Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
And a bug report; seems as though your intended 'fixes' to resolve issues with Detailed Combat Results don't work (that is, no values are given per ship/weapon) when most of the toggles are set to false, except for 'damageReducesCR' and 'modifyFighterSpecs', in a test run.
Ah, right, if you turn the damage model off, you also have to turn DCR's traditional collection back on in mod_info.json. Ugh, I should have thought of this.
Quote from: Liral on September 14, 2022, 12:03:31 PMAh, right, if you turn the damage model off, you also have to turn DCR's traditional collection back on in mod_info.json. Ugh, I should have thought of this. I believe you meant 'data/config/settings.json', but yeah; changed "DetailedCombatResults_UseReportedDamagesOnlyV1" from true to false, reported numbers are now back.
149554 [Thread-9] INFO sound.public - Creating streaming player for music with id [battle_ambience_01.ogg]149554 [Thread-9] INFO sound.OooO - Playing music with id [battle_ambience_01.ogg]149824 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at listeners.ThreeDimensionalTargeting.getWeaponBaseRangeMultMod(ThreeDimensionalTargeting.java:123) at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.getWeaponBaseRangeMultMod(CombatListenerUtil.java:143) at com.fs.starfarer.api.util.Misc.getAdjustedBaseRange(Misc.java:5901) at com.fs.starfarer.combat.entities.ship.o0OO.getAdjustedBaseRange(Unknown Source) at com.fs.starfarer.combat.entities.MovingRay.<init>(Unknown Source) at com.fs.starfarer.loading.specs.O0oo.new(Unknown Source) at com.fs.starfarer.loading.specs.O0oo.o00000(Unknown Source) at com.fs.starfarer.combat.entities.ship.A.if.super(Unknown Source) at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source) at com.fs.starfarer.combat.entities.ship.trackers.new.øO0000(Unknown Source) at com.fs.starfarer.combat.entities.ship.trackers.new.super(Unknown Source) at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source) at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source) at com.fs.starfarer.combat.entities.ship.trackers.new.String(Unknown Source) at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source) at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748)
Hey, I think today's update might have a bug.Whenever I get blown up during combat, my game hard crashes. Here's the log snippet:
Awesome, thanks! Love your mod!
The new version seems to bug out my combat messages.While in combat the "ship xyz combat readiness low: retreating" type of chatter will just SPAM so hard it tanks my fps and fills up half the screen with the repeated text line blurring together into a wall.
Hi,Just made an account to report the same issue as Slomes.Could live with it, I suppose, but unsure how impactful it'll be if multiple ships start spamming the same chatter message. Betting it'll eventually kill the session if left alone long enough.
Noticing some oddities which I wasn't expecting since installing this mod a couple of patches ago.Question: Does this mod adjusting something to ship shields and how they effect flux levels when hit?Normally, shield hits would increase the hard flux. Rarely (Or occasionally from recent engagement) no hard flux is generated despite being hammered by anti-shield weapons.