Not sure how common, definitely saw it on some of my own ships where they had 0 flux with shields up taking shots which were not beams. I think it doesnt realize properly what does hardflux. And it stays at 0 if flux dissipation is higher than the damage received+shield upkeep? Just my suspicion.
Guess I'll just force hard flux on projectiles. :/
I already keep a strict leash on the ships with Defend orders, and it works great in fleet combat since they do what I tell them to, but with stations it just doesn't seem to work.
Glad you already use Defend orders to organize your fleet. I'm not sure what you mean by "doesn't" work" but might understand better if you elaborated.
Asking around, ships don't understand the station part thats invincible is "something" in vanilla too, apparently? I tried station fight in vanilla earlier too, and the Ziggi didnt try to mount the station there tho, so something is up. I feel like unless ordered to back off, the ships kind of go into same combat range as they would in vanilla.
That's definitely odd. I wonder if Alex hardcoded anything. How often does this happen?
I feel like that could backfire, but I'm happy to test how it would go.
"doesn't work" as in usually if I say "defend", they will stick close to that spot most time. When there is a station, they will be rabid and try to get close to it anyways, but it seems there is a max range they will go which is like 2-4 large grid, not sure, but basically so far that it is unreasonable and not "defend"-like at all.
If I give them defend order and also give a "avoid" order on the station, they will keep about vanilla engagement range but tiptoe on the edge, which leads to them more than not flying up, turning around, circling back too.
There is also I think an issue with the hard forward thrust since there is no breaks and I have my carrier often just yeet into enemy fleet even though I assigned them cautious and ordered a "defend" at the far back. I don't know, AI is just derpy sometimes.
The Station stuff always happens. They all want to get into the station center. Regular ships cant tho, so they just go realllllly close to the station.
The Phase ships can bypass the limitation, so they will phase and get on top of it. Silly AI.
More notable on Battlestations than regulars so far though.
And in the testrun in vanilla the Phase ship didnt try to go right on top of it, but they all swarmed it too.
I don't manually pilot I let all ships AI, so it is different for me than for other players, who would just manually defeat the station while their fleets do whatever.
Hope that helps?
(Also Missile looping is gone and everything works well on that front)