony phase.
I do realise that its my own fault, and any planet will work.. but that just doesnt work for me!
ideal planet/system:
gate
2-3 stable points
food planet, +2 resource/utility planets (heat for fleets etc)
I found a small cluster of planets with 2 cryosleeper near, but no gate around, and i spend enough time pushing lshift as it is, so i dont wanna have to micromanage and spend time flying around as well..
Might need a break from this game at this point.
Yup i am definitely burning out on the whole "search for a system", must have restarted over 100 times this month alone, and its getting to me now.. hard.
I tend to agree with most comments in this thread - perfect is the enemy of good enough. You can generally make almost any system profitable that has a few lower hazard (i.e. 200% and below) worlds in it and the presence of a decent number of resources (-1 is enough with story points, alpha core administrator, and an alpha core in the industry to meet any base industry needs at size 6, and as noted -1 is fine for food without any bumping). Actually, even 300% hazard worlds aren't that bad if you're providing all resources in faction, but I wouldn't want them to be the majority of my worlds, especially starting out.
However, I will also point out this is a single player game. If you want the game to play a certain way, and it's not meeting that desire, to the point you feel you need to step away or are burning out, there's nothing wrong with changing the game.
There's a number of options in that regard, including using seeds from other players (assuming they match the mods you are using), dev mode, console commands mod, mods which allow for terraforming, or even old fashioned save file parsing and save file editing.
There have been threads with collections of nice seeds in the past, and we could start up another one - not sure if there's one with the current release candidate still floating around off hand. This happens to be the least invasive and tends to not spoil too much.
Dev mode is activated by going to starsectore-core/data/config/settings.txt and changing devMode line from false to true. Starting a game with that will allow you to use ctrl+z to toggle sensors on and off (you want off in this case), which lets you peak into any system you want (along with marking all the remnant warning beacons when in hyperspace). If you turn names on for the hyperspace map and zoom in slightly so all names show up, you can easily find cryosleeper systems as the names show up in bright green.
The console commands mod (available in the mod area of the forums) has a command (ctrl+backspace to enter terminal, Survey all) to survey every single planet in the game, allowing you to then sort by world hazard or other requirement, and then quickly check if that system has a gate system.
So yes, there is a "console command" for that.
Although in these cases, you might just want to then note the seed, and restart with these options and mod off, simply to have the more normal game progression, knowing where the perfect system happens to be.
Alternatively, the save files are plain text, and written in a structured way. It's a pretty simple programing assignment to write a script to parse them for the planets and resources they contain, and then set some requirements (i.e. must have 1 of each resource somewhere, an airless world, and a gate, for example) and have it spit out how many systems meet those requirements exists without ever personally looking at a starmap or having it tell you where they are, which might preserve the sense of exploration. Essentially, start new game, point script as save file, and then accept or restart again.
Lastly, the plain text files are easy enough to even hand edit (although always backup before hand). If you want to add resources or change the level of resources on a planet, it's a pretty trivial edit of the conditions list for the planet.
The point of the game is to have fun, and if fun involves having a hyper optimized colony location and you can't seem to stop yourself for going for one more pull of the RNG system generator before ever starting a colony, there can be more efficient and enjoyable ways to use your time.