Wow! I'm glad and impressed that Realistic Combat got you back into the game. I want to know where exactly you think the mod needs polish so I can apply it there.
Made a complementary mod to adjust the following:
- Skilltree
- Bonuses / Stats
- Rewrote some Skills
- Weapons
- Offensive Behaviour (e.g. Higher Travelspeed / Accuarcy / Penetration ..)
- Defensive Behaviour (e.g. Higher Damge to Fighters and Missiles / better incoming Misslie tracking / larger Fragmentationradius ..)
- Shiploadouts
- Factions adjust their Invasion / Strike / Vengeance shiploadouts to counter your fleet loadout and doctrine. *reused Doritos code partially
- Engagement
- Your and enemy fleet deploy from a randomly choosen point on the map, sometimes quite close, but never ontop of each other.
See PELAGORNIS from
MISSP as a prime example for swarming the enemy with Fighters.
But with the adjusments I did, non Fighter Bay Fleets are evenly matched with the ones with, depending on the engagement.
The Metalafica from
TAHLAN with a defensive support ship, an escrot to incercept incoming Fighters / Missiles and small frigattes, will go completly bonkers.
In general the outcome of the battle heavily depends on the point of deployment and fleet composition.
Like, I killed a Vengeance Fleet LvL 3 with ease but got shredded by another due to unlucky point of deployment and fleet composition.