NOTICE: As of 0.9.13 Alkemia Customs becomes a faction. This may break you saves (although probably only if you are using Stellar Networks, for a fix
read 0.9.13 release notes).
FeaturesNew generally available ship hulls, including many Alkemia specific variants, fighter wings, and Krieg... airplanes (by Helmut)!
Previews below, for a complete(-ish) list see the GitHub page. Or just play Starsector and find out for yourself.
Alkemia Customs CompanyKrieg Air ForceOk, anything else? New planetary structures: Starship Workshop, Oasis Towers. Bar mission(s) connected to some of those. Hullmods for Carriers (like drones? I do!). Custom guided missile AIs - because those need to do something special sometimes.
Spoiler
| Starship Workshop Private starship production and refit workshops. Production is constrained by gravitational conditions of a planet.
Function: Low tier starship hull production inversely proportional to gravity (planets only)
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| Oasis Tower Huge enclosed towers made out of the local rock and sealed against the oppressive heat of the surrounding planet, protecting hundreds of people from the harsh environment outside.
Function: Mitigates the negative effects of Hot, Very Hot and Inimical Biosphere, increases population growth.
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Missions:- To the Rescue - where Alkemia Customs forces fight to save a Mining Station under attack by Tri-Tachyon raiders
- Stratospheric Disaster - Hegemony fleet invading Krieg is ambushed by the local Air Force
- Stratospheric Ambush - Krieg Air Force will ambush anyone!
Author CommentsPlease don't fix HIDDEN missile hardpoints. I love it that missiles can be seen on the wing tips on the fighters!
Writing bar missions is HARD. Adding intel to them is even HARDER!