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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Anex Weapons v0.3.1 - FirePower Unchained (released 2024-05-19)  (Read 24877 times)

Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9d - I'm Back (released 2024-03-20)
« Reply #30 on: March 25, 2024, 03:12:39 PM »

- v0.2.9e Release
- 0.97a.RC11 compatible

- Anything below game version 0.97a will not work.

Warning: Must delete OLD mod folder completely
Always delete old mod files before Updating


Commits:
  • Balance Changes
  • Overhaul to sound effects and fixes reverb and echo
  • fixes for projectiles, turrets and missiles

Made by Anex.

check out the source code repo at :
https://github.com/Anexgohan/AnexWeapons

 ---------------------------------------------------------------------------------
# Contributors:
* Anexgohan - Mod Author.
* BCBC - Thanks to BCBC on Starsector discord, all weapons now have awesome lore related flavor text, feast your eyes at some professional writing.
 ---------------------------------------------------------------------------------
**Full Changelog**: https://github.com/Anexgohan/AnexWeapons/compare/v0.2.9d...v0.2.9e

Download Link:
Latest from Github

« Last Edit: March 25, 2024, 03:18:01 PM by Anexgohan »
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Obsidian Actual

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #31 on: March 25, 2024, 11:49:53 PM »

Much obliged! Looking forward to trying out the new (audibly-dampened) Pinaka PDs...
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Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #32 on: March 28, 2024, 06:56:30 PM »

Much obliged! Looking forward to trying out the new (audibly-dampened) Pinaka PDs...

I hope the sound issue was fixed, if not let me know, I tried to convert to mono but the quality loss was too much that it changed the feel i wanted for this weapon, for now the sound is still stereo but greatly reduced.
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Baren

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #33 on: March 29, 2024, 11:26:39 PM »

 there seems to be a crash related to anex weapons. This crash happens when I tried to enter into combat with a pirate convoy raider. Appreciate if this could be fixed.

16350337 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.graphics.SpriteAPI.setColor(java.awt.Color)" because the return value of "com.fs.starfarer.api.combat.WeaponAPI.getBarrelSpriteAPI()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.graphics.SpriteAPI.setColor(java.awt.Color)" because the return value of "com.fs.starfarer.api.combat.WeaponAPI.getBarrelSpriteAPI()" is null
   at data.scripts.weapons.utility.anexweapons_hide_on_lowAmmo.advance(anexweapons_hide_on_lowAmmo.java:31) ~[?:?]
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.if.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.oOoO.if.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.oOoO.Òo0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.oOoO.Õo0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
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Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #34 on: March 30, 2024, 04:32:58 PM »

there seems to be a crash related to anex weapons. This crash happens when I tried to enter into combat with a pirate convoy raider. Appreciate if this could be fixed.

16350337 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.graphics.SpriteAPI.setColor(java.awt.Color)" because the return value of "com.fs.starfarer.api.combat.WeaponAPI.getBarrelSpriteAPI()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.graphics.SpriteAPI.setColor(java.awt.Color)" because the return value of "com.fs.starfarer.api.combat.WeaponAPI.getBarrelSpriteAPI()" is null
   at data.scripts.weapons.utility.anexweapons_hide_on_lowAmmo.advance(anexweapons_hide_on_lowAmmo.java:31) ~[?:?]
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.if.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.oOoO.if.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.oOoO.Òo0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.oOoO.Õo0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
A fix is in the works
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Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #35 on: March 31, 2024, 06:19:20 AM »

- v0.2.9j Release
- 0.97a.RC11 compatible

- Anything below game version 0.97a will not work.

