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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Content Unlocking Missions 1.14  (Read 107090 times)

Timid

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[0.97a] Content Unlocking Missions 1.14
« on: June 18, 2022, 06:58:34 PM »


Quote
Welcome to the Persean Sector! You’ve got a lot of catching up to do.

Although if you can't visit Patreon for some restriction reason, here's a direct download.

Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). This adds 5 derelict ships to salvage, 3 important character options to choose from, 1 bar encounter, 2 station encounters, and 1 Beholder Station-like entity. You do not need to complete all the missions for them to appear although finding them might be pretty under rewarding. ALL missions rewards apply retroactively. You do not have to do it again. Plenty of story points to gain from this mod. ;D
Proof-of-Concept
This mod was created using the new 0.95.1a method of SettingsAPI.getMissionScore(String missionid) and is primarily created as a proof-of-concept that yeah you can make main menu missions be worth completing for players. Really surprised this wasn't suggested years ago.
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What does it change?
Click on the spoilers to see the reward. Hints are provided at the end of every mission text otherwise. If you want to cheat in missions, you may feel free but I made changes to make sure the mission is doable at the difficulty given without any refitting required.

A Fistful of Credits
The miner winked and sold me twelve containers of low-grade ferrous ore hiding four hundred thirty two CP-carbines with enough ammunition to fuel a small insurgency for an entire muggy Volturn summer season.
Changes: Moon Salazar is trained in an elite and a non-elite skill.
Spoiler
Reward in Campaign: One-time reward hidden in the fringes of Askonia.
Super Spoiler
Near the Askonia Fringe Listening Post, a pristine Pirate Mule lies there.
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Turning the Table
Practical cynicism stoked by rumours of a Luddic Path cell operating in the local volume have led the Hamatsu’s captain, seasoned combat-salvage veteran Callisto Ibrahim, to retain a mercenary ship with a particularly tenacious reputation for protection en route to buyers in the Core Worlds.
Changes: ISS Black Star is trained in a non-elite skill. Luddic Path forces are reinforced with an additional Hound and Lasher while all trained in 2 non-elite skills operating under Coordinated Maneuvers.
Spoiler
Reward in Campaign: Renewable reward after speaking to a character in this mission. This reward is improved when you have completed their character-specific task in the campaign.
Super Spoiler
Visit Callisto Ibrahim on Agresus in the Arcadia system to purchase a tech-mined lootbox every 100 days. This lootbox has better rewards when you turn in her precious ISS Hamatsu.
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For the Greater Ludd
Out of nowhere in low orbit around Nortia came a transmission for the captain of the ISS Black Star from one Brother Cotton, “a humble traveler on the Path of Ludd.” A meeting was arranged.
Changes: ISS Black Star is trained in an elite and a non-elite skill and Luddic Path allies all have officers while operating under Coordinated Maneuevers. PLS Praxis and Tri-Tachyon allies all have officers operating under modified Flux Regulations.
Spoiler
Reward in Campaign: One-time reward in the bars of the worlds involved in this mission.
Super Spoiler
Visiting the bar of Salamanca or by random occurrence, the bars of Askonia, Magec, and Corvus will spawn this event. Your answer will determine one of four rewards: a weapon cache, a beta core, a decent amount of Luddic Path reputation, or 2 story points.
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The Wolf Pack
Tri-Tachyon mercenaries raid Hegemony logistics. Raid is successful and Kane Gleise captured by Tri-Tachyon.
Changes: The mercenaries mostly start with a random non-elite skill while the Hegemony convoy is only escorted by 2 officers.
Spoiler
Reward in Campaign: The star Valhalla awaits your one-time reward.
Super Spoiler
The star of Valhalla contains an orbit of Buffalo derelicts that are fully pristine and recovered.
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Ambush
Hegemony war efforts suffering under logistics attacks; using peace talk cease-fire to resupply. Tri-Tachyon uses advanced raiders to covertly attack logistics fleets. Hegemony surprises raiders with special anti-raider patrol in Valhalla system.
Changes: Advanced raiders have access to Phase Coil Tuning. Special anti-raider patrols have access to the Hegemony's famous Support Doctrine while being additionally reinforced by a Mule and Tarsus.
Spoiler
Reward in Campaign: Your one-time reward is waiting for you in the asteroid fields of Valhalla!
Super Spoiler
One of the asteroid field contain a wreck of enforcer meant to lure in suspecting travelers by the ships you use in this mission.
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Hornet's Nest
A barren but promising world well-situated to become the center of culture and industry of Magec; our models project vast investment in resource exploitation from Guayota’s Disk.
Changes: Kanta's hounds contain an officer and are well-known for their Wolfpack Tactics.
Spoiler
Reward in Campaign: Renewable reward after speaking to a character in this mission. This reward is improved when you have completed their character-specific task in the campaign.
