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Author Topic: [0.97a] Aptly Simple Hullmods 1.8.6  (Read 73627 times)

Ash and dust

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Re: [0.96a] Aptly Simple Hullmods 1.3.5
« Reply #75 on: September 13, 2023, 08:40:18 PM »

Excuse me, Could i translate Aptly Simple Hullmods Mod into Chinese and upload it to the Chinese forum?
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Audax

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Re: [0.96a] Aptly Simple Hullmods 1.3.5
« Reply #76 on: September 14, 2023, 12:51:33 AM »

Excuse me, Could i translate Aptly Simple Hullmods Mod into Chinese and upload it to the Chinese forum?
Yes you can translate it to Chinese.

Audax

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Re: [0.96a] Aptly Simple Hullmods 1.5.5
« Reply #77 on: October 02, 2023, 05:17:04 AM »

MAJOR UPDATE 1.5.5

Should be compatible to old versions of the mod, but not the other way around. Here is the list of major changes:

- Add new hullmod missile bay - remove 1 built-in fighter bay to gain missile ammo
- Add new hullmod reactor bay - remove 1 built-in fighter bay to gain flux cap and dissipation
- Add new hullmod convicted crewmates - gain ppt when killing enemies
- Change all hullmod descriptions to match vanilla style

Here is a more detailed list of changes:

Spoiler
###### 1.5.5
- Update CHANGELOG from md to txt
- Update LICENSE from md to txt
- Remove settings.json
- Update files that has old version numbers
- Fix missile bay and reactor bay description
- Update missile bay missile ammo increase to 25% from 50%
- Update convicted crewmates ppt gain to 5/10/15/25 from 10/20/30/50
###### 1.5.0
- Update circuit breakers now unlocked at the start
- Add hullmod sprites for new hullmods
- Update subverted shields stats reduced shield up keep and shield strength to 15% and reduced shield pierce chance to 25%
- Fix flux conduction armor description
- Remove s-mod effect for temporal flux reactor
- Fix fighter hullmods install requirements
- Update hullmod descriptions to match vanilla starsector
- Change industrial machine forge s-mod effect to decrease heavy machinery survey cost instead of increase heavy machinery production
- Fix missile bay s-mod description
- Add convicted crewmates hullmod
- Add reactor bay and missile bay to vanilla factions
- Fix missile bay and reactor bay to only work for built-in fighter bays
- Add hullmods missile bay & reactor bay
[close]

DeClare249

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Re: [0.96a] Aptly Simple Hullmods 1.5.5
« Reply #78 on: October 03, 2023, 01:32:56 AM »

Congrats on the new update. I do enjoy the hullmod descriptions to better match the vanilla style.
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Sat Bombing, Kanta's Den, Since the collapse.

Audax

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Re: [0.96a] Aptly Simple Hullmods 1.6.0
« Reply #79 on: October 10, 2023, 04:43:02 AM »

Quick update with some bug fixes and buffing low op cost hullmods.

- Update hullmod smod check to use built in vanilla functions
- Update ASH_AdvanceRadarSystems increase sight radius buff to 25% from 20%
- Update ASH_AdvanceRadarSystems increase auto aim accuracy buff to 50% from 20%
- Update ASH_TargetingTransceiver change detection to any friendly ships from capital/cruiser ships only
- Update ASH_TargetingTransceiver decrease overall OP cost to 2/4/6/10 from 3/6/9/15
- Remove s-mod effect for convicted crewmates (I keep forgetting that 25 OP hullmods don't have smod bonuses)
- Fix crash when s-modding reactor bay and missile bay

rogerbacon

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Re: [0.96a] Aptly Simple Hullmods 1.6.0
« Reply #80 on: October 13, 2023, 06:41:28 AM »

In ReactiveShields at line 42 I get a null reference exception when using this hull mod on a ship without a system.

ship.getSystem().getId()

Adding ship.getSystem() != null should fix it.
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Audax

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Re: [0.96a] Aptly Simple Hullmods 1.6.0
« Reply #81 on: October 13, 2023, 09:43:24 PM »

In ReactiveShields at line 42 I get a null reference exception when using this hull mod on a ship without a system.

ship.getSystem().getId()

Adding ship.getSystem() != null should fix it.

Ty for the report will fix it when I can.

Audax

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Re: [0.96a] Aptly Simple Hullmods 1.6.1
« Reply #82 on: October 14, 2023, 12:53:36 PM »

QUICK HOTFIX 1.6.1

- Fix issue with Reactive Shields when installed on a ship with no system

PeopleThief

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Re: [0.96a] Aptly Simple Hullmods 1.6.1
« Reply #83 on: October 14, 2023, 05:23:42 PM »

Is there a way to download the older versions of this mod? (haven't made the jump from 95.1a yet)
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Audax

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Re: [0.96a] Aptly Simple Hullmods 1.6.1
« Reply #84 on: October 14, 2023, 10:54:47 PM »

Is there a way to download the older versions of this mod? (haven't made the jump from 95.1a yet)

https://github.com/AudaxLudos/aptly-simple-hullmods/releases

Just look for the mod version your looking for, click on the "Assets" and on the top of that list should be the download link. You can probably use 1.3.5 and just change the gameVersion number in mod_info file to the game version you want, as that is the cut of point when I started using the new vanilla smod implementations. Though backing up your save before doing so just in case.
« Last Edit: October 14, 2023, 10:59:46 PM by Audax »
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hidefreek

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Re: [0.96a] Aptly Simple Hullmods 1.6.1
« Reply #85 on: October 15, 2023, 12:02:04 AM »

About Hull conversion.
When the increase chance of ship breaking will occur?
During the battle (weapon and engine disable) or the ship is destroyed?
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Audax

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Re: [0.96a] Aptly Simple Hullmods 1.6.1
« Reply #86 on: October 15, 2023, 05:00:14 AM »

About Hull conversion.
When the increase chance of ship breaking will occur?
During the battle (weapon and engine disable) or the ship is destroyed?
its when the ship is destroyed, ship would need to be recovered with story point, to bypass just install reinforced bulkheads or have an officer on the ship.

hidefreek

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Re: [0.96a] Aptly Simple Hullmods 1.6.1
« Reply #87 on: October 15, 2023, 08:09:53 PM »

About Hull conversion.
When the increase chance of ship breaking will occur?
During the battle (weapon and engine disable) or the ship is destroyed?
its when the ship is destroyed, ship would need to be recovered with story point, to bypass just install reinforced bulkheads or have an officer on the ship.

Thank you for the explanation.
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hidefreek

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Re: [0.96a] Aptly Simple Hullmods 1.6.1
« Reply #88 on: October 17, 2023, 11:25:02 PM »

1.61 is save compatible with 1.60, yes?
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Audax

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Re: [0.96a] Aptly Simple Hullmods 1.6.1
« Reply #89 on: October 18, 2023, 03:50:47 AM »

1.61 is save compatible with 1.60, yes?
Yes its save compatible
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