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Author Topic: [0.97a] Anex Weapons v0.2.9f - Moar Dakka (released 2024-03-26)  (Read 18127 times)

HereticKannon

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #15 on: September 09, 2022, 10:35:07 AM »

This is a really neat mod, I especially like the Sudarshan and Vajra missiles. They give me YRXP vibes. Unfortunately I guess I'm going to have to play without this since I crashed at the beginning of a battle with a small pirate fleet that spawned after I cleaned out their bank account. I had a similar error log to those above me.

Spoiler
java.lang.NullPointerException
   at data.scripts.weapons.everyFrame.anexweapons_mtb_pinaka_turret_everyFrame.advanc e(anexweapons_mtb_pinaka_turret_everyFrame.java:67)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.if.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

I will stay tuned to see if any updates pop up either here or in discord but I understand if that's not in the cards right now. For now I will miss the swirling missiles.
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Oni

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #16 on: October 23, 2022, 12:38:40 AM »

Gotta throw in my voice in too, got a crash going into battle and I think it's this mod if I'm reading the crash log correctly.
Spoiler
550250 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.everyFrame.anexweapons_mtb_pinaka_turret_everyFrame.advanc e(anexweapons_mtb_pinaka_turret_everyFrame.java:67)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.if.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
The "pinaka turret", I think?  :-\
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Raxos149

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #17 on: December 31, 2022, 10:25:35 AM »

I have gotten the same error:

java.lang.NullPointerException
   at data.scripts.weapons.everyFrame.anexweapons_mtb_pinaka_turret_everyFrame.advanc e(anexweapons_mtb_pinaka_turret_everyFrame.java:67)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.if.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

This basically crashes my game whenever the ai spawns with this turret.
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sanya02

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #18 on: February 22, 2023, 05:42:22 AM »

I have a non-buggy version.
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rogerbacon

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #19 on: February 23, 2023, 06:44:21 AM »

I have a non-buggy version.

Did you make the fix yourself? The Github source shows that the nullreference exception work item is still open and code has not been updated recently.
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sanya02

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #20 on: February 26, 2023, 07:21:27 AM »

I have a non-buggy version.

Did you make the fix yourself? The Github source shows that the nullreference exception work item is still open and code has not been updated recently.
Yes. myself. Removed what caused the breakdown.
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rogerbacon

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #21 on: February 28, 2023, 05:22:40 AM »

I have a non-buggy version.

Did you make the fix yourself? The Github source shows that the nullreference exception work item is still open and code has not been updated recently.
Yes. myself. Removed what caused the breakdown.

So far I haven't had any issues but I'd be interested in seeing what you changed in case I need to do it as well.
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AtlanticAccent

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #22 on: February 28, 2023, 10:20:00 AM »

I have a non-buggy version.

Did you make the fix yourself? The Github source shows that the nullreference exception work item is still open and code has not been updated recently.
Yes. myself. Removed what caused the breakdown.

So far I haven't had any issues but I'd be interested in seeing what you changed in case I need to do it as well.

I was interested in what it would take to fix this when I saw the updates to this thread a while back.

Here's my attempt at a bugfix: https://github.com/atlanticaccent/AnexWeapons/tree/patch-1

However, I haven't actually made any attempt to build or use this. It just wraps the offending code in a nullcheck
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rogerbacon

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #23 on: March 31, 2023, 06:15:20 AM »

Great mod. I really love the missiles. They add a lot to the game. I love them so much in fact that I made smaller fighter versions of them.
There is a potential crash though for any weapon that is hidden (like often found on fighters) that uses some of your scripts. Consider adding
Code
if (weapon.getBarrelSpriteAPI() == null) {
return;
}

At line 24 of anexweapons_hide_on_lowAmmo, anexweapons_hide_on_lowAmmo_bhairav and any other script that is assuming there will be a visible BarrelSprite present.
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KCR

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #24 on: May 03, 2023, 01:07:49 AM »

Well, first of, mod is great, really enjoying it.
Secondly, i found an alternative to fix the issue with crashing pinaka. You go to Starsector\mods\Anex Weapons\data\weapons and open anexweapons_mtb_pinaka_turret.wpn with any text editor. And from this file delete "everyFrameEffect": "data.scripts.weapons.everyFrame.anexweapons_mtb_pinaka_turret_everyFrame", line and then save the file. I do not know exactly, but i believe this removes the callout to the script that is responsible for crashing. After deleting the line i was finally able to engage with the pirates without any issues.
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Anexgohan

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #25 on: August 04, 2023, 04:02:55 PM »

I updated and added some Expanded Lore for the readers:
hope you like it.
due to IRL stuff i'm not able to play SS but I plan to fix the issues some people are having with this mod soon.
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KaiserPanda

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #26 on: October 30, 2023, 10:43:09 AM »

Anyone know if this is safe to play in .96?
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Anexgohan

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Re: [0.97a] Anex Weapons v0.2.9d - I'm Back (released 2024-03-20)
« Reply #27 on: March 20, 2024, 01:54:38 AM »

- 0.97a.RC11 compatible
- Crash Fixes
- Anything below game version 0.97a will not work, download an older version of the mod in that case.

Warning: Must delete OLD mod folder completely
Always delete old mod files before Updating


Commits:
* Fixed (bug fix)
* Fixed (crash fix)

Made by Anex.

check out the source code repo at :
https://github.com/Anexgohan/AnexWeapons

 ---------------------------------------------------------------------------------
# Contributors:
* Anexgohan - Mod Author.
* BCBC - Thanks to BCBC on Starsector discord, all weapons now have awesome lore related flavor text, feast your eyes at some professional writing.
 ---------------------------------------------------------------------------------

**Full Changelog**: https://github.com/Anexgohan/AnexWeapons/compare/v0.2.9c...v0.2.9d
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Obsidian Actual

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #28 on: March 20, 2024, 04:10:48 PM »

Welcome back!

Say, did you ever get around to converting all of your sounds to mono?

Very cool weapon pack, altough, one thing that bothers me after couple of days of testing it is one, I feel like the weapons are too common for how good they are and two, the sounds seem to have no volume fall-off - which is really unpleasant if you've got let's say, a couple of ships with Pinakas anywhere on the battlefield and the entire soundscape becomes Pinakas.
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Anexgohan

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Re: [0.95.1a] Anex Weapons v0.2.4 - Hell of a Rail Gun Update
« Reply #29 on: March 25, 2024, 03:05:51 PM »

Welcome back!

Say, did you ever get around to converting all of your sounds to mono?

Very cool weapon pack, altough, one thing that bothers me after couple of days of testing it is one, I feel like the weapons are too common for how good they are and two, the sounds seem to have no volume fall-off - which is really unpleasant if you've got let's say, a couple of ships with Pinakas anywhere on the battlefield and the entire soundscape becomes Pinakas.

I have updated the sound files, please take a look at release v0.2.9e.
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