Still the old version under download.
On beam range thing.
Ignoring the Quantum limit, and looking more at, essentially, how tight the beam is. If the beam looses effectiveness with distance, presumably following the standard 1/x^2 falloff for surface of a sphere, then tightening the beam, and/or altering the size of the aperture, should alter, effectively, how quickly damage falls off with distance. If the angle of the cone is larger, the surface area grows faster with distance, while if it is smaller, it grows slower. If the angle is, essentially, zero, then, ignoring quantum effects, the beam should never fall off at all. So for longer range weapons, you would have a tighter spread.
The size of the aperture also might matter, as that is how spread out it starts. I think. Larger weapons would start somewhat spread out, so excessively close ranges wouldn't deal quite as excessive quantities of damage.
Extra laser power would still, essentially, increase range, but there would be a soft cap anyway, simply because of weapon economy. losing 99% of your damage, when you still have to spend a ton of flux makes it kind of not worth firing. Especially for, say, burst point defense.
Missile weapons seem to have lost their autoloaders, and the Annihilator launcher has both lost most of its ammo, and still has significant weapon inaccuracy rendering it effectively useless.