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Author Topic: [0.96a] Exotica Technologies v1.8.5 - updated Jan 21st  (Read 241990 times)

iambob

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #255 on: August 10, 2023, 02:52:17 PM »

Unfortunately, I keep running into an error about the Terminator Subsystems whenever I enter a battle with a fleet that supposedly has them equipped (or at least always crash when fighting specific fleets).
Spoiler
93056 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: activators/drones/DroneActivator
java.lang.NoClassDefFoundError: activators/drones/DroneActivator
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
   at exoticatechnologies.modifications.exotics.impl.TerminatorSubsystems.applyToShip(TerminatorSubsystems.kt:55)
   at exoticatechnologies.hullmods.ExoticaTechHM.applyEffectsAfterShipCreation(ExoticaTechHM.java:179)
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.if.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.ClassNotFoundException: activators.drones.DroneActivator
   at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
   ... 32 more
[close]
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presidentmattdamon

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #256 on: August 10, 2023, 02:58:44 PM »

Unfortunately, I keep running into an error about the Terminator Subsystems whenever I enter a battle with a fleet that supposedly has them equipped (or at least always crash when fighting specific fleets).
Spoiler
93056 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: activators/drones/DroneActivator
java.lang.NoClassDefFoundError: activators/drones/DroneActivator
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
   at exoticatechnologies.modifications.exotics.impl.TerminatorSubsystems.applyToShip(TerminatorSubsystems.kt:55)
   at exoticatechnologies.hullmods.ExoticaTechHM.applyEffectsAfterShipCreation(ExoticaTechHM.java:179)
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.if.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.ClassNotFoundException: activators.drones.DroneActivator
   at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
   ... 32 more
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iambob

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #257 on: August 11, 2023, 07:27:15 AM »

Unfortunately, I keep running into an error about the Terminator Subsystems whenever I enter a battle with a fleet that supposedly has them equipped (or at least always crash when fighting specific fleets).
Spoiler
93056 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: activators/drones/DroneActivator
java.lang.NoClassDefFoundError: activators/drones/DroneActivator
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
   at exoticatechnologies.modifications.exotics.impl.TerminatorSubsystems.applyToShip(TerminatorSubsystems.kt:55)
   at exoticatechnologies.hullmods.ExoticaTechHM.applyEffectsAfterShipCreation(ExoticaTechHM.java:179)
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.if.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.ClassNotFoundException: activators.drones.DroneActivator
   at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
   ... 32 more
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...ah.
Thanks nonetheless.
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DrTechman42

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Re: [0.96a] Exotica Technologies v1.6.4 - updated Aug 10
« Reply #258 on: August 12, 2023, 02:35:49 AM »

Hello, having a weird issue here. My ships get upgrades and exotics without my input. I get a ship, fly around for some time and then bam, completely filled bandwidth. Based on observation, it is usually accompanied with a memory leak error.
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Zalpha

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Re: [0.96a] Exotica Technologies v1.6.4 - updated Aug 10
« Reply #259 on: August 15, 2023, 05:11:26 AM »

I opened the box while in space to put the new items I bought into the box. I couldn't see them anymore, I didn't know what was wrong (top was empty and bottom box was full). I closed the box and then my box vanished with all my items. Kinda like the mod uninstalled itself. I not longer had my stored tech.
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Darkstorn

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Re: [0.96a] Exotica Technologies v1.6.4 - updated Aug 10
« Reply #260 on: August 16, 2023, 09:11:20 AM »

My box also randomly disappeared and now i have no upgrades saved. I also noticed the longer i play a save the longer it takes for inventory to open.
Maybe something worth checking? Like a memory leak or a lot of duplicate entries that makes inventory loading take longer
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lustfull

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Re: [0.96a] Exotica Technologies v1.6.4 - updated Aug 10
« Reply #261 on: August 16, 2023, 01:13:23 PM »

Bug report , phase engine again ( I hope i am not annoying )
Update  1.6.3 to 1.6.4.

1.6.4 don't allow you to install phase engine on any phase ship saying that the ship must have a phase system , while she ship is a phase ship.
But , if you install phase engine with 1.6.3 and switch to 1.6.4 , all ship keep the phase engine but the mod still won't allow you install it on other ship if you use the 1.6.4.

For the second , I already talk about it but it wasn't very clear so...
Nanotecharmor is said to disable phase and shield system but only disable shield ( nanotech Armor + phase engine is really overpewer , not that it displease me.)

While penance engine work fine and disable shield.

And on the exotica market , I was able to buy upgrade and exotic some time without having the credit.
« Last Edit: August 18, 2023, 07:07:08 AM by lustfull »
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Zalpha

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Re: [0.96a] Exotica Technologies v1.6.4 - updated Aug 10
« Reply #262 on: August 17, 2023, 01:39:40 AM »

I am enjoying the mod. I like the floating eye modification (I forget its name) that shoots and floats around a ship. It reminds me of Terarria. I came up with a few ideas for more mods like that I thought I would share. I think it would be hard to code them and would take effort.

So here are my ideas for modifications that do things...

