Wow FooF, really appreciate the detailed tests. And it went pretty much how I've expected, with the exception of Lasher performance, thought it'd be better and quicker to kill the enemies, but as you said you chose basic loadouts with readily available weapons. Not even slightly surprised by Brawler as in my eyes it's an escort ship for something bigger (too slow for a frigate and not really make to fight other frigates), but didn't know the enemies would get scared simply because you're in a Brawler.
And really glad Centurion performed so well, it's such a neat little ship that's super easy to use. Lack of mobility shows compared to the high tech frigates but I'd probably pick it most of the time.
I did replace the LACs with Railguns and oh boy did the Lasher absolutely destroy the Kites but I don't think a dual-Railgun Lasher is really a "starter" ship. Granted, the Fast Start Hammerhead has dual Railguns and ITU but it is a "fast start!" For a normal start, I guess I don't expect to have any elite weapons (even if they are available to buy on the Black Market immediately at Jangala). By that measure, I could have done the same with the Centurion and seen a similar bump in effectiveness.
@ Alex
Right. I'd normally swap out the Swarmers for something punchier in a normal game but for this scenario I wanted it to be as "default start" as possible. It's why I chose Swarmers for the other Frigates so I could more readily compare apples to apples. Sabots or Harpoons would probably serve all of the Frigates better and yes, against larger targets, I'm going to bring torpedoes of some type. That said, outside of the Ion Pulser or maybe a Phase Lance, the Wolf with a Pulse Laser is about as "punchy" as it can get given its flux stats.
Random thought occurred to me: if the non-pirate Wolf had something akin to a "Blink" ability, it could get away with heavier weapons (i.e. Heavy/Mining Blaster) while still maintaining overall low flux stats. What I mean by "blink" is a Phase Skimmer jump in, but if you activate it again within say half a second, you get a "free" jump back to the previous position. So you blink in, fire a Heavy/Mining Blaster shot, and then blink out. While the Wolf could never truly sustain these weapons in combat, they could still take opportunistic shots without much harm to themselves. I don't know if this would make them more competitive or just more annoying to fight. Maybe the Medusa could use a Blink ability more than a Wolf (as the Medusa feels kind of underwhelming at the moment) but it was a thought. Just don't give it to the Radiant...!!!!