Love to see you're updates and continued work on this mod. The quality of the ships, weapons, and philosophy behind the faction feel great. I do have some minor gripes about balance however, with regard to the Offensive Overdrive system and the ships they are equipped on. The ships themselves are mostly well themed and balanced, but with the addition of the ship system, it moves some of them into absurd territory. The speed boost given turn them from being good ships to monsters that have the stats of their own tier of ship but with the speed of a whole smaller tier. It turns the ships into cruisers with destroyer/frigate speed or destroyers that are faster than any ship including frigates. I understand the theme of the ship system is to provide offensive capability to fragile ships, but most often, it makes them the most tanky in practice since they are able to go, engage, and then boost out of the fight for free taking no damage. The cooldown seems to be quite low as well. Looking at it from another perspective, its like a free unstable injector, but without range penalties and more (combat) benefits. Fighting against them when you're already equiped with a decent fleet isn't much of a problem since there are various ways to still counter them a bit like missiles and fighters, but in the early game, when my fleet is just a couple of frigates and/or destroyers, the balance becomes a lot bigger of a problem. Compared to the other ships from the Bultach, they seem like an outlier balance-wise. I understand creating a very offensively focused theme, but was this increased survivability the goal with this ship system? A suggestion would be to move/reduce the speed buff to another combat aspect (like flux) or to reduce the already super quick speeds of the ships they are attached to. Increasing the cooldown could be another suggestion.