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Author Topic: Make ground battles slow  (Read 786 times)

speeder

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Make ground battles slow
« on: July 17, 2022, 12:34:52 AM »

So while playing Nexerelin, I was wondering what was the point of Nexerelin new ground battle mechanics and... was pleasantly surprised when I actually fought a real enemy.

In vanilla the steps are:

1. Attack station, sometimes a boring fight there.
2. Raid
3. Flee.

On Nexerelin this happened instead:

1. attack station
2. invade
3. while waiting my turn, get attacked
4. get attacked again
5. realize I ran out of CR, fly away from planet.
6. my troops need my help, so as soon some of my ships had CR I fight my way back.
7. reach planet, help troops, get attacked.
8. no ships ready for combat, flee again.
9. see enemy sent a huge swarm of fleets to prevent invasion, start to kite thjem all over the place.
10. marines on planet need help again.
11. stall until I have all ships with CR.
12. fight a crazy sequence of battles to get back to planet.
13. planet finally mine, dock and insta-repair.
14. more fleets arrive, some have their own marines, so I have to fight them off to prevent them from landing.

That was way more fun than I expected.
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NoTalkofLowTech

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Re: Make ground battles slow
« Reply #1 on: July 24, 2022, 04:59:21 AM »

For a full conquest invasion that makes sense. But since the vanilla ones are exclusively raids, which are by definition quick insertion and extrication, it makes sense they don’t last long.
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Igncom1

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Re: Make ground battles slow
« Reply #2 on: July 24, 2022, 05:04:17 AM »

Yeah there are no ground invasions in starsector, that's mod stuff, in star sector you have commando raids by space marines clad in power armour to quickly complete an objective and leave.
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Sunders are the best ship in the game.

NoTalkofLowTech

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Re: Make ground battles slow
« Reply #3 on: July 24, 2022, 07:10:15 PM »

Yeah and I can see forces would quickly number in the thousands of marines. Or crew, that would actually be a good use of the cruiser star liners, as massive troop transports for invasions. Marines for rapid raids, crew for mass operations. Also put a use for the thousands of excess crew that gather up in the sector.
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