edit3:
A brand new Onslaught works fine with adapters. The only mod I have that touches the Ziggurat is Konturga - BPs and Rebalance; maybe it's that? it makes changes to the hull's built in mods
edit4: And it turns out it *was* that mod. Removing it solved the issue entirely
I'm glad you solved the issue. I'd like to take a look at that mod if possible, could you post me a link to that mod? Wondering what it does that leads to the issue, and see if it can be avoided if that makes any sense. Thanks in advance, and sorry for the inconvenience!
Pretty sure I got it from the discord? Can't otherwise find it around here anymore (or have forgotten the topic name)
https://fractalsoftworks.com/forum/index.php?topic=25040.0
found it! It's from this pack of mods
Thank you. It seems it replaces the base hull, I haven't been able to investigate it properly but I'll get to it whenever I can!
all i can really say is thank you for this mod. even if its got issues like you hint at in the op its made of pure awesome. wanna make the salvage rig spray phase mines? now you can... this is the kinda fun i envisoned when i read the bulit in hullmod update back in the day and more!
Heheh, enjoy!
0.8.2- Added a new setting for slot shunt availability, both options* rely on the ability
- Added a new setting to control deployment point penalty for the hull modifications
- Unused slot points from hull modifications will no longer increase deployment point cost
- Missile Slot Retrofit suppresses built-in HBI if present
- Adjusted some icons and text colours, fixed a few tooltips
- Fixed a vanilla issue with the weapon groups
- Prevented a potential problem with a listener
* "Always" (new, default) option makes slot shunts available whenever refit tab is opened
* "Submarket" (old) option makes slot shunts available only when docked at a port
If anyone is experiencing a crash that says something like this in the log (at the bottom), please use this
WIP version. There are no gameplay related changes in this WIP version, just many under-the-hood stuff, and a fix for this issue
com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
at lyravega.listeners.lyr_tabListener.attach(lyr_tabListener.java:29)
at lyravega.plugin.lyr_ehm.attachShuntAccessListener(lyr_ehm.java:133)
at lyravega.plugin.lyr_ehm.onGameLoad(lyr_ehm.java:40)