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Author Topic: [0.97a] Aptly Simple Hullmods 1.8.6  (Read 73469 times)

Audax

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Re: [0.97a] Aptly Simple Hullmods 1.8.5
« Reply #105 on: February 04, 2024, 12:27:09 PM »

Quick update!

Fix the file name typo!

Thank you for the reports!

Considering a number of question marks just appeared at reading two simple sentences I'm going to assume that I'm in over my head and this is a more complicated process than I'm capable of handling with my limited knowledge. I suppose I'll give up on the endeavor then. Thank you again for the information!
You could install another mod that you can easily modify, carters hullmods iirc. Right now I just compile my code because that is how people mod the game.

I could also just not compile it and have it easily modified like the mod mentioned above. I have been planning on doing that way back but I was too focus on changing my code format to my desired format that I forgot. I'll do it in the next update of the game.
« Last Edit: March 25, 2024, 09:23:42 AM by Audax »
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Rorrim

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Re: [0.97a] Aptly Simple Hullmods 1.7.2
« Reply #106 on: February 04, 2024, 12:39:33 PM »

Oh that would be fantastic! Definitely looking forward to it! I'll check out the mod you recommended as well, thanks for the tip off!
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Audax

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Re: [0.97a] Aptly Simple Hullmods 1.8.5
« Reply #107 on: March 25, 2024, 09:34:27 AM »

Major update added new hullmods and hidden some hullmods! Here are the most significant changes:

New Hullmods
Swift Retreat Protocol 3/6/9/15
When fighters are retreating/rearming
Increases the fighter's top speed by 25%
Increases the fighter's maneuverability by 25%
Increases the fighter's engine damage taken by 25%
If fighter has shields turn off shields

Mineral Refinery 3/6/9/15
Every 3 days
Generate 80/160/240/400 Metals / Transplutonics based on hull size
Consume 400/800/1200/2000 Ores / Rare ores based on hull size

Fighter Targeting Uplink 3/6/9/15
If a friendly ship has a targeting unit/core and is within 1000su OR the ship has targeting unit/core
Increases the damage of all fighters by 20%

Automated Racks 5/10/15/25
Increases fire rate of missile weapons by 20%
Decreases the max ammo of missile weapons by 10%
Decreases the turret turn rate of missile weapons by 10%
[close]
Balance Patch
- Change industrial machine forge smod effect to increase heavy machinery production by 25% from survey cost of 25%
- Remove Convicted Crewmates peak performance time penalty
- Increase Convicted Crewmates ordnance points to 6/12/18/25from 4/8/12/20
- Increase Graviton Attunement Drive ordnance cost to 6/12/18/30 from 5/10/15/25
- Update Graviton Attunement Drive sensor profile scaling to a 3x multiplier from 100/200/300/400 flat modifier
- Decrease Front Loaded Armor ordnance points to 3/6/9/15 from 4/8/12/20
- Decrease Reactive Subsystems ordnance points to 3/6/9/15 from 4/8/12/20
- Update Reactive Subsystems deployment points penalty to 1/2/3/5 from 1/2/3/4
- Remove Reactive Subsystems combat readiness degradation rate penalty
- Remove Reactive Subsystems peak performance s-mod bonus
- Add Reactive Subsystems deployment points penalty of 1/2/3/4
- Update Circuit Breakers overload time to 33% from 25%
- Update Circuit Breakers emp damage taken to 50% from 25%
- Change Advance Radar Systems s-mod effect to weapon range bonus bonus of 5% from autoaim accuracy of 50%
- Hidden hull conversion hullmod
- Hidden conduction armor hullmod
[close]

If you wish to un-hide the hidden hullmods just go to data/hullmods/hull_mods.csv then just go to the row of the hidden hullmods and update the hidden and hiddenEverywhere columns to nothing. There also some other new hullmods that I thought I would add and are just currently hidden so you can check those out if you want.

