Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2]

Author Topic: [0.97a] Calvera Custom Star System 1.0.4 A/B  (Read 11691 times)

TheDeviL234

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.96a] Calvera Custom Star System 1.0.3 A/B
« Reply #15 on: February 13, 2024, 12:44:53 PM »

Hi, is this safe to enable in 0.97 by just changing the version number ?
yes (i use it)

Gris

  • Commander
  • ***
  • Posts: 205
  • Good day!
    • View Profile
Re: [0.96a] Calvera Custom Star System 1.0.3 A/B
« Reply #16 on: February 20, 2024, 10:36:56 AM »

Good day! Thank you for this Mod!
Can you atleast change the version number to Version 0.97a if you have freetime?
« Last Edit: February 21, 2024, 03:54:07 AM by Gris »
Logged

TheDeviL234

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.96a] Calvera Custom Star System 1.0.3 A/B
« Reply #17 on: February 25, 2024, 07:19:44 AM »

Good day! Thank you for this Mod!
Can you atleast change the version number to Version 0.97a if you have freetime?
done

Gris

  • Commander
  • ***
  • Posts: 205
  • Good day!
    • View Profile
Re: [0.97a] Calvera Custom Star System 1.0.4 A/B
« Reply #18 on: February 25, 2024, 09:00:59 PM »

Thanks!  :D
« Last Edit: February 25, 2024, 09:05:48 PM by Gris »
Logged

hidefreek

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.96a] Calvera Custom Star System 1.0.3 A/B
« Reply #19 on: February 27, 2024, 06:56:59 PM »

Hi, is this safe to enable in 0.97 by just changing the version number ?
yes (i use it)
I have a question about B version.
If we are friend with [REDACTED].
Can we colonizes the planet or need to destroy all the of them first?
Logged

TheDeviL234

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.96a] Calvera Custom Star System 1.0.3 A/B
« Reply #20 on: March 01, 2024, 04:36:34 PM »

Hi, is this safe to enable in 0.97 by just changing the version number ?
yes (i use it)
I have a question about B version.
If we are friend with [REDACTED].
Can we colonizes the planet or need to destroy all the of them first?
you can colonize the planets regardless of [REDACTED] presence.
even if they are hostile to you, you can still colonize if none of their fleets see you when you approach a planet.
they do not do orbital bombardments or interfere with your (newborn) colonies in any way (save for the "remnant nexus in system" colony crisis and for occasionally obliterating your orbital stations/patrol fleets if you are hostile to them). if you also have Nexerelin, you can go to Prism Freeport and talk to [REDACTED]. you can do missions for her or sell her AI cores to build reputation with [REDACTED] (you can farm fleets around Calvera for AI cores), and once you get to friendly rank with [REDACTED], they will stop killing your colony patrols & stations and will instead defend your colonies for you (they are hostile to every other faction and will attack any other-faction-fleets that enter the system such as tri-tach expeditions or hegemony inspections). you can also fight alongside them like you can with any other friendly faction.

Spoiler

[close]
« Last Edit: April 21, 2024, 02:00:21 AM by TheDeviL234 »
Logged

hidefreek

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.96a] Calvera Custom Star System 1.0.3 A/B
« Reply #21 on: March 05, 2024, 09:25:35 AM »

Hi, is this safe to enable in 0.97 by just changing the version number ?
yes (i use it)
I have a question about B version.
If we are friend with [REDACTED].
Can we colonizes the planet or need to destroy all the of them first?
you can colonize the planets regardless of [REDACTED] presence.
even if they are hostile to you, you can still colonize if none of their fleets see you when you approach a planet.
they do not do orbital bombardments or interfere with your (newborn) colonies in any way (save for the "remnant nexus in system" colony crisis and for occasionally obliterating your orbital stations/patrol fleets if you are hostile to them). if you also have Nexerelin, you can go to Prism Freeport and talk to [REDACTED]. you can do missions for her or sell her AI cores to build reputation with [REDACTED] (you can farm fleets around Calvera for AI cores), and once you get to friendly rank with [REDACTED], they will stop killing your colony patrols & stations and will instead defend your colonies for you (they are hostile to every other faction and will attack any other-faction-fleets that enter the system such as tri-tach expeditions or hegemony inspections). you can also fight alongside them like you can with any other friendly faction.

Spoiler

[close]

That was what I wanted to hear the most.
I usually be friends with Remnants.
And many Remnants stations usually safeguard Class-V planets and we can colonize them because of the station.

Here and I will pick Version B
Logged

Kiith

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.97a] Calvera Custom Star System 1.0.4 A/B
« Reply #22 on: April 16, 2024, 06:35:02 AM »

Would you know the console commands to spawn it mid game? I usually use this, but decided i'd go find a less comfortable starting planet this time, and i've found absolutely nothing of note.
Logged

TheDeviL234

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.97a] Calvera Custom Star System 1.0.4 A/B
« Reply #23 on: April 21, 2024, 01:58:47 AM »

Would you know the console commands to spawn it mid game? I usually use this, but decided i'd go find a less comfortable starting planet this time, and i've found absolutely nothing of note.
don't know about a console command for that, but you might be able to spawn it by navigating to MODSystem_modPlugin.java and replacing onNewGame() with onGameLoad(false) and then entering the game and loading the save. if it does work, be sure to save the game, quit and revert the change you made before entering the game again. and as always, do not forget to back up your important saves before attempting this.
Pages: 1 [2]