Super Spoiler
Visit Callisto Ibrahim on Agresus in the Arcadia system to convert up to 4,000 ores and 1,000 transplutonic ores into metal and transplutonics at a 1:1 ratio. She doesn't care how you acquire them. She will convert more per interaction when you turn in her precious ISS Hamatsu. This is one of the best ways to farm independent reputation.
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The Last Hurrah
Hegemony attacks Mayasurian Navy. Hegemony is victorious and takes control of Mayasura system.
Changes: A battle between two major fleets. Officers assigned to both sides on ships above Destroyer size. The Mayasurians gifted with Carrier Group skill and The Hegemony granted a Fighter Uplink skill.
Spoiler
Reward in Campaign: One-time reward in an abandoned station.
Super Spoiler
Located in an abandoned terraforming station just right next to Mariaath. You can spend 2 story points to gain either a Cryoarithmetic Engine or Soil Nanites.
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Dire Straits
Raesvelg blockaded by Tri-Tachyon Corporation. Hegemony forces and mercenaries relieve Raesvelg successfully.
Changes: Orcus Rao and a Hegemony commanding officer join the relief fleet. The Tri-Tachyon containment task force has a modified Flux Regulation skill.
Spoiler
Reward in Campaign:  Renewable reward after speaking to a character in this mission.
Super Spoiler
Orcus Rao can be visited in the Valhalla system at the Ragnar complex allowing you to recruit mercenary officers with guaranteed elite Ordnance Expertise and Ballistic Mastery for no initial upfront cost provided you have good standing with the Hegemony.
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Predator or Prey?
Hegemony interception of Tri-Tachyon carrier detachment sent to reinforcement Raesvelg following the setback in “Dire Straits”.
Changes: The Astral is somewhat tougher with a level 5 officer.
Spoiler
Reward in Campaign: One-time reward by speaking to Daud's secretary.
Super Spoiler
After receiving the Hegemony 150th anniversary holo experience on Chicomoztoc, you can download the Daud holo experience to unlock Auxiliary Thrusters, Ballistic Rangefinder, Blast Doors, Dedicated Targeting Core, Flux Distributor, and Heavy Armor if you have not unlocked them yet.
Iron Shell Spoiler
Including the Aquila Reactor Protocol provided you have high rep standing with the Iron Shell and Hegemony.
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Sinking the Bismar
Kane Gleise was released during prisoner exchange, now commands Onslaught-class battleship “Bismar.” Gleise defeats Tri-Tachyon ambush, but is defeated in follow-up battle by advanced Tri-Tachyon recon detachment.
Changes: Kane Gleise is a level 5 Hegemony officer.
Spoiler
Reward in Campaign: Your one-time reward awaits you in the Duzhak system.
Super Spoiler
Located near Druj in the Duzhak system. You encounter the enemies previously seen here.
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Nothing Personal
Galatian Academy sponsors independent expedition to Tia-Tax’et, accidentally discovers secret Hegemony base refitting hulk of Bismar to renamed HSS Phoenix, and is wiped out by the Hegemony fleet.
Changes: The survey fleets are suspiciously well-trained with their officers. The HSS Phoenix has a level 5 Hegemony officer.
Spoiler
Reward in Campaign: One-time reward in the Tia-Tax'et system, but you need a really high IQ to unlock it.
Super Spoiler
Located in an abandoned research station in the Tia-Tax'et system. An encrypted cache lies there. You are required to unlock technology skills to unlock further rewards behind this station. AI Cores can lower this requirement. Final reward is a weapon of omega origin.
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Coral Nebula
Persean League sends fleet to intervene in Luddic revolution in Zagan system. Successfully defeats Knights of Ludd / Pather fleet.
Changes: Mars Kato is skilled in his deleted signature skill: Strike Commander: His fighters have +50% missile, rocket, bomb, and torpedo hitpoints and deals +20% damage to ships sized destroyer and larger with +100% target leading accuracy. The joint Knights of Ludd / Pather fleet have +15% max CR.
Spoiler
Reward in Campaign: One-time reward in a small nebula of Zagan.
Super Spoiler
Located in a nebula near a stable location in Zagan. You are able to salvage a couple of pristine LP ships.
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Forlorn Hope
Tri-Tachyon battleship holds off Hegemony Defense Fleet to cover retreat of remaining Tri-Tachyon forces, including phase cruiser with planet-killer device.
Changes: This battleship is gifted with a level 6 officer. The leading elements of the Hegemony defenders have 5 officers in total.
Spoiler
Reward in Campaign: A one-time reward and small renewable rewards in Aztlan.
Super Spoiler
Located near the Aztlan inner jump-point. Completing the mission grants a reputation boost with the Hegemony for paying respect every month. You may search the ship for a Beta Core of which a patrol officer will stop you.
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Credits

nukularpower

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Re: [0.95.1a] Content Unlocking Missions
« Reply #1 on: June 18, 2022, 07:33:23 PM »

This is a really cool idea.   It's not to my taste that the rewards are hidden/spoilered though, personally - you are unlocking them, why does it need to be a further secret?    I guess another reason to explore is ok but if I'm working for it, I dont want to work more after, if that makes sense.