View full change log here:

« Last Edit: March 25, 2024, 09:39:28 AM by Audax »
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hidefreek

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Re: [0.97a] Aptly Simple Hullmods 1.8.5
« Reply #108 on: April 02, 2024, 12:55:02 AM »

I have a question because I'm bad at English.
About "Reactive Shields "
Reduce 30 arc is mean too?

Example: If my installed ship has 210 shield arc, the answer will be...

A. Minus 30 arc, the result shield arc is 180.
B. reduce to only 30 arcs, the shield arc is 30.
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ProdigyToby

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Re: [0.97a] Aptly Simple Hullmods 1.8.5
« Reply #109 on: April 02, 2024, 01:11:56 AM »

I have a question because I'm bad at English.
About "Reactive Shields "
Reduce 30 arc is mean too?

Example: If my installed ship has 210 shield arc, the answer will be...

A. Minus 30 arc, the result shield arc is 180.
B. reduce to only 30 arcs, the shield arc is 30.

  "Reduce shield arc by up to 30 degrees".  It will reduce the shield arc by a maximum amount of minus 30 degrees.  So if shield is 210, the max amount it will decrease by is 30, so 210-30=180.  The shield will become 180 arc.  It means as flux level rises, it will increase the reduction from 1 to 30.  So it will go from 210 to 180 as flux level gets higher because 30 is maximum amount of decrease.  Thats if the description is correct, anyway.  I havent used the mod myself but thats what the description means "by up to 30."
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Audax

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Re: [0.97a] Aptly Simple Hullmods 1.8.5
« Reply #110 on: April 02, 2024, 03:33:44 AM »

"Reduce shield arc by up to 30 degrees".  It will reduce the shield arc by a maximum amount of minus 30 degrees.  So if shield is 210, the max amount it will decrease by is 30, so 210-30=180.  The shield will become 180 arc.  It means as flux level rises, it will increase the reduction from 1 to 30.  So it will go from 210 to 180 as flux level gets higher because 30 is maximum amount of decrease.  Thats if the description is correct, anyway.  I havent used the mod myself but thats what the description means "by up to 30."

It lowers your shield arc all the way down to 30 degrees as hard flux levels rise. At 0% hard flux levels your shield arc will be the maximum possible for the ship, while at 95% hard flux level you will have minimum of 30 shield arc.

I kinda like your calculations because the shield arc reduction can easily be understood. I'll add that to future changes and buff that hullmod overall.

ProdigyToby

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Re: [0.97a] Aptly Simple Hullmods 1.8.5
« Reply #111 on: April 02, 2024, 08:29:17 AM »

  Oh, so it does go down to 30?  I don't get that impression from "lowers shield arc by up to 30 degrees".  That's saying that it's speaking strictly about the amount of the reduction itself, not the total shield arc.  It would make more sense to me if it said "Reduces the maximum shield arc of the ship to a minimum of 30 based on increased flux level.  I see that you're going to change it though, thats cool, I never used it myself but maybe I will give it a try when it changes.  I really like hullmod mods so thanks for this mod btw.
'
« Last Edit: April 02, 2024, 08:31:47 AM by ProdigyToby »
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Audax

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Re: [0.97a] Aptly Simple Hullmods 1.8.5
« Reply #112 on: April 02, 2024, 09:10:09 AM »

  Oh, so it does go down to 30?  I don't get that impression from "lowers shield arc by up to 30 degrees".  That's saying that it's speaking strictly about the amount of the reduction itself, not the total shield arc.  It would make more sense to me if it said "Reduces the maximum shield arc of the ship to a minimum of 30 based on increased flux level.  I see that you're going to change it though, thats cool, I never used it myself but maybe I will give it a try when it changes.  I really like hullmod mods so thanks for this mod btw.
'
Glad you like the mod. Its always nice to get some feedback as I rarely get them, its the reason why the previous update buffed a lot of hullmods to certain degree. As I notice not a lot is being used.

Audax

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Re: [0.97a] Aptly Simple Hullmods 1.8.6
« Reply #113 on: April 21, 2024, 01:38:32 PM »

Quick mod update!

Update direct download link url in version file
« Last Edit: April 21, 2024, 01:40:27 PM by Audax »
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