Dear Alex.
I'd like to ask if it is possible to provide hooks in regard of "Supplies" and "Fuel" used for ships to function or be repaired.
One biological faction I made relies on mining ressources: ore/transplutonic ore/organics/volatiles for their ships.
Repairs / Fuel /Maintenance / Fighter replacement and such.
The second faction is centered around the number of crewmemebers present or how I like to call them, The Boyz.
Their combat effectiveness scales heavly with the number of crewmembers present, be it space combat or groundbased combat.
If sufficient numbers are present they generate energy themself that fuels their spaceships, not relying on antimatterfuel or supplies while traveling.
They love "Krumpin" others, a hint how they function overall.
The above is to be seen as explenatory for this purpose. I think it would be helpful for modders if there is a possibility to chose how and what
item is used in a desired way for a modfaction and I often see an abundance of organics/ores being present in the game but not used.
The latter got me into the ideas above and what led to a full conversion of the game. Maybe you could provide mentioned hooks in the game.