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Author Topic: New official battleship. What are those weapons?  (Read 9241 times)

Draba

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Re: New official battleship. What are those weapons?
« Reply #30 on: March 06, 2022, 03:18:37 PM »

Oh I know, I know. But what happens when it runs out of missiles? None of the other battleships lose 50% or more of their power like the Pegasus apparently can.
Ammo-wise L missiles aren't as bad as S/M, they rarely run out before the battle is decided.
480 squalls, 30 MIRVs, 60 reapers for each slot are a lot. If those really are 4 Ls then 1920/120/240 are even more :)

While reading the article looking for damage type of the autolance, I stumbled on Squalls getting nerfed.  They will get a script that does some of their damage only if they hit shields.
Not unexpected, perfectly reasonable IMO.
Squall spam did bruteforce hulls with weak-medium armor pretty fast.
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Candesce

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Re: New official battleship. What are those weapons?
« Reply #31 on: March 06, 2022, 04:56:16 PM »

Expanded Missile Racks hullmod + pilot Missile Spec = 3x base missile load. It would have to be a very long combat indeed to run through all that, but if you did then you could retreat it out and bring in a nice fresh finisher flotilla.
If its got Fast Missile Racks for its power, I could see ammo running out.

Or if one of the new indirect large missiles has endurance more along the lines of the Hammer Barrage than the Cyclone or Squall.

That said, 4x Large Missile Mounts means who cares if the missiles run out? By the time they do, you should have murdered half the enemy fleet, and you can let the rest of your forces clean up for you.
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rhubarb

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Re: New official battleship. What are those weapons?
« Reply #32 on: March 06, 2022, 05:32:05 PM »

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Thaago

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Re: New official battleship. What are those weapons?
« Reply #33 on: March 06, 2022, 05:43:14 PM »

Fast Missile Racks on top of 4 larges is so much missile firepower! Good god I can't wait to just nuke enemies with this thing. Even a boring 4x Hurricane without playing with the new toys is 72k HE damage (guided and at long range over allies) in short order if it spams the charges. For long fire, long reload weapons (like squalls and locusts) I hope the AI is smart enough to just keep them firing continually.
« Last Edit: March 06, 2022, 05:52:45 PM by Thaago »
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Amoebka

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Re: New official battleship. What are those weapons?
« Reply #34 on: March 06, 2022, 05:50:24 PM »

I don't get it. With FMR it will straight up instakill even cruisers with hurricanes. How is that allowed? Maybe the missiles are built-in, then I hope they are also available in modular form for other ships at least.
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Dri

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Re: New official battleship. What are those weapons?
« Reply #35 on: March 06, 2022, 05:56:45 PM »

Looks like it'll be the "alpha strike" battleship, able to nuke a few key ships really quickly but then dramatically lose effectiveness once it has dumped all its missiles. Remember, it is suppose to compete with a Paragon so it has to have SOMETHING.

I wonder how well 4 large missile + Fast Missile Racks will burst on a Dorito.
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Amoebka

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Re: New official battleship. What are those weapons?
« Reply #36 on: March 06, 2022, 06:00:11 PM »

Looks like it'll be the "alpha strike" battleship, able to nuke a few key ships really quickly but then dramatically lose effectiveness once it has dumped all its missiles. Remember, it is suppose to compete with a Paragon so it has to have SOMETHING.

That would be terrible for fighting against it, though. Unavoidable losses and d-mods for instakilled player ships.
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DirectionsToL3Please

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Re: New official battleship. What are those weapons?
« Reply #37 on: March 06, 2022, 06:07:36 PM »

That would be terrible for fighting against it, though. Unavoidable losses and d-mods for instakilled player ships.
Assigning as a cheap escort a piloted Centurion with 6x LMG does a really fantastic job of clearing missiles and fighters; so does building a front line of destroyers or cruisers with flak cannon.  If you know you're going up against "Missiles R Us", swap your fleet around just a touch and it shouldn't be much of a problem (carrying four Centurions around is very cheap anyway so it wouldn't be a burden - or of course you could use other ships as you prefer, but Centurion is the cheapest ship I know of that can really tear up missiles and fighters).  A heavy PD loadout really does do fantastic work against missiles and fighters, so there's already a counter built into the game.
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Amoebka