Warning: Must delete OLD mod folder completely
Always delete old mod files before Updating

Commits:
  • Balance Changes to turrets
  • crash fix for null exception
  • fixes for projectiles.
  • hotfix : for bug reports provided by users on discord

Made by Anex.

check out the source code repo at :
https://github.com/Anexgohan/AnexWeapons

 ---------------------------------------------------------------------------------
Contributors:
Anexgohan - Mod Author.
BCBC - Thanks to BCBC on Starsector discord, all weapons now have awesome lore related flavor text, feast your eyes at some professional writing.
 ---------------------------------------------------------------------------------

**Full Changelog**: https://github.com/Anexgohan/AnexWeapons/compare/v0.2.9i...v0.2.9j

Download Link:
Latest from Github
« Last Edit: March 31, 2024, 06:21:19 AM by Anexgohan »
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Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #36 on: April 09, 2024, 12:31:41 AM »

- v0.2.9k Release
- 0.97a.RC11 compatible

- Anything below game version 0.97a will not work.


Commits:

Made by Anex.

check out the source code repo at :
https://github.com/Anexgohan/AnexWeapons

 ---------------------------------------------------------------------------------
Contributors:
Anexgohan - Mod Author.
BCBC - Thanks to BCBC on Starsector discord, all weapons now have awesome lore related flavor text, feast your eyes at some professional writing.
 ---------------------------------------------------------------------------------

**Full Changelog**: https://github.com/Anexgohan/AnexWeapons/compare/v0.2.9j...v0.2.9k
---------------------------------------------------------------------------------

Download Link:
Latest from Github
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Vundaex

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #37 on: April 10, 2024, 09:35:49 AM »

Looks great!
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Vundaex

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #38 on: April 11, 2024, 03:02:42 PM »

A piece of feedback: some of these weapons make a lot of noise, and it becomes tiring pretty quickly.
I'd really tone down the sound to make the experience more enjoyable.
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Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)
« Reply #39 on: April 12, 2024, 12:44:42 AM »

A piece of feedback: some of these weapons make a lot of noise, and it becomes tiring pretty quickly.
I'd really tone down the sound to make the experience more enjoyable.
Thanks for the feedback,
is there any weapon in particular that is causing the issue?
Also, are you using the latest version of the mod "v0.2.9k", I have fixed and reworked some sounds recently, if you are not on  the latest version, I would advise you to update to that.
« Last Edit: April 12, 2024, 12:47:53 AM by Anexgohan »
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firdaus

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Re: [0.97a] Anex Weapons v0.2.9k - Moar Dakka (released 2024-03-26)
« Reply #40 on: May 04, 2024, 08:14:15 AM »

is it safe to add mid save?
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Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9k - Moar Dakka (released 2024-03-26)
« Reply #41 on: May 06, 2024, 04:36:03 AM »

is it safe to add mid save?
Yes.
safe to add mid save but not remove
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Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9k - Moar Dakka (released 2024-03-26)
« Reply #42 on: May 18, 2024, 03:16:57 PM »

v0.2.9p
Changes for version v0.2.9p
===========================
Title: stable release

Commits:
Code
fix: trishul missile glow
fix: backend update

>By: Anexgohan
>Hash: 36589e5
>Date: 2024-05-19 03:26:34 +0530

----------------------------------------------


**Full Changelog**: https://github.com/Anexgohan/AnexWeapons/compare/v0.2.9n...v0.2.9p

Latest Download: https://github.com/Anexgohan/AnexWeapons/releases/latest/download/AnexWeapons.zip
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Anexgohan

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v0.3.1
Changes for version v0.3.1
===========================
Title: hotfix

Commits:
Code
fix: bugfix update
fix: trishul missile glow
fix: backend update
fix: release action auto asset generation

>By: Anexgohan
>Hash: ae45ccb
>Date: 2024-05-25 01:36:46 +0530

----------------------------------------------


**Full Changelog**: https://github.com/Anexgohan/AnexWeapons/compare/v0.2.9...v0.3.1

Latest Download: https://github.com/Anexgohan/AnexWeapons/releases/latest/download/AnexWeapons.zip
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AdamLegend

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I love all of the new weapons you added. Maybe you could create some new interesting Fighters/Bombers in the future with your wepaons
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