MAJOR UPDATE 1.5.5
Should be compatible to old versions of the mod, but not the other way around. Here is the list of major changes:
- Add new hullmod missile bay - remove 1 built-in fighter bay to gain missile ammo
- Add new hullmod reactor bay - remove 1 built-in fighter bay to gain flux cap and dissipation
- Add new hullmod convicted crewmates - gain ppt when killing enemies
- Change all hullmod descriptions to match vanilla style
Here is a more detailed list of changes:
Spoiler
###### 1.5.5
- Update CHANGELOG from md to txt
- Update LICENSE from md to txt
- Remove settings.json
- Update files that has old version numbers
- Fix missile bay and reactor bay description
- Update missile bay missile ammo increase to 25% from 50%
- Update convicted crewmates ppt gain to 5/10/15/25 from 10/20/30/50
###### 1.5.0
- Update circuit breakers now unlocked at the start
- Add hullmod sprites for new hullmods
- Update subverted shields stats reduced shield up keep and shield strength to 15% and reduced shield pierce chance to 25%
- Fix flux conduction armor description
- Remove s-mod effect for temporal flux reactor
- Fix fighter hullmods install requirements
- Update hullmod descriptions to match vanilla starsector
- Change industrial machine forge s-mod effect to decrease heavy machinery survey cost instead of increase heavy machinery production
- Fix missile bay s-mod description
- Add convicted crewmates hullmod
- Add reactor bay and missile bay to vanilla factions
- Fix missile bay and reactor bay to only work for built-in fighter bays
- Add hullmods missile bay & reactor bay