Setup a battle platform, loads up like a captured node point, and sets up a defensive platform. I have ton of mods, I think one of them do this and it is very cool. Maybe the code could be borrowed but I don't know what mod does this specifically. Maybe should be triggered if a ship sets a point to defend. Defend point set will spawn a drone platform that spawns as long as the ships stays to defend it. If canceled or dead the platform de-spawns or blows up.

Drop mines behind the ship as it moves, mines blow up after awhile to prevent endless spam. I like the idea of laying down a mine trail, would be cool on fast ships and could also back fire on your own ships if it leads the way, sounds fun to me.

Drop mines on the sides of the ship, so slightly different than for behind, might make it hard to navigate with it?

Skater mines away from the ship around it that float off quickly (but not to fast, a good drifting speed) away from the ship.

Gets a fighter that locks onto near by ships and acts as an escort (it should be good at shooting down missiles), if no other ship it will follow itself.

Gets suicide drones that spawn and fly into an enemy, acts as an endlessly firing missile add-on to the ship. Should be a few seconds delay between each spawn and they shouldn't be to OP but should be useless either, should be the equivalent to being shot at by the twin eye drones that circle a ships equivalent.
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Sleepy Rachel

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Re: [0.96a] Exotica Technologies v1.6.4 - updated Aug 10
« Reply #263 on: August 17, 2023, 09:21:27 PM »

I'm also running into the disappearing storage box issue a few other posters reported.

I sorted my inventory and watched it vanish from existence, along with all the stored chips. Going to an exotica vendor doesn't fix anything either, no returning box and all chippies still gone. If it helps, this occurred around mid game for me, with a fair few solid hours put into the save.

I also noticed during the start of my game that a few of my starter ships also had exotica chips in them randomly. Not sure if it's a bug but I never had that happen in other save games so figured it might be worth reporting.

Anyways thanks for the awesome mods, always loved exotica! If there's any other info I can post to help narrow this down, just let me know. And sorry for the bother.
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presidentmattdamon

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Re: [0.96a] Exotica Technologies v1.6.5 - updated Aug 18
« Reply #264 on: August 18, 2023, 09:48:30 PM »

latest update fixed crate disappearing issue
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louiseleon

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Re: [0.96a] Exotica Technologies v1.6.5 - updated Aug 18
« Reply #265 on: August 19, 2023, 01:02:09 AM »

Hello!
I think v1.6.5 might have some sort of bug with the newest oversized magazine upgrade chip.
I downloaded the update mid-run and tried exploring a ruin which must've contained the new chip but it caused a null pointer exception error instead.

Spoiler
Quote
945069 [Thread-10] INFO  sound.H  - Playing music with id [scavenge_music_v1.ogg]
945357 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at java.util.TreeMap.getEntry(TreeMap.java:347)
   at java.util.TreeMap.get(TreeMap.java:278)
   at exoticatechnologies.util.RomanNumeral.toRoman(RomanNumeral.kt:30)
   at exoticatechnologies.modifications.upgrades.UpgradeSpecialItemPlugin.render(UpgradeSpecialItemPlugin.kt:113)
   at com.fs.starfarer.campaign.ui.trade.Object.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
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tuananh1612

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Re: [0.96a] Exotica Technologies v1.6.5 - updated Aug 18
« Reply #266 on: August 19, 2023, 01:22:13 AM »

Hello, I would like to report an UI issue. I updated from version 1.6.4 to 1.6.5 mid save. When I opened the installs upgrade window, UI is like this
Spoiler
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« Last Edit: August 19, 2023, 01:33:04 AM by tuananh1612 »
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Unex

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Re: [0.96a] Exotica Technologies v1.6.5 - updated Aug 18
« Reply #267 on: August 19, 2023, 09:48:35 AM »

Hello, I would like to report an UI issue. I updated from version 1.6.4 to 1.6.5 mid save. When I opened the installs upgrade window, UI is like this
Spoiler
[close]

The same is the case for me, also the scaling issue when you open from ship refit screen is still not fixed completely, although it was at least usable in v 1.6.4

Another question/suggestion, does anyone feel like the hacked missile forge is way to overpowered, especially on a phase ship with phase anchor. You can stack up 3 stacks of harpoons onto a single target using that. Now with highly specialized phase ship from ED shipyards I can mow legions with only 52 points in deployment (granted it is s-modded and piloted by me). The issue might be that the AI does not refit its ships to abuse the infinite missile stuff so the player benefits multiple folds from it.

I suggest not counting the reset timer while phased or counting the 1x speed battle timer, whatever it is called.
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presidentmattdamon

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Re: [0.96a] Exotica Technologies v1.6.6 - updated Aug 19 (hotfix)
« Reply #268 on: August 19, 2023, 12:36:17 PM »

fixed issues above in hotfix
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presidentmattdamon

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Re: [0.96a] Exotica Technologies v1.6.7 - updated Aug 19 (hotfix 2!)
« Reply #269 on: August 19, 2023, 04:46:32 PM »

fixed issue with crate not spawning in another hotfix
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