I made an account to comment on this mod, absolutely stoked about it. I love how missiles feel, super snappy in a lot of cases and really threatening, much unlike a lot of the vanilla missile systems which move too slowly and can be outrun in some cases (makes no sense for missiles in space to move slower than a much, much more massive target).
I also love the range dynamics and armor mechanics, although I don't really get to feel how much of an impact the armor is making because there isn't an easy visual indication of a ricochet or a non-penetrating shot. It would be nice if it had a different color impact on penetration, or if glancing blows really obviously zinged off to the sides to show that no damage was done (maybe it already does something along these lines and I am just blind).
A few points of contention: the pilots seem to have no idea how to fly. They constantly accelerate too much and overshoot their target location, resulting in a panicked 180 degree turn and full thrust in the opposite direction, which means that half my fights start off with the rear end of my fleet facing the opponent as they try to avoid collision (not ideal). If this is ameliorated by tactics please advise, otherwise maybe the newtonian flight needs to be adjusted because AI gonna AI.
Also, like other have mentioned the orbital stations are spinning/rotating very quickly which does a few things. Firstly, it instantly destroys frigates and most destroyers if they get clipped by the spinning arms, which they often do because they can't fly very well as stated above. Even paragons were getting slapped by the orbital station, which was obviously hilarious but also a little disappointing, since the ship with over 12000 range energy weapons should not be ramming orbital stations. The second problem is that the station's guns have a really hard time hitting their targets when they are spinning around this quickly, since their tracking speed is insufficient in most cases to hold a firing solution. The third problem is that this makes the station extremely difficult to damage, since it is rotating fresh shields into the firing line really quickly, distributing the incoming flux over many capacitors. In short, the orbital station is nigh unkillable.
I am still experimenting, of course. These were just my impressions after about 4 hours with the mod.