Anyways, looking forward to seeing it expanded - mod missions?  I know there are some that already unlock stuff
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Timid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #2 on: June 18, 2022, 07:39:17 PM »

This is a really cool idea.   It's not to my taste that the rewards are hidden/spoilered though, personally - you are unlocking them, why does it need to be a further secret?    I guess another reason to explore is ok but if I'm working for it, I dont want to work more after, if that makes sense.
Oh, they're not precisely hidden (if you use Neutron Detector or Sensor Bursts they kinda show themselves pretty easily [some will ping back 250 xp when u discover them] and some options are highlighted at the beginning)? I would like people to learn more about the lore that Alex has created.

I will eventually make a super spoiler of where they all are (I do have them but they're from the first day of beta testing so I would rather screenshot them later), but the hints should be revealing enough in my opinion, and if not then I know where to add more hints on.
Anyways, looking forward to seeing it expanded - mod missions?  I know there are some that already unlock stuff
Yeah, I hope mod authors use the concept to help create a lore and help players even try out ships they would have never accessed. For now, I just made multiple unique interactions.

XpanD

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Re: [0.95.1a] Content Unlocking Missions
« Reply #3 on: June 22, 2022, 04:02:29 AM »

Wow, this sounds amazing. Thanks for making this, looking forward to playing these missions for the first time. (because they actually do stuff now!)
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jlrperkins

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Re: [0.95.1a] Content Unlocking Missions
« Reply #4 on: June 22, 2022, 08:25:45 AM »

Just... maybe you could change the mod's name? We already have BDSM, the Better Deserved S-Mods...
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Quartofel

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Re: [0.95.1a] Content Unlocking Missions
« Reply #5 on: June 23, 2022, 07:59:31 PM »

This has so much potential
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WMGreywind

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Re: [0.95.1a] Content Unlocking Missions
« Reply #6 on: June 23, 2022, 08:07:44 PM »

Well thank you for providing an alternative way to get the Aquila Reactor protocol for those of us who wish to not become dogs of the Hegemony to maintain a... respectful distance away from full association of the successors of the Domain of Man.
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Thaago

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Re: [0.95.1a] Content Unlocking Missions
« Reply #8 on: June 24, 2022, 11:24:55 PM »

Oh this is really neat!
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Change

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Re: [0.95.1a] Content Unlocking Missions
« Reply #9 on: June 27, 2022, 04:44:36 AM »

Is this compatible with the current version of Secrets of The Frontier? Seeing as when you recover [Insert Name Here] there is a unique encounter when finding the wreckage of the ISS Athena from the mission Nothing Personal.
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swatmore

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Re: [0.95.1a] Content Unlocking Missions
« Reply #10 on: June 27, 2022, 09:35:34 AM »

This is genius
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TheHZDev

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Re: [0.95.1a] Content Unlocking Missions
« Reply #11 on: July 01, 2022, 07:08:49 PM »

Sir, could I translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
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Timid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #12 on: July 01, 2022, 07:38:13 PM »

Sir, could I translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Ok yes.

TheHZDev

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Re: [0.95.1a] Content Unlocking Missions
« Reply #13 on: July 03, 2022, 05:46:16 AM »

Sir, could I translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Ok yes.

Sir, I found a mod named "Terraforming and Station Construction" that changes the Tech-Mining on Agreus to Domain Archaeology at the start of the game. This will prevent Callisto Ibrahim on Agreus from being able to sell the salvage pallet to player. Could you make a patch for it?
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Timid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #14 on: July 07, 2022, 06:40:59 PM »

Sir, I found a mod named "Terraforming and Station Construction" that changes the Tech-Mining on Agreus to Domain Archaeology at the start of the game. This will prevent Callisto Ibrahim on Agreus from being able to sell the salvage pallet to player. Could you make a patch for it?
Fixed in 1.11 which got released as of this post.
Is this compatible with the current version of Secrets of The Frontier? Seeing as when you recover [Insert Name Here] there is a unique encounter when finding the wreckage of the ISS Athena from the mission Nothing Personal.
Yes!
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