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Re: New official battleship. What are those weapons?
« Reply #38 on: March 06, 2022, 06:10:35 PM »

A pair of Centurions is not going to stop 8 hurricanes or 8 locust bursts at once. That's too many individual targets, and there will be other stuff flying around as well. Flak in particular is terrible against hurricanes without the elite PD skill because the warhead splits out of range.
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Morrokain

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Re: New official battleship. What are those weapons?
« Reply #39 on: March 06, 2022, 06:14:23 PM »

That would be terrible for fighting against it, though. Unavoidable losses and d-mods for instakilled player ships.

There are skills for that though, right? If you don't take them, then you'd have to have a damage sponge available as the counter tactic or otherwise make sure you have adequate PD. I think there are other skills that make this possible alongside ships that can tank, etc. This is just theory crafting though to be frank.
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Salter

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Re: New official battleship. What are those weapons?
« Reply #40 on: March 06, 2022, 06:34:52 PM »

Looks like it'll be the "alpha strike" battleship, able to nuke a few key ships really quickly but then dramatically lose effectiveness once it has dumped all its missiles. Remember, it is suppose to compete with a Paragon so it has to have SOMETHING.

That would be terrible for fighting against it, though. Unavoidable losses and d-mods for instakilled player ships.
It really depends on the AI and what kind of fleet the player is running. It will probably munch line cruisers and the like but struggle against wolf-pack fleets.
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Amoebka

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Re: New official battleship. What are those weapons?
« Reply #41 on: March 06, 2022, 06:58:45 PM »

I doubt it will struggle against wolfpacks. Locusts chew frigates, and the new hydra mirv looks handcrafted to humiliate small ships without 360 shields. The autofits will have to be intentionally bad for it to not feel opressive. I guess double hydra double dragonfire counts as intentionally bad.
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CrashToDesktop

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Re: New official battleship. What are those weapons?
« Reply #42 on: March 06, 2022, 10:31:30 PM »

I doubt it will struggle against wolfpacks. Locusts chew frigates, and the new hydra mirv looks handcrafted to humiliate small ships without 360 shields. The autofits will have to be intentionally bad for it to not feel opressive. I guess double hydra double dragonfire counts as intentionally bad.
I really hope the Dragonfire, Hydra, and other DEM missiles aren't just casually slotted onto ships you can regularly face in the PL or other factions. Having to deal with what are effectively Reapers but infinitely more difficult to shoot down on a regular basis would be exhausting. I just hope that loadout was created to showcase some of the new stuff Alex has in the pipeline, rather than be the standard.

Oh, also, Alex just recently stated that the Pegasus comes with Fast Missile Racks. And it's got 4 large missile slots. Do with that knowledge what you will.
« Last Edit: March 06, 2022, 10:33:07 PM by The Soldier »
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Salter

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Re: New official battleship. What are those weapons?
« Reply #43 on: March 06, 2022, 10:59:45 PM »

I doubt it will struggle against wolfpacks. Locusts chew frigates, and the new hydra mirv looks handcrafted to humiliate small ships without 360 shields. The autofits will have to be intentionally bad for it to not feel opressive. I guess double hydra double dragonfire counts as intentionally bad.
I think it will struggle against a player wolfpack imo. Especially if most are packing hardened shields. Since its a battleship, its slow and I doubt it will have a complete 360 shield arc to block a determined assault. The new torps are worrying, but unless you are running a low/mid tech wolfpack, your ships likely wont be knocked out if they can move.
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Grievous69

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Re: New official battleship. What are those weapons?
« Reply #44 on: March 06, 2022, 11:50:33 PM »

Oh dear, Fast missile sacks on a ship like this will be such a pain to fight, guess its DP cost is going to be more than 40 DP. Also if it doesn't have built in Expanded missile racks that's going to be very dumb due to ship system. I was actually thinking about it as a potential system but thought "Nah Alex wouldn't do that, that's too much" yet here we are lol.
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